The most fun way of screwing with enemies?
Sargon1
Member Posts: 25
Post the most fun/evil/insidious tactic you have ever devised. I'll start:
- Have any number of characters with access to Project Image/Simulacrum and invisibility, and a Wizard Eye
- Put as many of those Illithid control collars as you can into their quick item slots, at least one for each char
- Find an enemy group
- Cast PI/Simulacrum with all of the collar-wielding characters, and then invisibility on the images
- Approach the enemy group with the invisible images, select the most promising victims, and have your projected characters put the collars on their respective targets all at the same time.
- Savor the result, intervene as desired
- Have any number of characters with access to Project Image/Simulacrum and invisibility, and a Wizard Eye
- Put as many of those Illithid control collars as you can into their quick item slots, at least one for each char
- Find an enemy group
- Cast PI/Simulacrum with all of the collar-wielding characters, and then invisibility on the images
- Approach the enemy group with the invisible images, select the most promising victims, and have your projected characters put the collars on their respective targets all at the same time.
- Savor the result, intervene as desired
7
Comments
Really there is nothing quite like unleashing the 9 Hells on a group of enemies.
Works as well with the Chain contingency into 3 incendiary cloud+contingency: mislead+spell sequencer: grand malison+ 2 webs
2. Stacking Teleport Field spells to prevent enemy melee attacks.
3. Using the blind thief trick to set traps in the thick of combat, and hide in plain sight without using the Shadowdancer kit.
4. Using the Wand of Lightning trick to:
a. Duplicate Boons of Lathander to crank a Cleric of Lathander/Mage's APR to 10 in Iron Golem form, dealing 600 damage per round.
b. Duplicate Divine Favor spells to give a Cleric of Tyr/Mage -20 THAC0 in Mind Flayer form (never got around to using this quite yet).
c. Fire off 5 charges of the Wand of Cloudkill at an arrow I left on the ground to slay Beholders from across the map.
d. Call out 6 Efreet and blasting enemies with 60d6 damage in Fireballs.
e. Duplicate the effects of Sunfire for 90d6 damage.
f. Create the Death Ray Zorcher for thousands of damage.
Melissan: To the victor goes the spoils!
Traps: SnapSnapSnapSnap
Solar: Stop! The Gods have decreed: this contest is over!
Melissan: &%#¤;/*%#
Doom + Lower Resistance + Greater Malison + Polymorph Other = Firkraag the Squirrel.
I also once had Nalia cast a Chromatic Orb on Lord Farthington Roenall. As far as I know, a very life-like statue of him still adorns the field just outside the main entrance to the DeArnise keep.
- Give the Cloak of Mirroring to a warrior with good saves and a few immunities.
- Face a high-level mage with party AI turned off.
- Watch as the mage starts with Time Stops and other high-level spells.
- Kill any summons if necessary.
- Wait until the mage has run out of spells.
- Kill the mage.
Apart from casting Imprisonment, enemy mages can't really harm a well-protected warrior.Also: 2xGreater Malision + Polymorph Other.
EDIT: Combination I discovered just one: Blade Barrier + Sanctuary. Effective *and* insulting.
1 - the fire giants in yaga-shura's enclave, get stuck, very VERY easily ( even when you first fight them in the forest map) so usually when I have a weak team ( most likely a team that is starting ToB fresh) I just lure the giants into choke hold points where they get stuck and then I just pull my pants down waving my willy at them making silly faces knowing they cant get me
2 - and if I feel like being really REALLY lazy on massacring baddies into oblivion ( especially if I have a party with 2+ mages) I will cast the wizard spell protection from fire on my melee chums, then send then into combat while the casters just unload firery hell on the baddies while my guys are just basking in the warm flames sent from the underworld, having a good time, sipping a margarita or some jargon like that, while they enjoy their relaxing tan of the flames, while the mages turn the baddies into charcoal, good times
Sometimes I like to stand around an enemy with a hold spell after all his comrades are dead. One satisfying time, i did this to Dilos(?), the leader of the BGI cloakwood mines bounty hunters. The dialogue is something like
Charname: "Kill the mouthy one, thats what I always say."
Dilos: "Ha, I think I'll have your skull say that as a puppet. etc"
Then I have charname remind him about what he just said as he's standing there helpless.
One time while standing around deciding what nasty thing to do with a frozen opponent, i just ended up having Imoen disarm her weapons and slap the foe around a little bit.
I had a beholder get a sex change, gate a pit fiend (which it had to kill), heal himself, summon rabbits and shadows and get hiccups among other entertaining things.
As they (the monsters) are busy trying to understand what happened or partially dying from what they summoned or miscast we come in and mop them up.
Wild surges by monsters are fun to watch if you can get away with it.
Firkraag: "It is, as they say, your funeraaargh"
Firkraag - Hit points reduced by Harm
Firkraag - Poison
Firkraag - Death
In my latest playthrough of SoA, I met Baron Ployer, when I finally had won the battle, I stunned him with Hold person, and let Jaheira beat him slowly to death with her bare hand and a non-magical quaterstaff ( Mostly for RP reasons)
Miscast magic on cleric or druid.
Ray of enfeeblement on melee warrior.
Otilukes resilient sphere on archer.
Stone to flesh or polymorph other on thief.
Chaos on mages or eenfeeblement if stripped a bit.
I sometimes drench an area with grease, stink cloud, entangle and web spells just to watch the monster try to get through it all to reach me - throw in a greater malison and they really slow down a lot.