Any way or mod to remove/prevent the "fallen" mechanic?
Rahal
Member Posts: 23
I am having some trouble playing a ranger in a party of mixed alignments. I picked up dorn and Viconia fairly early and my rep certainly suffered for it (landed at 8). Then in a fight one of them got rigid thinking cast on them and attacked and killed a civilian. Rep down to 4 and my ranger is fallen. First of all is there a fix for this in BG1? I know of EEkeeper and even tried it but removing the fallen status doesn't seem to actually remove its effects, just the text on the character sheet. I suspect there are many more variables to change in EEkeeper that I don't know about.
So my main question then would be this: Is there a mod that removes the whole "fallen" concept from the game? It is very annoying having to constantly be on the precipice like this. T_T
So my main question then would be this: Is there a mod that removes the whole "fallen" concept from the game? It is very annoying having to constantly be on the precipice like this. T_T
0
Comments
C:Eval('RegainPaladinHood()')
So far as removing the concept: no, it's hardcoded. :-)
However, the 2DA files used to assign Fallen abilities are CLABPA05 and CLABRN05 for Paladin and Ranger respectively. If you know you only play as a base class paladin or ranger, you can replace both of those 2DA tables with their respective tables, but if you ever decide to play a different kit you'll have to switch around the tables again. You could also edit the StrRef for the 'Fallen' status in the CLASTEXT.2DA file for "FALLEN_PALADIN" and "FALLEN_RANGER".
RANGER 0 FERALAN 0 STALKER 0 BEASTMASTER 0
And the lines for paladins:
PALADIN 0 CAVALIER 0 INQUISITOR 0 UNDEADHUNTER 0
2DA V1.0 1 FALLEN BLACKGUARD 0
Then add lines for kits you want and save as fallen.2da in Override =D
Using EEKeeper, I changed my level 1 Cavalier into a Blackguard. Retained all my abilities (lay on hands, resistances, etc) which I don't lose when my reputation drops, even to 1. I also don't get any of the BG abilities, except poison weapon when I reach the required level. I just don't use it, and it's like having an evil cavalier. I suppose I could even remove that ability with EEKeeper, too.
I fear I bumped into a bug: Entillis Fulsom (Baldur's Gate Docks) attacked me, (despite having heroic reputation; moreover, Jaheira and Khalid were in my party, so he wasn't supposed to attack me!) my reputation dropped and I gained the "Fallen Ranger" status...
C: EVAL('RegainRangerHood()')