I play modded games and I keep him alive to get the later quests that include him.
(It may be technically possible to kill him here and he will still spawn in his mod incarnation, as those are different creature files and dead does not carry over between them but it would spoil the immersion.)
Need to add that I had played the game countless times and made my decisions before I even learned that Drizzt was *borrowed* from some novel stuff I never heard about. I can imagine that I'm not the only person who made these decisions based solely on what is in the game and without knowing the whole Drizzt back catalogue.
I would guess if you did not get a reputation hit for killing him or experience @Pause that the game did not record you killed him as a global variable. If no, then this global variable will not go on to SoA when you export your save and it will seem as if you did not kill him.
If you do kill him as I understand he will not help you with a certain SoA quest and may even attack you with the wrong dialog options when you do meet him. You meet him regardless of whether you took him out in BG1 or not. I guess his buddies resurrect him
IIRC, @Aerakar, even without the imported variable, SoA still gives you an option (when you meet Drizzt again) to admit that you killed him in BG1 ... which might (or might not) be the "correct role-play" for @Pause.
IIRC, @Aerakar, even without the imported variable, SoA still gives you an option (when you meet Drizzt again) to admit that you killed him in BG1 ... which might (or might not) be the "correct role-play" for @Pause.
True, but the thing is, does the game (or he) take into account that he was walking away after I talked to him and he called me friend and then I killed him with the console instead of actually fighting him? I've never played either of these games, so I'm just curious.
Like I said, I didn't get negative reputation or money from killing him, so I don't know if the game counts me as actually doing so.
What's most bothersome concerning Drizzt is that when it's fair, roleplay-wise, to kill him is when I play an evil character/team, with at most neutral NPCs, meaning no one will be able to equip the guardian scimitar.
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If you do kill him as I understand he will not help you with a certain SoA quest and may even attack you with the wrong dialog options when you do meet him. You meet him regardless of whether you took him out in BG1 or not. I guess his buddies resurrect him
Like I said, I didn't get negative reputation or money from killing him, so I don't know if the game counts me as actually doing so.