Hexxat's quest writing is so bad...?
johntyl
Member Posts: 400
I'm just starting Hexxat's quest in BG2 and I realised all of a sudden my mainCHAR has become a wry, witty and babbling character given his dialogue options, which is so contradictory to his usual conversation exchanges with the other original characters in pre-EE BG. Does any of you feel this way too?
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iirc ToB suffered from this to a lesser degree as well. Probably plenty of irreverence in the other non-beamdog content as well... but not so bad. Here it becomes more formulaic.
Is SoD's writing like this as well?
No, they redeemed themselves with SoD.
Corwin is great, Minsc is Minsc, the Shaman is well done, Safana is meh, not too bad. Check out SoD.
Hexxat's romance - sigh - so odd I was certainly expecting more but sadly it was a lot less. The latest patches probably hasn't done anything to the story/quest content itself - maybe a later patch will make it better - but not likely.
Rassad quests - very serious but some oddities - but at least I thought it was better than Hexxat's by miles at least - and I like the different possibilities that it gave in the quest itself.
Dorn's quest - although interesting certainly lacked something - the choices were rather limited - either you got a new patron, kept the old, or freed him leaving you with a severely weakened Dorn - so either remain evil or redeem and get a weakened Dorn - and Dorn himself doesn't seem to care which way it goes either. I'd have liked more input into what he wanted for himself in the long run - is being tied to another demon worth it? is power that important? what about freedom and free will? After all his quests in BG2 were all really quiet evil.
On a side note - I enjoyed the more humorous dialogue during the wedding especially if you play a male PC and say things like the groom is your lover etc - how quickly everyone turned on him and his protest was hilarious.
Maybe now with more time and less pressure to release the game on time or whatever, beamdog will find some time to fix or patch some of the new EE npcs quests - although I won't hold my breath - but anything is possible maybe.
Maybe beamdog can add the Skie story ending somewhere in a future patch as well - with the shaman class added to BG2 maybe we can finally get to the end of the Skie story line since it would fit nicely with a side quest for a shaman PC.
Look, for some reason, I have both Hexxat in my team right now. What a joke!
Not to mention the other bugs I have encountered along the way. I have to reload several times just to circumvent them.
Is Beamdog not planning rectify these bugs?
https://forums.beamdog.com/discussion/49845/how-to-report-bugs
I guess I am curious to know if these problems occur with a base unmodded 2.3 game. I haven't played Hexxat since the 2.x versions started so I don't know that.
Basically an answer list should have options which means:
-Yes I agree/ Alright I'll do it
- No I disagree/ I won't do it
And a couple of more nuanced answers (e.g. when given a quest, ask for the payment etc...)
EE dialogues usually have 3 answers:
-Yes
-No
-Forced joke which goes from embarassing to totally out of place
It is fortunate that, despite a couple of imperfections (the like of which original games would have as well), SoD is much better written
On that note, I think we all WOULD appreciate more nuance. The vanilla game isn't entirely blameless in that either.