Is there a pig in the house?
chimeric
Member Posts: 1,163
Is there is a pig CRE - are there pigs - in any of the Infinity Engine games? I don't remember. If no, does anybody know where or how I might get animations for a pig? From another game? I have an idea of a mod, but it's quite swine-dependent.
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mboaa1.BAM
(animation cycle 2, exported with NearInfinity, then converted to GIF):I guess this corresponds to the "BOAR_ARCTIC" entry in
ANIMATE.IDS
.There's a "BOAR_WILD" entry too, but I can't seem to find a BAM for it.
(EDIT: Turns out "BOAR_WILD" uses the same BAMs, but overrides the color map.) I think you can do this in the BAM editor directly in NearInfinity.
@argent77 is adding some new golem animations in his new Golem Construction for Spellcasters mod, so maybe he can give you some guidance / tell you what it involves.
In this case I don't see any viable solutions if you don't want to base it on the existing boar animation.
In fact, it wouldn't really be feasible to paint them by hand due to the sheer number of images that would have to be painted.
The Arctic Boar, for example, has a total of 1488 animation frames spread over several BAMs, for all its walking / attacking / falling down / getting up / dying animations from all camera angles.
I'm sure some of those frames are duplicates, but in the end it'll still be a lot.
Thanks for giving me an idea of how difficult modding for the Infinity Engine really is, though!
Seeing how there don't seem to be modder groups here and everyone must fend for himself and learn all the aspects, I think I'll have to drop that mod idea. I might make some NPC, some dialogues, maybe even find that pig, but more as a diversion, if nobody else signs up. In fact, re-drawing the Beregost map to make it messier is a big task in itself - and not, I guess, epic enough.
http://tf3dm.com/3d-model/puo-41116.html
And this one is grimier and better, I think:
http://tf3dm.com/3d-model/pig-13314.html
I suggested items or kits because those are much easier than dialogue, areas, or scripting. They provide a good introduction to not only using WeiDu, but also working with the limitations of the engine and available resources.