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Spells You Never Use

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  • eksterekster Member Posts: 234
    Am I the only one who constantly used colour spray in BG2? I loved that spell!
  • jolly_bbjolly_bb Member Posts: 122

    @Permidion_Stark Cloudkill has to be one of the most used spells in my arsenal, great when you can open a door, throw it in then close the door and wait for the screams :)

    This is a bit Nazi...

  • DragonspearDragonspear Member Posts: 1,838
    @Brude

    In the early game (pretty much pre-cloakwood) I think I can count the number of people who didn't make their save on one hand. That said there are a lot more in cloakwood that make it, but Xan is up to like 4 casts of it per day so it IS landing. Its just a question of whether it lands before or after Coran and Kivan have turned them into a pin cushion.

    @Imoen

    I like horror a lot more when your entire party has ranged weapons. It's not AS frustrating then but its still up there.
  • BrudeBrude Member Posts: 560
    @Son_of_Imoen Big fan of Horror. Pretty much my go-to, get the eff away from me spell early on. I found mobs run smaller distances under Horror than when they get scared on their own and have a 'morale failure.' Very annoying to have a half dozen Xvarts pull a Khalid at the same time ... And end up kiting your team half way across the map!

    @DJKajuru If you're running Tutu, try SCS with 'smarter mages' installed. I've had clerics heal themselves, casters throw Ice Storm (?!) at my whole party in Nashkel, and ogre mages throw out Stinking Cloud the second they see me.

    @Dragonspear You've got far better luck with that stuff than I do. Low level, a mob making their save against Blind, Hold or Charm is expected. If any of them actually work for me, it's more of a happy accident than a gimme. (I actually gave up trying to cast Hold Person on anyone at all).
  • SenashSenash Member Posts: 405
    My list of mage spells, with BG2 spells (I'm not including protection spells (fire/cold/acid/normal missles... but I usually only use them from scrolls, and I don't really use the low level spell protections either):
    Level 1:
    Chill touch, Color spray, Infravision, Reflected image, Shocking Grasp

    Level 2:
    Deafness, Ghoul Touch, Glittterdust (I admit it, somehow I skipped it, now that I herad every1 talk about it will definetly use it), Know alignment (Possibly the least useful spell of all!), Stinking cloud

    Level 3:
    Clairvoyance, Non Detection

    Level 4:
    Emotion (like Glitterdust, will use it from now on), Echanted Weapon, Farsight, Minor Sequencer, Polymorph Other/Self, Remove Curse (use temples instead), Wizard Eye

    Level 5:
    Conjure Lesser Elementals (tried once. Never again!), Oracle, Phantom Blade, Shadow Door

    Level 6:
    Conjure Elementals (again), Contingency, Disintegrate (although it would be cool if wouldn't destroy items), Flesh to Stone, Summon Nishruu

    Level 7:
    Delayed Fireball, Mordenkainen's Sword (I misunderstood this spell and thought it was like Phantom Sword), Prismatic Spray, Spell Sequencer, Summon Hakeashar

    Level 8:
    Incendiary Cloud, Spell Trigger, Symbol Spells (I know, they are good, just idk, didn't feel like bothering with them)

    Level 9:
    Black Blade of Disaster, Chain Contingency, Energy Drain, Freedom (apart from that one place in Underdark), Power Word: Kill, Shapechange

    Level 10: Improved Alacrity
  • AHFAHF Member Posts: 1,376
    Chain Contingency is my absolute favorite spell. It is both a life saver and absolutely deadly in combat.
  • DragonspearDragonspear Member Posts: 1,838
    @Senash you don't use improved alacrity oO
  • SenashSenash Member Posts: 405

