So hope EE 1/2 fix a lot of these item issues, even if only via DLC...preferably via mob drops as opposed to gotten from stores.
Some new thrown weapons would be amazing, same for ammunition, maybe some new high end ranged weapons that don't provide their own ammo, as personally that bothers the hell out of me...
Then just a bunch of new utility items, low, med and high level ones, maybe even a few more relic/artifact level ones to for late games..
Hell something like this for a Dart
Chromatic Dart (I know bad name right?)
1d2 + 1 Fire, Acid, Electrical, Cold +3 Thaco 5% Chance Random Status effect (Stun, Sleep, Paralyzed, Fatigued)
Something like that would be fun to find in small amounts late BG1 or early BG2 and in larger amounts mid/late BG2...
(Real Magic Item) Dart of the Hornet's Nest. When you throw this at an enemy, it turns into 8 to 20 more darts, all aimed at the same target. Number of darts and Bonus is determined randomly, from +1 to +4
(Real Magic Item) Dart of the Hornet's Nest. When you throw this at an enemy, it turns into 8 to 20 more darts, all aimed at the same target. Number of darts and Bonus is determined randomly, from +1 to +4
I don't think I'd fancy carrying one of those in my backpack ...
I'd prefer not needing +4/+5 weapons to hurt enemies, therefore being able to use a wider variety of weapons. I like BG1 being so low magic, SOA is borderline fine for me and TOB is already overkill, I wouldn't really enjoy having even more +4 and +5 weapons in the game.
(Real Magic Item) Dart of the Hornet's Nest. When you throw this at an enemy, it turns into 8 to 20 more darts, all aimed at the same target. Number of darts and Bonus is determined randomly, from +1 to +4
Maybe the dart could just unleash the Insect Swarm spell if it hits...
Am i the only one that thinks that the spear that you get from the Sahuagin prince/king is great? I mean 1d8 +3 +10... The only bad part is that you get it very lat, but once you get it it's very effiicent!
Am i the only one that thinks that the spear that you get from the Sahuagin prince/king is great? I mean 1d8 +3 +10... The only bad part is that you get it very lat, but once you get it it's very effiicent!
Yeah it wouldn't be so bad that it comes fairly late - IIRC what really sucks is once you get it you have to wait through a major area to get back to the smithy to put it together don't you?
Thats one thing I hope gets enhanced - filling in some of the gaps in weaponry where most of a type is dismal and then there's a decent or even a great one but maybe only one. It would be nice if there was a nice progression of better and better weapons of pretty much all types as the game progressed - they don't have to be over-powered just a steady progression upward.
Am i the only one that thinks that the spear that you get from the Sahuagin prince/king is great? I mean 1d8 +3 +10... The only bad part is that you get it very lat, but once you get it it's very effiicent!
Yeah it wouldn't be so bad that it comes fairly late - IIRC what really sucks is once you get it you have to wait through a major area to get back to the smithy to put it together don't you?
I don't think that is a smithy item. You may be thinking of the wave halberd?
That spear is capable of being improved, but you can't improve it until you get to Cespenar
It isn't put together like he was thinking, though. I believe he is thinking of the wave halberd. The spear and it's +10 damage can be used as soon as you get it if my memory serves.
That is correct it can. Its only a +3 spear however. Cespenar can upgrade it once you get Ixil's Spike (the spear itself is Ixil's Spear if I remember correctly) you can combine the 2 to gain Ixil's Spear +6.
I do believe you're correct that you get a piece of the Wave Halberd off him too.
That is correct it can. Its only a +3 spear however. Cespenar can upgrade it once you get Ixil's Spike (the spear itself is Ixil's Spear if I remember correctly) you can combine the 2 to gain Ixil's Spear +6.
I do believe you're correct that you get a piece of the Wave Halberd off him too.
You are right on both accounts. For SOA, a +3 spear that does a bonus +10 damage is pretty rocking - especially for someone like Jaheira who is limited in what weapons she can use. Ixil's Spear is even better (obviously) and can pin things to the ground for a bonus effect.
It'd be nice if more weapons showed up as weapons instead of just parts.
Like, let's take I think it's the Equalizer. You get three parts and assemble it. Instead, let's say the blade was already fitted to a hilt so you get something that's more like a generic magic sword (maybe with bonuses vs. Chaotic Evil and Lawful Good) THEN you take it and the smith goes, "THAT BLADE!? Do you realize what it IS!?" and you can strip the blade out and add it to it's true bits to make the real Equalizer. But you still get a magic weapon in the mean time.
Granted, a lot of them are like this, but it'd be a way to help distribute actual weapons throughout the game instead of carrying around a backpack of half weapons waiting to be assembled. Especially for the weapon classifications that don't have a lot of members.
