Question about the blurry screenshots...
bigdogchris
Member Posts: 1,336
One thing that really stands out to me of all the new screenshots released so far is that the backgrounds seem blurry. I am referring specifically to ones that show new content. If you zoom in on the screenshots, the character models and UI remain clean looking, though pixelated, but the environment art starts getting blurry.
So my question is to anyone that can answer it, do these pictures have some type of post-processing added to them or do the backgrounds really get blurred when you zoom in, in the game?
Thanks.
So my question is to anyone that can answer it, do these pictures have some type of post-processing added to them or do the backgrounds really get blurred when you zoom in, in the game?
Thanks.
Post edited by bigdogchris on
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Hopefully Overhaul will just release new screenshots to clarify this.
I'm not being sarcastic; I'm genuinely interested. I'd have thought that advertising the amazing improvements in the run up to release would be a good thing?
L.
i think i have read somewhere that blurriness is a side effect of format conversion. ingame graphic should be clear.
However, we're one month from release (again), and there's been very few screen shots released, and the ones that have been are probably very out of date. I haven't bought the game yet, and this isn't inspiring me to go and preorder.
L.
Wow, that's some exaggerated conspiracy-mongering...
Basically, unless the big guys give a green light to the developers, there can't be loads of news. Or that is as far as I could grasp on the given situations.
Specifically the mountains on either side are looking particularly blurry.
Not a blurry shot in sight there...
Also, this one and this one are blurry when you zoom in. Isn't that a someone old quote though as the screenshots he was refering to are very old. The ones I linked are the latest batch, which are still blurry.
Trent Oster: We've added the ability to play at much higher resolutions and added zooming support with Catmull-Rom Bicubic filtering to ensure the art still looks good as you zoom in and out. http://www.rpgfan.com/features/Baldurs_Gate_Enhanced_Edition_Interview/index.html
Would you agree with what Trent said, so that we have nothing to worry about?
Simply put, it looks like too low of a resolution texture was stretched over a large piece of map geometry.
Not convinced? Look at the blue rockwall to the immediate left of the mage highlighted in the first picture. All rock in the environment has an incredibly low fidelity texture painted on it.
For reference, these are two shots from IWD. Granted, the second has dithering issues but that's more an engine limitation. The map texture artists were using higher resolution images on their world geometry, look at the detail on the rocks / walls / cavern floor.
If I'm looking really, really hard I can see what you mean, but I must say, it's not that big an issue for me..
Granted, I'm using an iPad to zoom in the screenies, maybe it's worse if you're using a big screen.
Nevertheless, I'm not worried, as been stated above, the game will be using a different zoom engine than what were using to zoom on static pictures. Everything I've read from the Devs promises clear and sharp visuals, even when zoomed in. :-)
I wonder if someone simply overlooked that or it's on purpose due to cost