    @Senash you don't use improved alacrity oO

    I know this is again another spell which I know is powerful, but I still don't use it. As I play sorcerer with my PC, I cast quite quickly already. When I need more spells to be cast I use time stop. And when I start getting lvl10 spell, I always get a few dragon breaths, a comet (for fire res creatures) and one or two summon planetars. After all these I may consider getting alacrity instead of discs (the disc I've found to be a good way for damaging when fighting many weaker enemies who are not close enough to each other for aoes, or throwing them all into a single target)
  • DragonspearDragonspear Member Posts: 1,838
    The thing I like about IA is that after you cast it (btw its best in conjunction with Time Stop), you can cast spells as soon as the previous one finishes, rather than waiting for the next round. This is great if you're using things like Robe of Vecna or other casting speed enhancing equipment and if you want to dump a lot of low level spells into an area quickly. I've never played a sorc though or even had a PC mage so I'll prolly default to your judgement here. I'll just say that Imoen likes it ^_^
  • AHFAHF Member Posts: 1,376

    The thing I like about IA is that after you cast it (btw its best in conjunction with Time Stop), you can cast spells as soon as the previous one finishes, rather than waiting for the next round. This is great if you're using things like Robe of Vecna or other casting speed enhancing equipment and if you want to dump a lot of low level spells into an area quickly. I've never played a sorc though or even had a PC mage so I'll prolly default to your judgement here. I'll just say that Imoen likes it ^_^

    It is very powerful. You just have to be willing to run through the gambit of pausing non-stop to get them all off (which can be done by adjusting the setting) to get maximum value. I am frequently too lazy and just chain contingency 3 horrid wiltings and then cast another spell for a 4 in one round type of attack rather than fire a million skull traps, etc.

  • AHFAHF Member Posts: 1,376

    @AHF

    I have an addiction and the only cure is more fireball

    @Dragonspear

    You might like the chain contingency 3xdelayed fireball blast which affects liches in addition to the non-liche variety!

    RIP Gene Frenkle
  • SenashSenash Member Posts: 405
    AHF said:

    @AHF

    I have an addiction and the only cure is more fireball

    @Dragonspear

    You might like the chain contingency 3xdelayed fireball blast which affects liches in addition to the non-liche variety!

    RIP Gene Frenkle
    It affects liches???

    And back to IA: I think so too, that it would be combined with time stop. I never really use contingencies or triggers either...
  • MikeMastersMikeMasters Member Posts: 141
    @AHF sell us on chain contingency, because i also only use this as a last ditch defence
  • MikeMastersMikeMasters Member Posts: 141
    @AHF awesome post, just to be clear, you actually cast chain contingency during combat and customise it based upon who you are fighting rather then way before getting into a battle?
  • AmardarialAmardarial Member Posts: 270

    @AHF awesome post, just to be clear, you actually cast chain contingency during combat and customise it based upon who you are fighting rather then way before getting into a battle?

    Why not do both? Tis what I do, I have one up before major battles,then cast it in battle as needed....
  • AHFAHF Member Posts: 1,376

    @AHF awesome post, just to be clear, you actually cast chain contingency during combat and customise it based upon who you are fighting rather then way before getting into a battle?

    That is primarily what I do. If you "do both" like @Amardarial smartly suggests you just need to set the contingency on a very common occurrence like sighting the enemy as I suggested at the bottom of my post. If you set the contingency on being immobile or reaching 50% of your hit points (the latter being a common use of contingency), you won't trigger that immediately (unless you trigger it yourself) and you can't cast chain contingency if you already have one active. So if I do both, I do something like cast chain contingency 3x horrid wilting, nearest enemy, on sight and then rest and then it fires right away after the enemy appears and then I am free to let another contingency go that is customized for the particular battle and circumstance as soon as that "pre-battle" contingency is triggered.

    The lower level contingency spell is useful like this as well. I find that when I am fighting big battles it is particularly useful to use the lower level contingency to set off protection from magical weapons without using up my spell for the round. Chain contingency is a devastating offensive weapon but the 6th level contingency spell has much, much more limited offensive ability but very useful defensive use. I still don't like to set it at 50% hit points or anything because I find that too limiting.

  • MikeMastersMikeMasters Member Posts: 141
    Does anyone use find familiar often? I tried it once in BG2 and got a cool 99% stealth cat, what you get depends on your alignment (http://www.sorcerers.net/Games/BG2/familiars.php) but would be interested to know what people felt was the best familiar to go with in early BG1, the Pseudo Dragon sounds useful for melee but the Ferret or the Rabbit could be really useful to compensate for a Their with poor pickpocket or Detect Traps skills
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    The Imp familiar was the most useful, in my opinion, in low levels when playing a mage in BGT. With its polymorph self ability it can easily tank opponents while you shoot your magic.
  • AmardarialAmardarial Member Posts: 270
    The Familiar with Invisibility 10 Ft Radius is nice a low levels to, specially in a heavy rogue group, mass invis, then mass backstab.

