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[v1.91] Artemius_I's House Rule Tweaks

 TheArtisan TheArtisan Member Posts: 3,277
edited July 2019 in General Modding

Introduction

This mod originally began as one small dialogue convenience tweak. Then it grew to a few dialogue tweaks. Then a rule tweak. Then a few more tweaks. Eventually, it grew into a full-fledged tweak pack of its own, and continues to grow to this day. This pack includes tweaks for dialogue, rules, stats, graphics, animations and any other things that my experiments find some success with.

New racial enemies?

Better shapeshifting?

A buff to Sword and Shield style?

Whether you're looking for something in particular or just trying to shake things up a little, my house rule tweaks may have something that will interest you.

Post edited by TheArtisan on
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Comments

  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated with new name and extra content.
  • ThelsThels Member Posts: 1,422
    edited August 2016
    Very convenient, especially the Brage one.
    Post edited by Thels on
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated this mod with a few tweaks to gameplay elements that bugged me (or simply bugged).
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated.
    • Now renamed to House Rules. This mod will contain assorted tweaks that I've made for my own use.
    • Shoal dialogue and Neera joining tweaks removed as v2.5 patch add changes that serve the same purpose.
    • Added Vanguard Kit component
    • Added Adventurer Kit component
    • Added Increased Constitution Bonuses component
    • Added Warrior HLAs component
    • Added Good-Aligned Roleplay Options component (BG2:EE)
    • Added Cloak of Dragomir only decreases stats in daylight component (BG2:EE)
  •  TheArtisan TheArtisan Member Posts: 3,277
    @JuliusBorisov @semiticgod

    Please move this to General Modding as it covers more than just BG:EE now.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Moved.
  • bob_vengbob_veng Member Posts: 2,308
    if the cloak of dragomir tweak is pretty robust, i think it should be made vanilla
  • ThacoBellThacoBell Member Posts: 12,235
    There are things here I didn't even know I wanted.
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  •  TheArtisan TheArtisan Member Posts: 3,277

    Honest question: why do +damage in addition to +thac0 for the ranged thing? I mean, regular thac0 advancement doesn't work that way. I get an idea like "this thief kit uses Fighter thac0 advancement" but I don't get the concept of extra damage. This means Imoen (if non-dual-classed) with 9 strength can do more damage with a hit from a shortbow than Minsc can do woth a hit from a mace. Which just seems weird.

    I'm lazy and C+P'ed the Archer CLAB table with Set Snares added to the last row.

    Also, purely a stylistic criticism: "Adventurer" sounds very vague for a kit that is very, very focused on missile attacks. There are already a bunch of mods that use the "Adventurer" name, and the PnP adventurer kit is very different from this. This is basically the Archer kit, so why not call it "Archer?" Or "Rogue Archer" if you want to distinguish it. (Though I see no need to distinguish it... 2E has Swashbuckler kits for both thief and fighter.) Or "Sharpshooter" or "Sniper" or "Deadshot" or something lime that?

    I'm lazy and used a kit name that's been attributed to Imoen in a prior mod kitpack.
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  • BallpointManBallpointMan Member Posts: 1,659
    I love this.

    All of this.
  • ThelsThels Member Posts: 1,422
    Hmm, I always liked this mod, but now it's getting a lot of things mixed in that fit an entirely different category. Seems weird to combine in-game event tweaks with rules changes, and sounds to me like this is now two different mods squashed together into one.

    I hope it's still possible to install the old components without including the new components?
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Thels

    Every component is installed individually.
  • ThelsThels Member Posts: 1,422
    Cheers! I guess it doesn't really matter then. I still really like the Dialogue Tweaks, and the BG2EE specific tweaks seem a welcome addition!
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  •  TheArtisan TheArtisan Member Posts: 3,277
    @subtledoctor

    Spell A: apply an on-hit effect that casts spell B
    Spell B: apply an effect that removes spell A targeted on self

    I also have an as of yet unused spell that does ‘apply effect on x number of attacks/once per x attacks’ that I have plans for.
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated to v1.1
    • Added Divine Champion Paladin Kit component
    • Added Expanded Racial Enemies component
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated to v1.2
    • Added Expanded Shapeshifting component
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated to v1.21.
    • Fixed Divine Champion's priest spell restriction
  •  TheArtisan TheArtisan Member Posts: 3,277
    Updated to v1.22.
    • Fixed hit points bug for the boar and earth elemental wildshape forms
  • southfla79southfla79 Member Posts: 214
    would the shapeshifting component play nice, do you think, if installed after FnP mod?
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited August 2018
    v1.4
    • Merged Rashemi Berserker Minsc into House Rules
  • RaduzielRaduziel Member Posts: 4,714

    v1.4

    • Merged Rashemi Berserker Minsc into House Rules
    The Hide Armor from the Gnoll Stronghold was added as well?

    PS: That armor could really reappear in BG2EE.
  •  TheArtisan TheArtisan Member Posts: 3,277
    @Raduziel

    It's a default feature now. I'll find some suitable place to throw it in for BG2.
  • MasterChefMasterChef Member Posts: 43
    edited August 2018
    I installed the Adventurer kit for Imoen and the Vanguard kit for Khalid but they join my party kitless.

    Btw, thanks for the mod collection - this is great!
  •  TheArtisan TheArtisan Member Posts: 3,277
    @MasterChef

    Bad coding, fixed now. Sorry for the inconvenience.

    v1.4.1
    • Fixed Vanguard Khalid and Adventurer Imoen
    • Added Red Bearskin Hide to Maheer's store in BG2
  •  TheArtisan TheArtisan Member Posts: 3,277
    v1.5
    • Added Expanded Racial Bonuses component
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Very cool set of tweaks! I'll definitely include this mod into my EET run when IWD-in-EET will finally be available. Do you plan to add more components? I may be interested in translating it to Polish in the future, but would rather do it when the mod will be in its final state.
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