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My blade has a lot of funny abilities

Just started Shadows of Amn with a blade, and he has a lot of abilities which look like they shouldn't be there:



Any ideas of where they come from?

Comments

  • mf2112mf2112 Member, Moderator Posts: 1,919
    If you play BG1 with a "good" path then you get 2x Cure Lt Wounds, 2x Slow Poison, and 2x Draw Upon Holy Might. Starting a new game in BG2 will assign two "good" powers (SP and DUHM) and two "evil" powers, Cause Fear and Vampiric Touch.
  •  TheArtisan TheArtisan Member Posts: 3,277
    It's actually alignment-dependent if you start a fresh BG2 game. Every alignment starts with a different set.
  • AlonsoAlonso Member Posts: 806
    Thanks. Got it. It's funny, though, I completed BG1 a couple of months ago and can't remember those. Go figure.
  • AlonsoAlonso Member Posts: 806
    I'm chaotic neutral. This site lists different powers for this alignment:
    http://www.ironworksforum.com/forum/showthread.php?t=15584

    Maybe they've changed it in the newer versions.
  • mf2112mf2112 Member, Moderator Posts: 1,919
    Alonso said:

    I'm chaotic neutral. This site lists different powers for this alignment:
    http://www.ironworksforum.com/forum/showthread.php?t=15584

    Maybe they've changed it in the newer versions.

    Interesting, I hadn't seen that chart before. There is some variation there, but definitely all pre-EE.
  • lunarlunar Member Posts: 3,460
    There's always some randomisation for bhaal powers if you create a char at bg2. Good characters are more apt to get good powers at bg2 creation, evil ones are more apt to get evil, but they can get one or two of the opposite alignment powers at times. I have created lots of neutral good charnames at bg2 and some got a few evil powers sometimes.
  • rapsam2003rapsam2003 Member Posts: 1,636
    lunar said:

    There's always some randomisation for bhaal powers if you create a char at bg2. Good characters are more apt to get good powers at bg2 creation, evil ones are more apt to get evil, but they can get one or two of the opposite alignment powers at times.

    This always annoyed me, lol. If I'm playing Lawful Evil and CHARNAME isn't a cleric, for example, why would CHARNAME heal party members? I always change the "good" spell to bad spells using EEKeeper (Shadowkeeper back in the day). No reason for things that don't fit my CHARNAME's RP profile.
  • lunarlunar Member Posts: 3,460
    You can always use the goody-two-shoes healing powers for yourself only, as a last resort.
  • matricematrice Member Posts: 86
    Wow, is that a change from ee ?

    I restarted at least 150 times the dungeon of irenicus, (the good old bug of windows xp "X cann't talk to you, he seems to have some buisness" or w/e it is called in english)

    And i NEVER ever had a mixed power, it was always full evil, or full good (i played all but true neutral though)
  • baldurskjdbaldurskjd Member Posts: 67
    I always thought your bhaalspawn abilities were based on reputation scores.
  • SkatanSkatan Member, Moderator Posts: 5,352

    I always thought your bhaalspawn abilities were based on reputation scores.

    This thread is about starting a new char in BG2 SoA, so your rep and your bhaal spawn abilitites cannot be based on actions taken in BG1. So the game simulates what you did in BG1 based on the alignment you choose for your new character.
  • lunarlunar Member Posts: 3,460
    matrice said:

    Wow, is that a change from ee ?

    I restarted at least 150 times the dungeon of irenicus, (the good old bug of windows xp "X cann't talk to you, he seems to have some buisness" or w/e it is called in english)

    And i NEVER ever had a mixed power, it was always full evil, or full good (i played all but true neutral though)

    No, I remember being it the same in bg2, as well.
  • baldurskjdbaldurskjd Member Posts: 67
    Cool I just thought because you start BG2 as a neutral reputation that it would give a mix. Thanks for the heads up it never was explained all too well.
  • rapsam2003rapsam2003 Member Posts: 1,636

    Cool I just thought because you start BG2 as a neutral reputation that it would give a mix. Thanks for the heads up it never was explained all too well.

    If we think of it in terms of a "DM rolling dice", then what's happening in the background is that the game is rolling for you to get certain spells. There's a list of spells that are possibilities, and the game either narrows or widens the list based on a few parameters, such as alignment and reputation.
  • PteranPteran Member Posts: 388
    I don't think I've ever had Evil powers granted on a Good character and vice versa. But Neutral definitely gets a mix of both.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    I assumed that Lawful Good and Chaotic Evil would always have pure good and evil powers, with some more variation in between. I don't play either alignment enough to test it, though.
  • sarevok57sarevok57 Member Posts: 6,006
    actually the bhaal spawn powers are based on reputation scores as @baldurskjd mentioned, and also what class you choose as well sometimes had a part in it, in bg1 you can be chaotic evil and have all the "good" powers if your reputation is 11 or higher, and you can be a good alignment and have all the "evil" powers if your reputation is 8 or lower

    in bg2 I believe it is still based on starting rep ( since it will range anywhere from 8-12) and also I believe your class affects it a bit as well

    also, in the good ol' days of vanilla bg1, in chapter 3 and 4 you could get the ghoul touch special ability ( I think you needed 10 REP to get it) but once you brought your character over to SoA they switched it up to the horror ability instead

    not sure if bgee kept the ghoul touch ability, I thought that was the neatest one of the bunch, but yet they trough it away, what a pity
  • rapsam2003rapsam2003 Member Posts: 1,636
    sarevok57 said:

    not sure if bgee kept the ghoul touch ability, I thought that was the neatest one of the bunch, but yet they trough it away, what a pity

