[Spoilers] Raising Khalid
redmage123
Member Posts: 25
Hi all,
Khalid has died in the battle for Bridgefort. (He wasn't in my party at the time). Can he be resurrected? I added Jaheira afterwards to the party but there's no mention of him in conversation.
Thanks
Khalid has died in the battle for Bridgefort. (He wasn't in my party at the time). Can he be resurrected? I added Jaheira afterwards to the party but there's no mention of him in conversation.
Thanks
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Comments
An improvement to this story would be for him to spawn a corpse on death that you could then get resurrected, since, whatever happens, he will not be dead at the end.
It only talkes a little forethought on the players part to keep a weak Khalid alive.
Neera can be level 1, but she doesn't come charging out of the fort into a hail of arrows.
There are many things I'm willing to accept as a player (for example, Branwen's non-inclusion, which cost me 3 wisdom tomes; even the disappearance of Neera's robe of the neutral archmagi ), but Khalid is the focus of a plot turn. His death means the loss of playability; it leaves only one option -- hack and slash.
True, I can reload my BGEE final save or begin a new SOD from scratch (and lose out on items and tomes and dual-classing), but I really shouldn't have to. Someone at beamdog should have anticipated Khalid's fragility and coded appropriately.
It's pretty easy NOT to get Khalid killed, no matter how weak he is. All you have to do is invite him into your team, or you can choose to surrender.
If you send someone neadlessly into battle when they are clearly I'll equipped (you can see what he is wearing), I don't think it is fair to blame anyone else when they die.
However, your second point doesn't hold water. I didn't send Khalid into battle; he died before I had a chance to recruit him (during the boulder explosion...while I was talking to the mage)
Also, I'm not saying make the chars immortal; I'm just saying there should be an option to complete the plot as perceived. If Khalid is meant to die so that the party is left in a lurch, then by all means kill him off...in front of the party. Don't have the plot/journal say "report back to Khalid" when he's already dead.
I was talking about Khalid dying in the battle after that.
As it stands now, the game is now unplayable for me because I can't report back to him (I don't have an earlier save).
So, it will be a while before I get back to Bridgeford...I intend to replay BGEE and not waste my wis and int tomes on non-SOD chars.
The only consequence of his death is you can't have him in your team.
1) attack with your party
2) attack with the Flaming Fist
3) open the gate and surrender, destroying the supplies
4) open the gate and surrender without destroying the supplies
5) open the gate and launch a sneak attack on the Crusade under cover of negotiations
6) continue to complain about a non-game breaking bug that was fixed weeks ago
7) use the console to spawn a replacement Khalid.
Insofar as using the console, CreateCreature simply creates a BG1 Khalid who has no clue about where he is and what's going on (which probably explains why Beamdog doesn't leave his corpse lying around for raising)
Searched the other threads and solved my problem. I used a negative protection spell on him. So he evidently did die from the rock and level drain...and not an arrow shot as I had believed (because he was outside where the arrows were flying)
If you import a game from BG1 and had Khalid in your team at any point he will have the same level, proficiencies, and gear as when you last saw him, plus a sack of XP so you can level him up to match your current level. Thus, if you left him at level 7, wearing full plate, and packing steel, he has a much better chance of surviving the battle.
If you return to your camp to fetch the Fist, then you don't get the necessary dialogue option (with a Fist officer) to tell them to come to the battle, unless you previously told Khalid to wait inside the Fort until you have fetched the Fist. Therefore, if Khalid is missing (for whatever reason), then you can't tell him to wait for the Fist, so you can't fetch the Fist. (Nevertheless, it has been reported that if you just start the battle without the Fist, then the Fist will eventually turn up anyway, even without your instructions ... although their arrival is delayed this way, so the battle might be all over by then.)
You don't need the Fist to win the battle, however. Just buff up your party and attack, it's not too difficult to win.
Pretty much the only NPCs that you can't recruit at stupidly low levels are Yeslick and the ones in Baldur's Gate proper.