Question! How do you come up with names for fantasy characters?
Just like the title of this topic suggest, I would like to know how people are able to come up with some good names for characters and creatures in fantasy setting.
The reason I ask is that while I can came up with some ideas regarding the fantasy setting I would like to create in the future - probably very distant future, but still - I have serious problems with giving characters, creatures and deities some well-sounded and meaningful names. And since I would like to finally write down some of my ideas for (very) future use, it would be good for me to start using actual character's names than labels such as "Elven mage", "protagonist" "the litch" etc.
If you are able to share something interesting with me - I encourage you to do so. Thanks.
The reason I ask is that while I can came up with some ideas regarding the fantasy setting I would like to create in the future - probably very distant future, but still - I have serious problems with giving characters, creatures and deities some well-sounded and meaningful names. And since I would like to finally write down some of my ideas for (very) future use, it would be good for me to start using actual character's names than labels such as "Elven mage", "protagonist" "the litch" etc.
If you are able to share something interesting with me - I encourage you to do so. Thanks.
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Comments
Other times I start with a mediocre name and then keep tweaking it until the weak parts are fixed.
Or, you can just write down everything that comes to mind for a few minutes and then pick out the best names. Sooner or later, you'll find something good.
If the game is somehow fresh (like say a game company releases an original IP and I buy it on day one so there's not even a wiki with a bunch of characters names for different backgrounds/nationalities/species/etc) and they don't have a random name button for me to click through until I find one I like then I usually just wing it and/or use a name I've used for a main char in a similar game before.
Most pen and paper RPGs I don't have this problem tho since they usually have a list of example names for each relevant division of background/identity/etc right there in the character creation chapters, and if not at least a few named NPCs or something floating about the published material.
Making my own setting though? It depends if I go with wildly inventive China Miéville style species or generic fantasy mainstays like elves/dwarves/orcs/etc because for the former I go nuts and for the latter I look to past examples and synthesize my own out of a half dozen or more using the above methods.
Edit: go nuts as in I just let my creativity take me where it feels right, since I'm creating species out of whole cloth rather than copying from elsewhere
Oddly enough I'm hitting upon that last issue in a play I'm writing, with the name Cinderella of all things. It's hard to be conversational when your main character's name is four syllables long.
Avoid syllables with extraneous letters; those are the ones that are most likely to trip you up six chapters into your novel, and then it's a chore to go back and figure out what you meant.
I had an idea for a 5e character that would use enlarge, reach, polearm mastery and sentinel to keep key targets from getting close enough to the party to do anything so I took "wall of steel" and couldn't find anything worth taking, so I changed it to "wall of bright steel" which felt slightly cheesy, but turned into "Leabwel Lightfrost".
I also have an overly energetic and optimistic monk, so I took "happy punch" and scrambled it into "Puc Phan Hyp"
One of my favorite series called Farseer Trilogy by Robin Hobb has a lot of names I don't really like that sound weird or stupid even WITHIN the setting though. Like Chade, Verity, Shrewd, Regal, Kettricken, Burrich, ultimately it's a minor thing that doesn't diminish how much I enjoyed the series..but I never really warmed up to how she named her characters.
Human male warrior: Caernor
Half-Orc male warrior: Orok
Dwarven male Warrior: Kargreth
Gnome male warrior: Ulgar
Human/Elf male non-warrior: Bellum
Human/Elf female: Darsa (usually cleric), Taere (usually thief), Asuna/Suna (usually arcane caster)
In Realms of Arkania I named my Druid "Taraxacum" (Dandelion) and sometimes I borrow from novels (e.g. a female Paladin "Paksenarrion")
As for that list, some names I took from elsewhere and adapted them to my own style. Others I merely thought up. One or two are characters that were played by my friends when I was young and I keep them around in my head even of those friends are no longer in my life.
