'Included' Mods
Eudaemonium
Member Posts: 3,199
Okay, so it recently came to my attention that Erephine's 1PP is being included in BG:EE (I missed this, somehow). According to the Reddit AMA the NPC Project and Unfinished Business are not being included due to them not being able to acquire the authors' permission, but will hopefully be easy to mod in.
So, I was wondering, does anyone here know exactly which fan-mods are being included in BG:EE by default?
So, I was wondering, does anyone here know exactly which fan-mods are being included in BG:EE by default?
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If they could contact the authors, I don't know if either would end up actually being included.
http://www.shsforums.net/topic/4016-progress-report/page__st__320
I don't mind if it's DLC it looks like there was a lot of work went into it and it would be nice to see something released
-Every fix pack in existence
-1PP
-Tobex
-BG TuTu / BGT
Saves me time from searching, downloading and installing at least four mods.
From what I can see, as I thought, there is no Tutu or BGT included, it's in the BG2 engine anyway. So as per the original poster's question, does anyone here know exactly which fan-mods are being included in BG:EE by default? Or could you link to a source with a compiled list if one exists please?
EDIT: Found the Fixed Forum Compiled Lists threads, is this the exent of the modded content being included?
I'm pretty sure the devs said some time ago that they intended to "fix" the two games together once BG2:EE is out, but that was a long time ago, and i can't remember exactly. It's gonna be easy though, since it's the same engine and all.
Also, a list of features that include 1PP, TobEx and bug fixes, if you still need:
http://forum.baldursgate.com/discussion/2041/bgee-please-read-list-of-things-that-have-been-announced/p1
The Overhaul team is working with Ascension64, author of the mods Throne of Bhaal Extender (ToBEx) and Baldur's Gate Trilogy (BGT) to improve the engine and bring over all the major fixes from those packages.
In the end, BGT uses the BG2 engine for BG1, BG:EE has a different engine, and one that will make modding much much easier
I think what @mlnevese is saying is he would like to play BG:EE and BG2:EE as one product, rather than two. Even though BGT plays BG in the BG2 engine, the primary focus of that mod is that it integrates two products into one.
I think you can say Tutu is more similar to what they are doing with BG:EE than what BGT is.
@Eudaemonium
Unfinished Business cannot be integrated because it modifies existing game content, which legally they cannot do. They can however fix bugs, which many other mods fix. Many fixes from the mods are being fixed in the actual game source too, so the fixes are superior than what any mod can do.
For those mods that are compatible with Tutu, but turn out to be incombatible with BGEE and if no one takes care of them, for the player it will be a choice between either a campaign with those mods or a campaign with the new enhancements.
I find it not unlikely, among the many campaigns I usually play in parallel, there will be Tutu as well as BGEE campaigns, creating an old-style campaign if I want to play orphaned content.
*edit: picked the wrong word out of my inner english dictionary
The idea of combining BG:EE and BG2:EE into one product, because they use the same engine, is something interesting to talk about. They won't be doing it with BGT though unless that mod is completely rewrote for BG:EE.
BG:EE is not BGT or Tutu in any shape or form.
Does Beamdog need permission to add Unfinshed business? It's a mod specific made to fill the hollow points left by the premature launch of Baldur's Gate, the intent of unfinshed business is to work a content that was already there but was never finished. So i doubt they can claim that as their copyright material, there's no intelectual creation there at all (and even if there is, BG EE could simply make his own version of unfinshed business that could be utterly different from the mod and would not be unfinshed by the way).
Ask permission to fill the hollow spaces of the original game because a mod tried to fix it is like ask permission to Biggs for make screen enhancements just because he make an Biggs widescreen mod on the past, completly unnecessary.