Berserker Weapon Questions
JumboWheat01
Member Posts: 1,028
So, thanks to this thread, I've been convinced that I should really play through the whole story (well, except SoD, as I do not have that yet,) as a Dwarf, though instead of the suggested Dwarven Defender, I'm going with Berserker for reasons that still escape me. I play lawful characters, almost obsessively. But that's neither here or there.
I'm in the process of starting him up. I got a very nice roll of 87 that had 18/93 Strength (hey, Minsc, wanna wrestle?) but I'm sitting here staring at the weapon pip screen trying to decide what I should go with. I know in the beginning, it's pretty smart to have a wooden weapon you're at least proficient with (well, smart if you're me who has RNG as a mortal enemy,) but at the same time, I kinda don't wanna waste points. Has anyone made a club grand master? I could see one being made as an off-hand, there is that sweet Club of Detonation that could provide a lot of AoE potential. And then focus on axes for the main-hand and throwing weaponry.
Of course, there are two-handed weapons to consider too. Staves aren't too bad, and there is that Staff of the Ram which can do some insane damage. Plus all those other tasty two-handed weapons like the Ravager or the Grief Sword.
What would you have for a suggestion?
I'm in the process of starting him up. I got a very nice roll of 87 that had 18/93 Strength (hey, Minsc, wanna wrestle?) but I'm sitting here staring at the weapon pip screen trying to decide what I should go with. I know in the beginning, it's pretty smart to have a wooden weapon you're at least proficient with (well, smart if you're me who has RNG as a mortal enemy,) but at the same time, I kinda don't wanna waste points. Has anyone made a club grand master? I could see one being made as an off-hand, there is that sweet Club of Detonation that could provide a lot of AoE potential. And then focus on axes for the main-hand and throwing weaponry.
Of course, there are two-handed weapons to consider too. Staves aren't too bad, and there is that Staff of the Ram which can do some insane damage. Plus all those other tasty two-handed weapons like the Ravager or the Grief Sword.
What would you have for a suggestion?
3
Comments
Don't waste points. Just buy multiple copies of your weapon and rush to get a magical version. There's an Axe +1 for sale in Beregost. Also, remember that katanas, ninja-tos, and wakizashis don't break.
Club of Detonation doesn't offer much as an off-hand weapon. Since only 1 APR will ever come from that weapon, the spot is best reserved for weapons that give bonuses: strength, extra attacks, resistances, etc.
Crom Faeyr in BG2 is a good end weapon in BG2 that none of the NPCs really make good use of unless you want Aerie or Vic to be a pack mule.
Axes are also very dwarfish and very berserkey