And when we manage to be universal, as greats like Shakespeare or Tolstoy have been able to do, when we admit the multiplicity of meanings, sounds and destinies, then we realize that there is really no single story expressed in names, just as names themselves have different pasts and bloodlines. My real name, for example, I inherit from an Italian city, which had, some time in the Middle Ages, produced an archbishop for the Byzantine orthodoxy. The man was great and powerful, apparently, so others began to be named after him, and some centuries later the name migrated from Byzantium north to Kievan Rus and lives on in modern Ukraine. If I look at that name, I see no expressive combination of sounds, unlike in fictional monikers. There is no tinkering of consonants, no susurrant sibilants or arched bridges of a, o, e. Real names work differently. Instead of being suggestive, they reflect some circumstance, ethnicity, a law of linguistic change - some feature of the natural world, you might say. And this is striking.
I can only speak for myself about a progression in this recognition, but I have noticed the better-rounded and farther-reaching writers to also stay away from expression. On the whole, after you have realized the benign and broad indifference of the world that shows itself in language, you accept whatever names come before your mind. Eventually, in exchange for all the time you have spent cooped up in yourself, you develop a kind of agreement with your brain to only produce relevant and delightful combinations of letters. Other than this, they can be anything. There is no "fantasy style." Names shape reality of a story more than they reflect anything, so it is really all the same what to call characters. Of course, you can start with a personality, a job or a circumstance, then use your expressive understanding to express that in sounds. But this is boring. It will result in a completely predictable character, one who has no future and can only develop the original theme. For contrast, in the original AD&D game characters were rolled randomly - for example, by using 3d6 for each of the statistics. Some methods were more generous than others, but there were no rerolls allowed, no distribution of points, you had to stick with what you got. Like statistics, names were not pondered too long. And it was fine that way. So here also trust your imagination. As far as personal taste goes, I like to delight myself with something elaborate or exotic, so I tend to produce names in the style and rhythm of Jack Vance - the likes of Cormuncopice, Zelbadron, Shiy, Ludre, Ok, Mursch, Zomblin, Phorps or Eldahore. I just came up with these, and I like them. They declare nothing specific but hint of a universe that welcomes originality and is full of surprise.
1: Take a name that is more of a trait, so if someone is a hard-hitter human, they get a name based on something like ie "Crush", twister into a name like; "Craesh". If it's a half-orc I might twist into something more simple like "Krash" and if it's elven it might become "Crei'ayesh" or whatever. I do this for most of my random CHARNAMEs that never actually make it into gameplay. They are more of ideas than actual charnames I will ever play.
2: I make names based on actual words, ie for a greedy thief the word avarice is a perfect name for a female: "Ava Rice". For a scheeming bard who likes to pickpocket and scam his way through the swordcoast, the word charlatan might become "Charlie Tahn". Sometimes I combine option 2 with 1 as well, like with my often returning name "Cad Rake" which is sometimes spelled out like "Kad Rayke" or similar.
3: The least used way is the most personal one; when I make charnames which become "Me" essentially, I name after myself or my most precious, old and mostly used aliases. So my most commonly used, returning characters; the bard character, my dwarf Berz/C and my ranger all have names that I've used for many, many years and have become personal. One was what my father called me as a youngling, and his father had called him affectionally when he was a child himself, "Vidar". It's the most personal name I ever use, since I have never actually used my real name for a character. My initals JMK, I have used though; like "Ji'em Kay" etc.
Cheers//Skat.
I have developed name lists suitable for different races and classes over the years. When I come across a cool name, I add it to the list, even if a class or race I am not playing, as who knows in future. I have been doing this for a long time, but even still the right sounding/feeling name is not always there, so I hunt for ideas on the net, look at baby-naming books, check-out deviantart portraits, etc. I may think about it for a few days. Usually this works and I come up with a name that matches the character.
To start with myself; If I need a lot of names that sounds and feels connected or themed I just look at what their ingame culture, since 9/10 times it mirrors, is directly based on, or supposed to remind you of a real world culture, and use old names from there. Maybe change them around a little so they sound slightly different or use a lesser known variant of the name.
