amika drew something
amika
Member Posts: 34
i haven't actually drawn any baldur's gate fanart beyond, like, my portrait yet, because i am the worst, but here's my 5e tabletop character who's an adaptation of my bg protagonist
here she's a swashbuckler/warlock who got her soul trapped in her sword because she tried to cheat a demon at dice
yes those are high fantasy wedge heels, fight me
here she's a swashbuckler/warlock who got her soul trapped in her sword because she tried to cheat a demon at dice
yes those are high fantasy wedge heels, fight me
15
Comments
Can't wait to see more from you o.o
for now i've been figuring out how to turn images into in-game art assets while i'm modding... does it still count as fanart when it's a heavily-obscured drawing for your dead boy's corpse object
best save up for that girdle
Let us know when the mod is done, please!
Very good work! He looks a tad too young/ boy-ish for my tastes in this one, but that's some great shading and detailing.
ive lost my baldurs gate privileges
you mighttt have your cloak pin in upside down, buddy
i like how as soon as i admit to not painting very often i get really into it again
i've been trying to come up with a portrait that matches the style of the baldur's gate 2 default portraits - i know it's never going to look perfect because i don't think exactly like the original artist did, but, that doesn't seem to be stopping me
here was my first attempt:
which is more in my natural style, but much too soft. and it's a little distorted because i just used a crappy selfie as the base (the originals all seem to be painted over photos, but taken from far back enough that there's no camera lens shenanigans)
and my latest one, with a photo i took specifically for this purpose & proper exaggerated proportions:
...which i'm probably going to poke at more. the hair still bothers me because there's not the same variation in tone and the strands aren't as thick and visible as they are in other portraits. and i need to do something about that jawline. but it stands out much less when i drop it in with the others. i photoshopped a mazzy belt in there too that i should probably do myself. hm.
(as always, if you want to use these in your game, please do)
Edit: btw, we have our love and talent for drawing in common. I too have drawn my own avatar. Bask in my glory, people. Bask!
The best compliment I can give is that the pic gives me great ideas for new CHARNAMEs!
How long did you spend from time to finish, by the way?
@scriver - I'm not sure beyond "so long that my partner has been teasing me about it." I sat down with it about 3 different times, because after looking it for too long I start to get used to it and miss things that I'd want to change later.
I was learning a lot about how the original artist did the existing portraits, too, so I don't think it would take me as long next time either.
Whenever I didn't know what to do next, I'd copy the portrait into an image I have of all the default portraits and see how close it looked. The hair was my big struggling point. Those are actually Valygar's eyebrows.
I've been thinking about doing a tutorial... with someone else's face (nobody needs to see my half-asleep webcam selfies) if I get a little smoother at it.
edit: Oh yeah, if you want my portrait comparison/cheat sheet, be warned that it makes things really frustrating
for now, here are some tips on art forgery, with apologies to Mike Sass:
- It helps a lot to put yourself into that 1999 mindset... Photoshop 5.5 has just come out... the smudge tool is this great new tool that can't possibly be overused... I (keep complaining about the hair) couldn't get the hair to look remotely right until I blocked it in using dark colours, drew individual strands with lighter colours on 3 or 4 separate layers above, and (subtly! at the roots/ends!) smudged them.
- Sass uses much warmer palettes than I typically do, and I had a terrible time keeping my portrait from looking like she had a bad spray tan. There was a lot of levels/curves/selective colour shenanigans going on in my PSD file, but if you're worried it looks a little orange on its own, it'll probably look fine in with the others. I think all the orange/blue highlights he uses keeps them from looking weird.
- Since the portraits are usually viewed very small, the features are kind of caricaturized - even though they're realistic, even Keldorn has big adorable doe eyes. It helps a lot to zoom in on existing portraits and try to figure out how he painted individual features and just shamelessly jack his techniques like a horrible person. Elves look way more alien than humans. Every person's handsome, chiseled jawline is lit in these portraits and it's really important to also do that if you want it to fit in.