The guilt I had RE: SCS Kangaxx the lich
johntyl
Member Posts: 400
I just barely survived SCS Kangaxx the demi-lich! The demi-lich version was able to follow me into the streets of the Docks and when I finally (somehow) managed to hide from him, he started slaughtering everyone in the Docks! After I waited out for his protections to fade off and exhausted most of his magic, I confronted him again and fortunately, Anomen's Mace of Disruption 'destroy-undead' ability worked on him and he perished instantly, albeit leaving behind a massacre at the Docks district
How did you guys manage to pull it off? I had to resort to this method as my characters are still quite low level and they don't even have their HLAs yet. What levels are your characters when you decide to confront Kangaxx?
How did you guys manage to pull it off? I had to resort to this method as my characters are still quite low level and they don't even have their HLAs yet. What levels are your characters when you decide to confront Kangaxx?
Post edited by johntyl on
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dodgy lot them like! YOU probably just sent half them to the nine hells....cut down on their gas bills at least!
No. Seeing as Kangaax has been depowered for some time and is still probably recovering from his imprisonment (which is why you were able to defeat him), then SoA's other demilich/cowled wizard would likely very handily destroy him if they met.
It's strange though that when Kangaxx was in his lich form, he didn't follow me up the room. But when he was in his demi-lich form, he could instantly teleport (or rather instantly appear) beside your mainCHAR everytime he/she enters a new room.
Now, I'm slightly puzzled. Was Kangaxx stronger in his lich or demi-lich form? Because it looks like he's stronger when he transformed into a demi-lich which is weird because shouldn't demi- mean "Partially; in an inferior degree"?
The greatest obstacle I had was actually when Kangaxx summoned a Dark Planetar as well as tons of cacofiends. I had to immediately run for my life!
So, ten times out of ten, a demi-lich should frighten you much more than a lich.
http://forgottenrealms.wikia.com/wiki/Demilich
There are two in SoA.
I have played PnPs since the late 80s, and I have never even encountered demi-liches. To have any chance, the players need to be at such epic levels that the game loses most of its fun. (This is obviously not a fact, but it is a surprisingly common opinion; essentially, I don't know anyone who disagrees. The game loses much of its appeal somewhere around XP level 17-19, and unless you have a horde of players, you're not going to beat a demi-lich at those levels. But a regular lich becomes beatable a bit earlier than that.)
- Ruby Ray of Reversal ( lvl14 arcane caster ) or scroll.
- +4 weapons (or Daystar/Mace of Disruption/Melf's minute meteors)
- Spell Immunity - Abjuration/Berserker Rage/Freedom scroll(s)
If you clear all the available zones/quests in Amn before going to Brynnlaw it's probably doable.
Basically I use Yoshimo's basic snares stacked about 5-6 at the base of the coffin.
This tends to obliterate the lich form if Yoshimo is about level 16 or so.
But that leaves his skull form which is another matter.
I tend to have a hasted mage wielding staff of Rynn or Haer'Dalis with Daystar using offensive spin to bash the skull form (only +4 and above weapons can hurt him).
Key spell to have cast on this character is spell immunity: abjuration. That way they can't be mazed.
I tend to have a secondary character capable of using Vhailor's helm wearing a ring of the ram standing behind my mage/Haer'Dalis packing and other characters further away using 'the victor' ring.
The Skull only has about 50 hp, so if Haer'Dalis or your Rynn stave wielding mage isn't hitting skull form and doing any damage, this is where your Vhailor helm wearing character comes in.
Basicaly you can use them to cast a simulacrum and then have them both zap the skull for magic damage. If this fails to kill the skull form, your other characters can try zapping it with the victor ring - also doing magic damage, but not as strong as ram ring.
The traps are slightly cheesey, but one thing to bear in mind is the duration of spell immunity: abjuration.
If you can't take the normal lich form out quick enough whilst this is in affect, by the time you get to skull form, the spell may have worn off - in which case, Kangaxx will maze your arse.
Otherwise I tend to favor a strategy somewhat similar to Aethernaut. Spell immunity: abjuration (5th level spell) is VERY important - mainly because kang in his skull form can cast imprisonment as much as he wants - and he will cast it on whatever is closest to him - so it's important that you give anybody standing behind the mage who cast the spell immunity a longer range weapon (2h weapons are fine) or they'll sometimes push past your mage and get themselves imprisoned which is no bueno - especially because freedom scrolls are hard to come by - and even then sometimes the NPC will be glitched out post-freedom and not speak to you . Then you just have to keep track of time and maybe cast the spell again if you can just to be save further down the road if you're having trouble dealing damage to him as long as your party isn't mostly disabled lol.
But I did need the "freedom" spell. He imprisons one/two of the party, you cast freedom, he ends up attacking them but because they aren't recruited, they are immune. Meanwhile you kill him.
Thing is, it took me a while to work out what was actually happening. I just thought there were too many people/summons crowding around.
Dur.............