Can you alter the UI to display user created global and/or local variable names in the
Grammarsalad
Member Posts: 2,582
Character sheet?
If so, how difficult would it be?
If so, how difficult would it be?
Post edited by Grammarsalad on
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Do you have some more detail about what you want to display, when and how?
Sure,
Let's say that i want to assign a local variable to a given character,( lets call it, "hunt"). Then, i would like to display on the character sheet something like:
Hunting: <"hunt"> ranks
Where the value of "hunt" displayed at <"hunt">.
If you are trying to, for example, allocate new stats to each character then that may be possible by editing the relevant tables however when you close the game session there is no way to remember those stats - to my knowledge. You can create static variables, and variables that change within the game session but as soon as you close the game, they are gone.
Remember, this is modding for the UI and sadly not a rewrite the engine modding.
That's not to say it isn't possible - just that nobody has figured it out yet, to my knowledge.
In that mod, I use and manipulate a lot of variables and strings. However - as soon as the user quits the game, everything they have done within the game-in-game is gone.
We have the same (or similar) problem with custom tokens. In dialog, you can create your own tokens, and assign them values based on local or global variables, but they reset at game load. So, you have to reset them each load. I do this in a script of an ' invisible creature'...
I'm assuming that i can do something similar here...