    I'd have to double check, but I'm fairly certain that Ghoul Touch is still an innate ability (it's also a wizard spell) in BG2. So, you could always use EEKeeper to give your CHARNAME Ghoul Touch.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    edited May 2016

    sarevok57 said:

    not sure if bgee kept the ghoul touch ability, I thought that was the neatest one of the bunch, but yet they trough it away, what a pity

    I'd have to double check, but I'm fairly certain that Ghoul Touch is still an innate ability (it's also a wizard spell) in BG2. So, you could always use EEKeeper to give your CHARNAME Ghoul Touch.

    It's Vampiric Touch, not Ghoul Touch in the EEs. In BGEE, based on whether you have 10+ or less than 10 Rep you get either:

    Cure Light Wounds or Larloch's Minor Drain
    Slow Poison or Horror
    DUHM or Vampiric Touch

    If you export your BG1 character to BG2, she'll have exactly those abilities she got in BG1.

    For characters created in BG2EE, I agree with @lunar
    lunar said:

    There's always some randomisation for bhaal powers if you create a char at bg2. Good characters are more apt to get good powers at bg2 creation, evil ones are more apt to get evil, but they can get one or two of the opposite alignment powers at times.

  • ArunsunArunsun Member Posts: 1,592
    sarevok57 said:

    actually the bhaal spawn powers are based on reputation scores as @baldurskjd mentioned, and also what class you choose as well sometimes had a part in it, in bg1 you can be chaotic evil and have all the "good" powers if your reputation is 11 or higher, and you can be a good alignment and have all the "evil" powers if your reputation is 8 or lower

    in bg2 I believe it is still based on starting rep ( since it will range anywhere from 8-12) and also I believe your class affects it a bit as well

    also, in the good ol' days of vanilla bg1, in chapter 3 and 4 you could get the ghoul touch special ability ( I think you needed 10 REP to get it) but once you brought your character over to SoA they switched it up to the horror ability instead

    not sure if bgee kept the ghoul touch ability, I thought that was the neatest one of the bunch, but yet they trough it away, what a pity

    I could be mistaken but I believe starting reputation depends on alignment only
    LG gives 12, NG and CG 11, LN TN and CN 10, LE and NE 9, and CE 8.
    And so do your bhaalspawn powers
  • DukevDukev Member Posts: 4
    edited May 2016
    Starting reputation depends on alignment only.
    Bhaalspawn powers depend on your current reputation when sleeping and earning each of the powers, so in BG2 the game asumes your previous reputation by your alignment.
  • sarevok57sarevok57 Member Posts: 6,006
    bengoshi said:

    sarevok57 said:

    not sure if bgee kept the ghoul touch ability, I thought that was the neatest one of the bunch, but yet they trough it away, what a pity

    I'd have to double check, but I'm fairly certain that Ghoul Touch is still an innate ability (it's also a wizard spell) in BG2. So, you could always use EEKeeper to give your CHARNAME Ghoul Touch.

    It's Vampiric Touch, not Ghoul Touch in the EEs. In BGEE, based on whether you have 10+ or less than 10 Rep you get either:

    Cure Light Wounds or Larloch's Minor Drain
    Slow Poison or Horror
    DUHM or Vampiric Touch

    If you export your BG1 character to BG2, she'll have exactly those abilities she got in BG1.

    For characters created in BG2EE, I agree with @lunar
    lunar said:

    There's always some randomisation for bhaal powers if you create a char at bg2. Good characters are more apt to get good powers at bg2 creation, evil ones are more apt to get evil, but they can get one or two of the opposite alignment powers at times.


    regarding the ghoul touch ability, in the original BG instead of getting either slow poison or horror, you could get ghoul touch instead, but then if you were to import that character into SoA, SoA would just switch over your ghoultouch to horror instead, quite lame, the ghoul touch one was one of my favs because it was so unique

  • rapsam2003rapsam2003 Member Posts: 1,636
    sarevok57 said:

    It's Vampiric Touch, not Ghoul Touch in the EEs. In BGEE, based on whether you have 10+ or less than 10 Rep you get either:

    I don't think you understand. I'm saying the spell still exists in the EE versions. In other words, you can change your "Bhaal Powers" in EEKeeper to include Ghoul Touch.

    Here's a picture of the spell stuff from EEKeeper:



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