It helps that in many language groups such as the Germanic, Slavic, and British languages names are often made out of easily recognisable "building bricks" of words that are used as names more often. For example, these are some names from the Germanic tree separated into their part-words. And so on, with dozens of dozens of other words. Once you recognise which words were fashionable to fashion names out of back in the day these can easily be used or combined each other, or with any other words (even meaningless made-up sounds) to make names that still "fit in". "Wal" might be without meaning to you but "Hrothwal" and "Walrik" still sounds like something a "viking" type character might be named.
As for surnames, I like to keep in mind that in real life, surnames wasn't just some random assortment of words that sound cool (with some notable exceptions of course :P ). Surnames were descriptors used to differentiate from all the other people in the relevant area (usually, for most people, it wasn't very large) who shared your name. If you're a young peasant named Erik, for example, there's probably nothing very particular about you, so people use your relations - Erik, Henry's son. Or maybe they use the place where you live - Erik (Who-lives-by-the-)Ford. Maybe you're a smith, so they call you Erik Smith, or you were levied as as an archer, so they call you Archer.
Well, anyway, to the point - surnames should be something the people around them can recognise the characters by. If a character only has nine fingers, name him Gerald Ninefingers. If a character runs an inn called "the Golden Rooster", name him Jussi Goldcock. If a character is famous for his swordplay, call him Robert the Blade.
If you're planning on making names for an rpg or similar game campaign, there is another level of this kind of thinking that needs to be addressed, though, in that the names you choose also have to be recognisable to a particular audience - the players. As many GMs have noticed, sometimes the players has trouble remembering their characters' names, but much easier time remembering the characters themselves. If you introduce them to a quest giver called Groghcain Strongax, son of Meghrecain, of House Golddwell, who is a member of a merchant House, and who also happens to be a blind, they might not remember any of his names or titles and only refer to him as "the blind merchant" for the rest of the game. If you instead call him "Groghcain the Blind" or something similar from the start, you make him more rememberable by linking what they will remember about him with how to refer to him.
Heh, I actually liked the part of the setting a lot - particularly the "named after attributes" part. It helped give the world a medieval and... authentic-in-it's-own feel to me. After all, it is how many of our own names worked originally. One of the only problems I had with it was that I read it in Swedish and there is no proper translation for "Fitz" possible in our language, so FitzChivalry was translated into the extremely cumbersome "Chivalry's Son" instead, and "the Fitz" into "The Son".
I would like to elaborate on it, but I'm afraid I'm little depraved of sleep anymore and barely able to write anything coherent. Anyways, thank you again.
insert test number here]Playing the game for the first time (on any game): Crevs Daak
Creating a new character (of elven origin): get the Silmarillion while re-rolling (kinda saves up time but makes it easier to roll past those 90+ rolls), get a good list (~10+) of good names by making them up by getting several words in Quenya/Sindarin, putting them together in the most fitting and better sounding order, giving them a little touch like removing or adding a letter to make the sound better and filter them up when I complete the list so I use the one that fits my character the most/I like the most, then choose proficiencies according to my character's name/alignment/stuff (I edit NPCs' proficiencies so I can pick any type of weapons I want) and maybe touch the name again if I change my mind and pick a different weapon in the end.
Creating a new character (non-elven origins): no idea how this happens inside my head. I came up with a name and touch it so it sounds better, or change real fantasy name to make it sound funny.
If I'm going to play a Dwarf, I give him a surname with a metal or heroic adjective and another word such as his weapon of choice/worst enemy (eg Durlag Trollslayer, Kagain Goldpicker, Cromwell Silverhammer).
Creating a new character (Orc): smash keyboard as if human be orc. you have to be orc to get orc name. replace a bunch not all non-vocals with vocals (Editor's note: Orcs can't spell "consonants". Shame.) mix syllable order make orc name cooler orc like cool. orc name ready. orc happy now