What are the most overpowered characters that you have made?
Grum
Member, Mobile Tester Posts: 2,100
Icewind Dale has so many amazing weapons and armor, along with enough XP to go around, that dangerously overpowered characters can be made. Especially as the game lacks enough mages to really counter cheesier strategies. Below is the most OP character I've ever made.
Eltharion
Fighter/Mage/Thief
Str (18/00) Dex (21 with items) Con (17) Int (18) Wis (8) Cha (9)
AC: -15
Thaco: -9/-7
Dmg: 13-20/13-20
Attacks: 5 per round, 10 with improved haste
Backstab: x5, thief skills all maxed out (with move silently and hide in shadows both at 220)
Resistances: Slashing (30%), Cold (20%), Crushing (5%)
Why OP: The game has absolutely 0 counters to someone who can cast mind blank (24 hour duration immune to charm, maze, feeblemind, confusion, fear, intoxication, hold and petrification), spell immunity, stone skin and improved haste. The game also can't do jack against time stop. You reach the point where casting tenser's transformation to jump from 136->272 HPs just isn't needed.
Claim to fame: Defeating Icasaracht with two time stops, improved haste, and 2x long swords of action+4. It's a mixture of a let down and excitement to see the final boss go down in 6 rounds without losing a single HP.
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(2)
The only other time I have felt that anything was OP was with a dwarven defender. Hard difficulty with the extra xp allowed. Reached lvl 20, which got him the 20% physical resistance. The glory of suffering +6 pushed that up to 30%. Great Shield made all physical resistances 45%. Clasp of Bron's Cloak turned it into 50%. And defensive stance made all physical resistances 100%.
Completely OP. Enemies do double damage? Well they now do normal damage against the party tank. And if there is ever a fight that might be deadly, just drop defensive stance and he becomes immune to everything that the game could throw at him.
Yes, it was stupidly easy as the enemies weren't smart enough to walk around the dwarf to attack his much more squishy friends.
So those are my two forays into 'damn...' territory. Anyone else want to share?
Eltharion
Fighter/Mage/Thief
Str (18/00) Dex (21 with items) Con (17) Int (18) Wis (8) Cha (9)
AC: -15
Thaco: -9/-7
Dmg: 13-20/13-20
Attacks: 5 per round, 10 with improved haste
Backstab: x5, thief skills all maxed out (with move silently and hide in shadows both at 220)
Resistances: Slashing (30%), Cold (20%), Crushing (5%)
Why OP: The game has absolutely 0 counters to someone who can cast mind blank (24 hour duration immune to charm, maze, feeblemind, confusion, fear, intoxication, hold and petrification), spell immunity, stone skin and improved haste. The game also can't do jack against time stop. You reach the point where casting tenser's transformation to jump from 136->272 HPs just isn't needed.
Claim to fame: Defeating Icasaracht with two time stops, improved haste, and 2x long swords of action+4. It's a mixture of a let down and excitement to see the final boss go down in 6 rounds without losing a single HP.
------
(2)
The only other time I have felt that anything was OP was with a dwarven defender. Hard difficulty with the extra xp allowed. Reached lvl 20, which got him the 20% physical resistance. The glory of suffering +6 pushed that up to 30%. Great Shield made all physical resistances 45%. Clasp of Bron's Cloak turned it into 50%. And defensive stance made all physical resistances 100%.
Completely OP. Enemies do double damage? Well they now do normal damage against the party tank. And if there is ever a fight that might be deadly, just drop defensive stance and he becomes immune to everything that the game could throw at him.
Yes, it was stupidly easy as the enemies weren't smart enough to walk around the dwarf to attack his much more squishy friends.
So those are my two forays into 'damn...' territory. Anyone else want to share?
8
Comments
It's a shame however that IWD lacks a good fire or cloudkill wand.
Better options:
Berserker 3 -> Druid (negligible down time, superior to multi due to GM implementation)
Berserker 7 -> Druid (noticeable but easily manageable down time)
Kensei 9 -> Druid (my favourite Druid for power levels, Druid spells overcome kensei weaknesses nicely)
Avenger (excellent caster)
Shapeshifter (probably about as strong a fighter while shifted as a multi without the slower level progression especially with available Druid weapons in iwdee)
Totemic Druid (excellent summoner)
The slow level progression of the multi really kills the class as the power curve of a Druid is so strong in iwdee. Definitely give a pure or dual class a go to feel the awesomeness!
I am now several hours into Trials of the Luremaster and very few enemies can even scratch him with stoneskin, mirror image + cleric and bard buffs on. When I made him I decided to go with a shield, but now I think I may had as well opt for dual wield, as there is hardly any need for that extra protection.
That being said, it's my first playthrough with the ID that I got that far, maybe in HoW or further down the ToL there will be folks that will make me use at least some non-standard strategies with this f/m/t fellow
black blade of disaster! ho!!!
archer was very useful for reducing massed ranks of mobs, but felt boring compared tot he FMT.
FMC is ok, but lvls a bit slow to feel ubber.
(also can kit the fmt to assain if our conscience allows....)
that would work for all bards then?
There's only 1 Mislead scroll in the game though in HoW.