Two examples of how quests can be broken - any more?
xzar_monty
Member Posts: 631
A long time ago, when playing the game, I used Melf's acid arrow against Lavok in the Planar Sphere. When he went low enough on hit points, the conversation was triggered and I was sent to fetch the demon heart. When I came back, he was dead. Quest broken. This taught me never to use Melf on quest-related people, especially when there's a time interval and its effect may linger while you do something.
Yesterday, I did the final fight at the Heretic Temple in Rasaad's quest. One of the heretic priests cast Command on Rasaad, and when the fight ended, he was still unconscious. Quest broken. Nothing happened when he woke up. I had to reload and do the fight again.
Can you give me any more examples of quests being broken along these lines? These aren't exactly bugs, as such, but they are clearly examples of things that haven't been thought out well enough. The Lavok case is excusable, in a way, but the Rasaad thing is definitely bad planning.
Yesterday, I did the final fight at the Heretic Temple in Rasaad's quest. One of the heretic priests cast Command on Rasaad, and when the fight ended, he was still unconscious. Quest broken. Nothing happened when he woke up. I had to reload and do the fight again.
Can you give me any more examples of quests being broken along these lines? These aren't exactly bugs, as such, but they are clearly examples of things that haven't been thought out well enough. The Lavok case is excusable, in a way, but the Rasaad thing is definitely bad planning.
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Comments
Another example, the child priestess living near Baldur's Gate.
There should be a cost to just casting spells without regard to anything else. There shouldn't be any hand holding, a la Skyrim where quest NPCs cannot die. This is a RPG. Some choices (such as choosing to cast Melf's Acid Arrow on a quest NPC) should come back to bite you in the ass. Whether you knew he was a quest NPC or not is irrelevant. Choice, consequence.
But if you happen to use a spell that has a *lingering* effect, he may very well die after the dialogue. This is the point that you have steadfastly refused to acknowledge so far.
The fact that lingering effects can kill a quest NPC who has been deliberately scripted to be unkillable, is clearly an oversight - a.k.a. a bug.
Not some sort of challenge for players.
The point of the game is not to force players to learn to meta-game and anticipate bugs and be careful not to run afoul of fragile scripting.
Would a DM have allowed this to happen? Obviously not (at least none of the DMs I know), therefore it's a bug.
Lavok turns hostile. You're supposed to fight him. Using a spell that is intended work well against mages against him, makes perfect sense.
A first-time player would have no way of knowing that once Lavok is near-dead, he initiates dialog and turns into an unkillable quest NPC who is needed to exit the sphere again.
And even if they knew that from following a walkthrough, they would have no reason to expect that the script that makes him unkillable, has a bug and works against everything except damage-over-time effects that were placed on him right before the script kicked in.
I must say, @rapsam2003, I don't approve of the rude manner in which you brushed off people ITT who were simply recounting their experiences with quest-breaking bugs, and blamed them for not "anticipating" them (even though without meta-knowlege that's impossible).
I've never solved a problem by being mean. I've solved a lot of them by being nice.
That said im all for quests where the quest people die, but with lazok im 100% sure he just changed from unkillable to killable while the acid effect was on him/after conversation and when you returned he was dead/preventing you from leaving/finishing the quest/game. Lazok is supposed to die after you get the heart, go to the machine, use the machine, return to him and either bring him outside or say no and he dies right there.
This is most likely the case of the developers/code not being implemented as well as it could have been, not an intended mechanic someone new needs to learn, ( but can eventually look out for ). With him being changed to killable after that text to get/retrieve the heart/blowing up after.
Just for good measure....you DID go to the machine and use it right? If you didn't itll still take you home/let you out after but the little bit of xp from Lazok being taken outside wont be available.
It's different with characters dying in BG1 though. The original BG1 game didn't know about MinHP1 and other convenient plot devices. That's why Tenya, the priestess of Umberlee, could die and therefore keep you from finishing the quest in a certain way.