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[v1.91] Artemius_I's House Rule Tweaks

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  • barker262barker262 Member Posts: 96
    Regarding the INT/WIS/CHA-based Bonus Spell Slots component of House rules.

    Is there a simple way to adjust the number of bonus spells that you get for the higher attributes? Got a bard that's getting Edwin levels of extra spells. I like it but wouldn't mind knowing how to tone it down.
  • eamoneamon Member Posts: 60
    edited February 22
    40ehmtsmiib3.png
    this component is not compatible with cdtweaks "allow humans to multiclass".
    my human multiclass gets 10% increased exp.
    hwqqt8jf7nl2.png
    jnkb6fs9ftct.png


    it seems, every subclass gets 10% of exp earned on top if the split it gets. will later test with triple class multi to see if it goes to 15% total increase as expected
  • GniadyGniady Member Posts: 42
    Great mod! On my "must have" list! But I have two problems:

    There is component "HouseTweaks:44;AionZ's House Rules - House Tweaks: Thief Stronghold—Ask Jariel to pay your quota in your stead - It's supposedly installing, but I don't see anything like that in the game. Does anyone know how this works, when and how I should talk to Jariel (maybe there are special requirements), or if this component might conflict with another mod?

    The second thing is the lack of restrictions on placing traps component. With a newly created character, I could place traps in the presence of enemies (excluding traps added by the "Gorgon's Eye" mod), but when I imported this character into a new game, I had a problem – every time, it told me it couldn't be done because an enemy was nearby. Is the inability to place traps near enemies intentional for the imported character, or could this component be conflicting with something (unidentified), or is it a bug in the mod? Does anyone know, or have same problem? :(

  • GniadyGniady Member Posts: 42
    eamon wrote: »
    40ehmtsmiib3.png
    this component is not compatible with cdtweaks "allow humans to multiclass".
    my human multiclass gets 10% increased exp.
    hwqqt8jf7nl2.png
    jnkb6fs9ftct.png


    it seems, every subclass gets 10% of exp earned on top if the split it gets. will later test with triple class multi to see if it goes to 15% total increase as expected

    10% from 1000 is 100, so it will be 1100. 1100/2=550 on each class. 5% from 1000 is 50 so it is 1050 in total. 1050/2=525 on each class - so it work as it should..
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