Beamdog, please, release bug fixes and not cripple the game
Belfaldurnik
Member Posts: 212
Dear developers at Beamdog,
I don't understand what you are trying to achieve with incomplete bug-fixes, regression and poor testing. You're going to annoy more players with updates like that.
The "Dual Class" procedure has been broken as cancelling it damaged the character and removed weapon proficiency points ( http://redmine.beamdog.com/issues/22374 ). The wrong and incomplete fix in v2.1.63.2 simply disabled the initial "Back" button. You could still break the character later with a "Cancel" button.
Now in the new v2.2.64.1 beta, more of the "Back" buttons have been disabled and the final "Cancel" button has been removed. Seriously? It is April 30th, not April 1st. Even clicking the "Dual Class" button accidentally or curiously, you now can no longer back out of the process? You must be kidding!
Additionally, there is an unexpanded weapon proficiencies label in the character record. Has nobody noticed? Why release such a beta to the public at all, if it breaks new things again?
And to give some background in this post, so far I've told annoyed players to be patient and wait for the next updates from you, but that will become much more troublesome with such poor half-hearted fixes.
I don't understand what you are trying to achieve with incomplete bug-fixes, regression and poor testing. You're going to annoy more players with updates like that.
The "Dual Class" procedure has been broken as cancelling it damaged the character and removed weapon proficiency points ( http://redmine.beamdog.com/issues/22374 ). The wrong and incomplete fix in v2.1.63.2 simply disabled the initial "Back" button. You could still break the character later with a "Cancel" button.
Now in the new v2.2.64.1 beta, more of the "Back" buttons have been disabled and the final "Cancel" button has been removed. Seriously? It is April 30th, not April 1st. Even clicking the "Dual Class" button accidentally or curiously, you now can no longer back out of the process? You must be kidding!
Additionally, there is an unexpanded weapon proficiencies label in the character record. Has nobody noticed? Why release such a beta to the public at all, if it breaks new things again?
And to give some background in this post, so far I've told annoyed players to be patient and wait for the next updates from you, but that will become much more troublesome with such poor half-hearted fixes.
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Comments
Nothing good will come out of another update that will cause more regression and annoy more players. Hence this bit of drama here. These updates give the impression that they are messing up the game further.
Top priority on multi-player sounds dubious, because if the players from the Steam forum are to be believed, multi-player is broken completely (unless you find some inconvenient work-arounds).
And this was a sarcastic post.
Enough of the negative reviews are because of bugs the reviewers have run into, such as multi-player not working. I also had hoped they would focus on fixing bugs and quickly release some quality updates (or even hot-fixes), but instead it seems they like putting customer confidence at risk.
The new spell book is still broken in v2.2.64.1, too, and clicking through the spells which to learn often still unselects them immediately. Clicking them with the right mouse-button is a temporary work-around, but hey, you cannot be happy with that compared with v1.3. Or do your in-house testers and QA people never use the spell book?
User reviews:
RECENT: Mixed (531 reviews)
OVERALL: Very Positive (2,679 reviews)
The bugs in v2.0 and the v2.1 are really starting to backfire as reviewers are fed up with some of the new bugs and regressions in BGEE.
It's sad to observe that.
This is not an easy and/or fast process. There're not too many critical bugs in either BGEE, SoD or BG2EE, and with each build their number is becoming less, not more.
The beta is the beta i.e. it's designed to help find more bugs, test things and make a final release better.
As for the steam reviews section, it doesn't show anything - the recent section covers a month, and SoD (and the 2.0 version) was released only a month ago. Everything will become better with time.
Let me make bug http://redmine.beamdog.com/issues/22374 my pet peeve then. The bug is claimed to be fixed in v2.1.63.2, but it isn't. Players continue to run into it, messing up their dual-class characters.
If v2.2.64.1 will be released unchanged related to bug 22374, the feedback won't be pretty. Imagine you click the "DUAL CLASS" button without prior saving. No way to cancel the process. Not even an initial warning with an early option to back out.
Last beta before 2.1.63.2 release was 2.1.63.1, so I don't freaking see any evidence to believe that the release process would change for 2.2.64.1. Hence this topic. It's certainly not pointless after all the crap and madness I've experienced at the Steam forum. Just because I've not spent much time here instead, doesn't imply I don't know what I'm talking about.
Whining would be something different.
Could we have an answer please?
The rest of your overly aggressive post is a shame. Or would you deny that the v2.0 and v2.1 updates caused regression, contained non-working fixes and introduced new bugs?
Regarding the dual-classing issue, we're looking into ways to more permanently address it. What you see in the v2.2 beta isn't the final solution.
- One should read the Manual to understand what "Dual Classing" even is, if one does NOT understand it.
- Quick save before deciding to dual class.
- Have an idea of what your dual class plan is beforehand.
Your complaint essentially boils down to "You removed the button that allowed me to be lazy".Or were those empty words? Why is the individual above allowed to continue in such rude manner?
@rapsam2003 , there are kinder ways to convey the information you're posting; I recommend exploring them.
Dual classing is a voluntary process that you can complete successfully, most people don't click on the dual classing button unless they intend to dual class and they will follow the dual class process to it's completion, once they've made the decision to dual class.
And if by some misfortune, they do end up encountering the bug, they can always go back to their last pre-dual class save, which at worst will be the last time the game auto-saved (so only their progress on the current board is lost) at best it's a quick save that most game-players routinely do on a frequent basis.
* A game crippling/breaking bug is one where you can't continue the game because of the bug. For example if the game crashes every time you try to enter an area that you need to complete in order to move forward in the game. A bug that you can easily avoid (such as the dual class bug) and can easily recover from (thanks to the handy "save" feature) is *NOT* game breaking no matter how much it personally annoys you.
So, when I see/meet players, who are affected by the bug (and its symptoms), all I can add is "yes, they've messed up that part of the game".
Complaining every day and making threats is extremely mature and altruistic.
Will you put your reviews back up now?
- The Nameless One