Mage/Thief vs Ravager?
Tenrecc
Member Posts: 265
Hey guys, I've taken it upon myself to down the Ravager (insane, no mods) in an as smooth and fast way as possible, with a solo Mage/Thief. I've come up with a method I'm fairly satisfied with, but since I know this forum is filled with highly capable solo players, I'm interest in hearing your input and ideas about how this could be done as efficiently as possible.
The setup you can use is a Mage/Thief (Illusionist/thief if you prefer) that has soloed the series all the way to that point, thus he has access to Tomes, Lum's Machine, all available items in the game, is XP capped etc.
No heavy cheese (rift device, WoW abuse, talk bugging) allowed, it's supposed to showcase Mage/Thief as a class, not cheese. If any of those things even still work.
Any takers?
The setup you can use is a Mage/Thief (Illusionist/thief if you prefer) that has soloed the series all the way to that point, thus he has access to Tomes, Lum's Machine, all available items in the game, is XP capped etc.
No heavy cheese (rift device, WoW abuse, talk bugging) allowed, it's supposed to showcase Mage/Thief as a class, not cheese. If any of those things even still work.
Any takers?
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Comments
Failing that, a good sling with +4 bullets and a movement rate advantage eventually works, it takes a lot longer however.
I had an idea about slashing him with The Answerer a few times and then some wilting bombardement. Just wish there were some easy way to know his MR so I knew how much I should reduce it by approximately. Won't you get overrun by Bone Blades at that time? Or are they limited to a certain amount?
Either way, I'm looking for something efficient. While this might work and be reliable, it would take so, sooo long. ^^
If it is immune to backstab, use a scroll of Black Blade of Disaster and go to town with Improved Haste and an APR offhand + the APR gauntlets. Dispel any protections beforehand, of course.
Is it immune to traps? Spike Trap the entire area, and lean back and relax.
Since you're a M/T and not a Bard or pure Thief, keep a Planetar around. Simulacrum can help too.
e: wooops ninja'd
Uh, I took for granted that it was immune to backstab and could see through invis. Almost everything in ToB except fodder is immune to backstab. Even people who it makes no sense that they should be, like Sendai, Balthazar etc. Should try it out though I guess.
EDIT: Just tried. As expected, immune to backstab and sees through invis. Also he seems to toss daggers now, so I guess the range kiting idea isn't gonna work. Oh, that's a good call. So far I've been going to town with Spectral+Angur, but I think BBoD would be higher damage output. That might improve it a bit! Just the kind of tip I was looking for. He is not. Not even resistant. He is, however, the only person in the series that can take 7 spike traps to the face without dying. But it leaves him at near death.
But Pierce Shield, damage spells, and some summoned monsters would probably make for a more interesting fight.
Course, when you go magic route, one pierce shield is not enough, however you can cast 3xpierce shields via a chain contingency (see nearest enemy or go profrommw and let it hit you:set to last creature hit by) and this will lower its mr enough. Then keep it busy with mordys and planetars and spam horrid wiltings with PIs.
Sling+fast movement tactic has been uses by bioware no reload forumites, and has been proven to be succesful if a bit tedious and long way to finish the fight. As long as you keep moving, bone blades can not box you. No enemy has a ranged attack. With a girdle of strength, sling+4 and bullets+4 do respectable amounts of damage at no risk.
This game is so broken.
Guess Beamdog read those no reload runs too. As of the latest version he throws daggers at you if you run around too much.
I mean I'm sure it can be circumvented with weapon/missile protections, but he does have a range attack.
(You can see the projectile to the left of the corpse and just up and a little to the right of his horns, although it's just a tiny dagger so might be hard to spot without knowing what to look for. The missile damage should be proof though.)
I think the moral is: Test in your own game if you're going to rely on this for no-reload!
Thanks again.
I thought the same as you though, that ProMW would stop it from counting as a hit. ProMW stops Carsomyr and SotM attacks from counting as "Hits," so you can't dispel ProMW with those weapons, but obviously Contingencies works a bit different.
Oh, Baldur's Gate, you and your whacky unintuitive mechanics.
EDIT: Just a little addendum: I think I see where I misremembered: I think my reference may actually have been CC:OnHit with a LMD (from Projected Image/Simulacrum) as a self-directed trigger, but that doesn't work with 100% magic damage resistance + TobEx's "don't interrupt spells when damage=0" component.
On another hand, I have a vague (and not unlikely false) memory of seeing this in Vanilla too. Also it feels very vanilla-esque in its design, with the awkward small daggers and the fact he only does it very occasionally and randomly. Also googling on it a bit (which is VERY hard both due to Ravager also being a weapon and there being Ravagers with Range debates in SC2) I found this, which is from 2012 and mentions the Ravagers range attacks not being effective against her AC.
Would be interesting to hear from Beamdog to shine some more light on it.
On another hand, I have a vague (and not unlikely false) memory of seeing this in Vanilla too. Also it feels very vanilla-esque in its design, with the awkward small daggers and the fact he only does it very occasionally and randomly. Also googling on it a bit (which is VERY hard both due to Ravager also being a weapon and there being Ravagers with Range debates in SC2) I found this, which is from 2012 and mentions the Ravagers range attacks not being effective against her AC.
Would be interesting to hear from Beamdog to shine some more light on it.