    Couple of them have nice dmg procs to...and regen
  • MortiannaMortianna Member Posts: 1,356
    jolly_bb said:

    @Permidion_Stark Cloudkill has to be one of the most used spells in my arsenal, great when you can open a door, throw it in then close the door and wait for the screams :)

    This is a bit Nazi...

    Full Nazi would have included casting an Incendiary Cloud afterwards.

    Just sayin'.
  • IsairIsair Member Posts: 217
    Contingency/Chain contingency & spell triggers are outstanding on Aerie.

    Contingency - Hit points at 50% - Heal or - Blade barrier, you can also load epic divine spells into a Chain contingency - such as see enemy - Globe of blades, Aura of flaming death & Improved mantle or See enemy/nearest Implosion x3.

    She can also buff characters with spell triggers containing a mix of arcane & divine spells. Or blast foes with multiple divine spells simultaneously - x3 Holy smites.
  • AmardarialAmardarial Member Posts: 270
    @Isair dammit now my next SoA play-through will need a cleric/mage in the group, already kicked the Skald out of my current custom group and added a fighter/mage for end game SoA/ToB (Group is Tribal/Melee heavy, hence no pure mage type)
  • IsairIsair Member Posts: 217
    @Amardarial If it's a custom party I'd go for a Gnome Cleric/Illusionist. You'll only lose one level 4 divine spell & gain an extra mage spell every level.

    It's not a bad thing! I have far too many different parties planned come EE, we're going to get our moneys worth.
  • AmardarialAmardarial Member Posts: 270
    @Isair I'm running a BGT with a few mods for tactics/kits right now.....got lists of custom groups I want to play.....saving the NPC groups for EE so I don't burn myself out on the chating...

    Really want to try a Custom Group that is Arcane Focused, no single class characters that are not arcane casters, so only fighters would be Bard, F/M, F/M/T same goes for Clerics, etc

    Thinking something like

    Elf Sorcerer (Evocation/Necromancy Focused)
    Enchanter
    Gnome Illusionist/Thief
    Elf Fighter/Mage
    Gnome Cleric/Illusionist
    Human Bard (Undecided on Kit)

    That should have all my bases covered, 1st few levels might be a tad rough, but once I hit lvl 2 spells, things should go a lot smoother from there....and once late SoA and Early ToB kicks in...much fun is to be had.
  • IsairIsair Member Posts: 217
    @Amardarial I'd have the bard as half-elf, slight resistence bonus over human & a blade. Free haste + max damage or massive AC bonus that doesn't pin you to the spot if you use the free action ring.

    Maybe have one of the mages as a dual class fighter/mage (unless you think their OP), maybe 7 fighter then dual to mage. You'll then have two attacks per-round & can have high pips in bow. It would mean however that you'd have a single class fighter for awhile.

    Not that I'm telling you how to play your game! haha just my view. It's a pretty cool idea, when your party unleashes on your foes it'll be doomish.
  • MikeMastersMikeMasters Member Posts: 141
    mlnevese said:

    The Imp familiar was the most useful, in my opinion, in low levels when playing a mage in BGT. With its polymorph self ability it can easily tank opponents while you shoot your magic.

    I didn't see this, it would be awesome to turn into a Sword Spider in BG1, you would rip apart alot of people in melee
  • IsairIsair Member Posts: 217
    Mustard jelly is helpful as well, just have them at the front when fighting mages so they're targeted. 100% magic resistance.
  • MikeMastersMikeMasters Member Posts: 141
    Isair said:

    Mustard jelly is helpful as well, just have them at the front when fighting mages so they're targeted. 100% magic resistance.


    Was always fun to use this on BG2 when fighting a lich, let them cast timestop and go nuts throwing spells when i have 100% magic resistance as a jelly :)
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