Why are ranged weapons so bad in BG2?
Ihatememes
Member Posts: 29
Was it intentional or some sort of oversight?
BG1: Composite Longbow +1 , +2 thaco, +3 damage
Arrow +1 +1 thaco, +1 damage
BG2: Composite Longbow +2 , +3 thaco, +1 damage
Arrow +1 , +1 thaco
Kivan with specialization and Composite Longbow +1 hits like autosniper in CS:GO and crits just kill people instantly.
Mazzy with Grand mastery and a super-powered shortbow of legends is a peashooter.
I don't see how ranged weapons are even viable in BG2 unless you're an Archer.
Archer in BG1 is probably more OP than the pantaloon golem suit.
BG1: Composite Longbow +1 , +2 thaco, +3 damage
Arrow +1 +1 thaco, +1 damage
BG2: Composite Longbow +2 , +3 thaco, +1 damage
Arrow +1 , +1 thaco
Kivan with specialization and Composite Longbow +1 hits like autosniper in CS:GO and crits just kill people instantly.
Mazzy with Grand mastery and a super-powered shortbow of legends is a peashooter.
I don't see how ranged weapons are even viable in BG2 unless you're an Archer.
Archer in BG1 is probably more OP than the pantaloon golem suit.
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Comments
The main benefit of ranged weapons is that they are ranged. You can quickly concentrate all firepower on any single target, scoring perhaps 10-15 hits per round. Alternatively, you can distribute the firepower to suppress a bunch of enemy spellcasters.
In BG2, to compete with the sick melee weapons you need some sort of gimmick for your ranged - i.e. some sort of damage bonus. That can be Archer, or it can be something like thrown/sling with STR etc. Without that, you have a really hard time competing, but it's not as bad as people might make it out to be. Unless you're in a min/max environment where damage matters, it won't really make much of a dent even if you use ranged "unbuffed".
And, yes, There's A Mod For That.
This disadvantage primarily impacts BGII because the enemies in the first game aren't typically protected in that way.
- BG1 is a low level campaign. Warriors don't get their extra attacks just yet while bows get 2 APR from the get go.
- In BG1 almost everything has low HP so they generally die before they can reach you.
- BG2 gives you plenty of Strength-enhancing items to make melee very powerful.
- BG2 gives you plenty of magical weapons with cool effects while ranged weapons and ammunitions are nerfed.
For the record, original BG1 also had much slower walking speeds than BG2, so ranged was even better. It isn't the case with the EE though.
Her damage output per hit should be 1d8+2+5+1d6 if you're using normal arrows with the Gesen Bow, or 15 damage per hit. Level 9 Kivan at the end of BG1 should be doing 1d6+5+3 if he's using normal arrows with the best longbow, or 11.5 per hit.
Kivan will only do more damage than Mazzy if you're using a mod to make him into an Archer or if you're giving him special equipment (Gauntlets of Extraordinary Specialization, magical arrows), without doing the same for Mazzy.
The Tuigan Bow and Gesen Bow might not be as strong as some BG2 melee weapons, but they're definitely stronger than any BG1 ranged weapon.
"Mazzy still does less damage per shot than Kivan, despite grand mastery and a +4 bow with great magic arrows"
If we're not talking about averages, it's also possible for Mazzy to do more damage than Minsc, due to chance in damage rolls. Or an unarmed Jan to do more damage than Sarevok, due to chance in attack rolls.
now based on what +4 bow mazzy is using, which one is it? because longbows have no to damage bonus, and neither do arrows ( unlike their bg1 counterpart) and that is probably while kivan is doing more damage, but if you have the tuigan bow on mazzy, her attacks per round will POOP on kivans, kivan is only going to hit 3 APR, while mazzy will hit 4.5 APR
so even if mazzy does a couple less damage per hit, she is going to get way more hits in and still do more damage per round, especially if you give her improved haste with that bow, 9 APR, no luck for kivan having that
mobs in bg2 have better ac, as they are on ave higher lvl.
Bows are still superiour for tactical purposes, and for a single classed bard or thief:they have no other way to raise their base apr, and acid/flame/ice/poison/dispel arrows are VERY useful for disrupting stone skinned casters and finishing trolls. For a fighter a sling is more devastating damage wise with whirlwind.
If you factor in the Sling of Everard + warrior HLAs/strength buffs for NPCs who wish to be dedicated range weapons users for late game, or ranged weapon effects like Melf's Minute Meteors or Energy Blades for arcane casters, then you might realize ranged weapons are actually rather competitive in BG2.
Finally, consider that NPCs like Imoen/Nalia/Edwin/Jan/etc. are already incredibly powerful spellcasting-wise. Access to more powerful enchanted bows/crossbows/throwing daggers/darts/slings only makes them even more powerful. Imagine something like Icewind Dale's the Hammer (base 4 attacks per round) on Jan. If more weapon like that existed, then why even bother adding warrior classes to your group?
As for your original comparison, it's a bad (bordering on ignorant) one. BG1 is also a game where enemy mobs can potentially kill you in one hit. It only makes sense that your attacks can also kill them in a few hits, regardless of where its coming from.
If your Mazzy is underperforming then you need to address how you are handling her and what gear she's using. Don't blame ranged weapons.
First off - Are you crazy? (respectfully)
I've optimized and optimized and optimized past what anyone would ever consider a healthy use of even free time. My BG2 addiction is a source more than a little concern to my best friends. You can check out my posts which aren't as numerous as some of the crazies but are filled with strat discussion and refinement.
ANYWAYS
Ranged weapons are (in my not so humble opinion) if anything overpowered in BG2. I finish the game in LOB within 28 game days. I use ranged weapons far more than melee. I would honestly recommend nerfing (slings, archers, throwing daggers, skalds) in order to bring some more relevant choice to the game.
I rush to Firkraag at a low level - use a ton of potions and kill his 600 hit point version in 3 rounds of ranged attacks with a 4 person party. I've looted his corpse and left the room and am half way back to the cabin before my bless spell wears off.
I wouldn't argue against the fact that RELATIVELY ranged weapons are even stronger in the first game, but do not make the mistake of ignoring them in BG2.
If you are curious about my optimizations just look for some of my older posts because I don't want to type 3 pages again on how many advantages ranged weapons have in actual game play.
In summary - if you are optimizing around kill speed - ease and efficiency, you'll definitely run a lot of ranged weapon users with maybe 1 tank and summons (for LOB). If you aren't running SCS or LOB then you don't even need tanks or summons just kill everything before it has a chance to react.