Am i the only one that thinks that the spear that you get from the Sahuagin prince/king is great? I mean 1d8 +3 +10... The only bad part is that you get it very lat, but once you get it it's very effiicent!
Yeah it wouldn't be so bad that it comes fairly late - IIRC what really sucks is once you get it you have to wait through a major area to get back to the smithy to put it together don't you?
I don't think that is a smithy item. You may be thinking of the wave halberd?
Yes I was indeed thinking of the wave - altho forgetting stuff about BG is going to be a good thing then it will be almost new again when I play BG:EE... ;-)
It'd be nice if more weapons showed up as weapons instead of just parts.
Like, let's take I think it's the Equalizer. You get three parts and assemble it. Instead, let's say the blade was already fitted to a hilt so you get something that's more like a generic magic sword (maybe with bonuses vs. Chaotic Evil and Lawful Good) THEN you take it and the smith goes, "THAT BLADE!? Do you realize what it IS!?" and you can strip the blade out and add it to it's true bits to make the real Equalizer. But you still get a magic weapon in the mean time.
Granted, a lot of them are like this, but it'd be a way to help distribute actual weapons throughout the game instead of carrying around a backpack of half weapons waiting to be assembled. Especially for the weapon classifications that don't have a lot of members.
My problem is that the Equalizer takes some effort and follow-through and just isn't a very good item at all. That elemental ax you get in Nalia's keep 15 minutes into the game is better offensively. The immunities aren't worth it given your other options by the time you get it. I feel like the payoff should be better if you go through the effort of putting all 3 pieces together for the final chapters of SOA.
@AHF I'm confused about this spear conversation, the Impaler is the one you get from the Sahuagin (+10 piercing) & it can't be upgraded (unless I've been missing out).
With Weimer's Item Upgrade mod it is possible to upgrade the Impaler to a +4 throwing spear (longbow rate of fire). Could be interesting to try some time.
i just hope that the game had more returning axes. Like just a returning axe you get in the start than returning +1 in say cloakwood, returning +2 later....
Clubs are about the only melee weapon to really get screwed overall. There's only a single weapon above +3 and while it can lay the hurting on the enemy, it tends to blow you up with fireballs all the damn time...and fire is THE most resisted damage type in the game...except for you, which class depending you might be stuck with a low 50's resistance (I had to stop using it during my BM run cause it was hurting me more then the enemies were). The rest get a pretty good spread. Morning stars are a bit lack luster since the best one is ToB only, and they're pretty meh, before that, but at least it's got good bonuses.
Darts also get the shaft. A. Only the darts that were in BG1 have a str bonus (Which all darts are supposed to have) B. There just aren't that many to begin with, and the ones with special effects only hit as +1, so are useless against most tough enemies. There's a handful of generic darts up to +4, but not a whole lot...and you could horde your +5 darts from the dagger of the stars every rest for those do or die fights...but as far as variety goes..there isn't any. Crimson is OK...but without the str bonus, it's mostly just there for hit-reactions.
Also, Aegis Fang isn't a thrown hammer. Yes the version Wulfgar uses IS thrown, but the version you get if you kill him is just a +3 Hammer (that specifically says in the description it only returns for Wulfgar). The one he's equipped with is a non-droppable version that does have a ranged version.
And technically speaking, Crom Faeyr SHOULD be a returning hammer as well...as should it's base form, hammer of thunderbolts. Both the dormant and awakened version are supposed to have returning properties. Well and the HoTB is supposed to have a chance to stun the target with a thunderclap, while the Crom Faeyr ALWAYS Thunderclaps when thrown, and is an aoe. It might actually be worth the crafting cost if it had it's actual stats (the ones in game are only PART of what it SHOULD do). As is, you're using up several good str+ items to make a better str, but otherwise sub-par weapon (By the time you get it, you've already killed the only Ettin in the game (unless you're a paladin, and you may have killed that one already too), there aren't really any more trolls after that point either..and clay golems can be 1-2 shotted by any blunt weapon by that point).
It's a nasty little fight against Prat and his buddies. I remember the first time I walked into them and they made a real mess of my party. Now I find knowing that they are there it is hard to stop myself from using cheese to defeat them.
Ditto. I usually reload on that battle a lot, because I do want to make it a fair fight. But this run I admit I did resort to Stinking Cloud and a wand of Fire. Afterwards I reloaded and fooled around a bit with seeing whether I could use lighting wands from three different spots. But I decided just to take the first cheap victory I had already notched and saved.
Has anyone ever tried a throwing weapon build? Sounds interesting. Probably inferior to bows though.
That does sound interesting.
I once played a Ranger that specialized in Axe and used throwing axes a lot, and it was pretty fun. He snipered quite a bit using throwing axes. The character has to be uber strong in order to carry around all of those throwing axes, which are heavy.
(As for Ranger kits, I would consider playing such a character again as a Stalker. Too bad he can't backstab with those axes. I might try clubs for the backstabbing.)
Has anyone ever tried a throwing weapon build? Sounds interesting. Probably inferior to bows though.
That does sound interesting.
I once played a Ranger that specialized in Axe and used throwing axes a lot, and it was pretty fun. He snipered quite a bit using throwing axes. The character has to be uber strong in order to carry around all of those throwing axes, which are heavy.
(As for Ranger kits, I would consider playing such a character again as a Stalker. Too bad he can't backstab with those axes. I might try clubs for the backstabbing.)
That build is more viable in BG2 where throwing axes benefit from the strength bonus (which in BGEE only slings do, of all things...)
Comments
Some new thrown weapons would be amazing, same for ammunition, maybe some new high end ranged weapons that don't provide their own ammo, as personally that bothers the hell out of me...
Then just a bunch of new utility items, low, med and high level ones, maybe even a few more relic/artifact level ones to for late games..
Hell something like this for a Dart
Chromatic Dart (I know bad name right?)
1d2 + 1 Fire, Acid, Electrical, Cold
+3 Thaco
5% Chance Random Status effect (Stun, Sleep, Paralyzed, Fatigued)
Something like that would be fun to find in small amounts late BG1 or early BG2 and in larger amounts mid/late BG2...
Thats one thing I hope gets enhanced - filling in some of the gaps in weaponry where most of a type is dismal and then there's a decent or even a great one but maybe only one. It would be nice if there was a nice progression of better and better weapons of pretty much all types as the game progressed - they don't have to be over-powered just a steady progression upward.
That spear is capable of being improved, but you can't improve it until you get to Cespenar
That is correct it can. Its only a +3 spear however. Cespenar can upgrade it once you get Ixil's Spike (the spear itself is Ixil's Spear if I remember correctly) you can combine the 2 to gain Ixil's Spear +6.
I do believe you're correct that you get a piece of the Wave Halberd off him too.
Like, let's take I think it's the Equalizer. You get three parts and assemble it. Instead, let's say the blade was already fitted to a hilt so you get something that's more like a generic magic sword (maybe with bonuses vs. Chaotic Evil and Lawful Good) THEN you take it and the smith goes, "THAT BLADE!? Do you realize what it IS!?" and you can strip the blade out and add it to it's true bits to make the real Equalizer. But you still get a magic weapon in the mean time.
Granted, a lot of them are like this, but it'd be a way to help distribute actual weapons throughout the game instead of carrying around a backpack of half weapons waiting to be assembled. Especially for the weapon classifications that don't have a lot of members.
It's a great weapon though.
http://www.gamebanshee.com/baldursgateii/cespenarsforge.php
Darts also get the shaft. A. Only the darts that were in BG1 have a str bonus (Which all darts are supposed to have) B. There just aren't that many to begin with, and the ones with special effects only hit as +1, so are useless against most tough enemies. There's a handful of generic darts up to +4, but not a whole lot...and you could horde your +5 darts from the dagger of the stars every rest for those do or die fights...but as far as variety goes..there isn't any. Crimson is OK...but without the str bonus, it's mostly just there for hit-reactions.
Also, Aegis Fang isn't a thrown hammer. Yes the version Wulfgar uses IS thrown, but the version you get if you kill him is just a +3 Hammer (that specifically says in the description it only returns for Wulfgar). The one he's equipped with is a non-droppable version that does have a ranged version.
And technically speaking, Crom Faeyr SHOULD be a returning hammer as well...as should it's base form, hammer of thunderbolts. Both the dormant and awakened version are supposed to have returning properties. Well and the HoTB is supposed to have a chance to stun the target with a thunderclap, while the Crom Faeyr ALWAYS Thunderclaps when thrown, and is an aoe. It might actually be worth the crafting cost if it had it's actual stats (the ones in game are only PART of what it SHOULD do). As is, you're using up several good str+ items to make a better str, but otherwise sub-par weapon (By the time you get it, you've already killed the only Ettin in the game (unless you're a paladin, and you may have killed that one already too), there aren't really any more trolls after that point either..and clay golems can be 1-2 shotted by any blunt weapon by that point).
I once played a Ranger that specialized in Axe and used throwing axes a lot, and it was pretty fun. He snipered quite a bit using throwing axes. The character has to be uber strong in order to carry around all of those throwing axes, which are heavy.
(As for Ranger kits, I would consider playing such a character again as a Stalker. Too bad he can't backstab with those axes. I might try clubs for the backstabbing.)