[MOD] Skip Chateau Irenicus
argent77
Member Posts: 3,476
I've noticed that Dungeon-Be-Gone is becoming more and more popular for veteran players who played this game more than just a couple of times. So I have decided to create an alternate (and less silly) version of it for BG2:EE and EET (and since v3.0 for classic BG2 and BGT as well).
This mod is unrelated to Dungeon-Be-Gone except for the fact that it also allows you to skip Chateau Irenicus. In addition it makes use of several EE-specific features, so that you won't lose any vanilla or mod-added items available in that dungeon.
From the Readme:
Have fun!
This mod is unrelated to Dungeon-Be-Gone except for the fact that it also allows you to skip Chateau Irenicus. In addition it makes use of several EE-specific features, so that you won't lose any vanilla or mod-added items available in that dungeon.
Download (latest release)
Alternate Download (latest release)
From the Readme:
Overview
Are you tired of running through the whole initial dungeon over and over? Not anymore!
This mod allows you skip all the boring details of Chateau Irenicus. You can even collect all the items normally found within the dungeon. Just inspect the rubble of the destroyed building on Waukeen's Promenade. As a bonus you will also gain some experience and may find a bit of pocket change.
"Skip Chateau Irenicus" is meant as an alternative to the (in)famous Dungeon-Be-Gone mod which provides a similar option, but in a way that seriously breaks the fourth wall.
This mod requires BG2 (with or without ToB), BGT, BG2:EE or EET (Enhanced Edition Trilogy).
Installation
This is a WeiDU mod, that means it is very easy to install. Simply unpack the downloaded archive into your game directory and run "setup-SkipChateauIrenicus.exe". Follow the instructions and you are ready to start. You must start a new SoA game to see any effect.
Note: To get the most out of the mod, BG2:EE should be patched to v2.0 or higher.
Components
Main component: Skip Chateau Irenicus (requires BG2, BGT, BG2:EE or EET)
The component triggers moments after you are released from your cell. A rogue appears and opens up the opportunity to use the magical portals to leave the dungeon. Each portal will transport you to the other level of the dungeon or directly to the surface. Afterwards the way back is blocked like in the unmodified game. To loot the items from the dungeon inspect the rubble of the destroyed building on Waukeen's Promenade.
The item description of the dryads' acorns have been slightly altered to give you some information what you can do with it.
For BG2:EE before patch 2.0 and original BG2 the mod uses less advanced methods to transfer dungeon loot to the surface. As a result you may miss out on some minor stuff or have duplicate items, depending on how much you looted the dungeon before teleporting to the surface.
Note: For BG2:EE v2.0+ and EET there may be a general slowdown of the game for a few seconds after the initial cutscene on Waukeen's Promenade, which is caused by the item transference process.
Optional component: Deal with skipped NPCs (requires main component, requires BG2:EE or EET)
This component allows you to recruit NPCs which might have been missed because you skipped the dungeon. It comes in two flavors:
1. Vanilla NPCs only
This option deals only with the vanilla NPCs Jaheira, Minsc and Yoshimo. They can be found at their designated locations as if you dismissed them from the party.
2. All available NPCs
This option deals with every supported vanilla and mod NPC. In addition to the vanilla NPCs it adds code for Adrian Sianodel (by Rhaella), Chloe (by Lucythebeast) as well as Yasraena (by Sillara). They can either be found directly near the destroyed building at Waukeen's Promenade or at their designated waiting locations as if you dismissed them from the party.
Other mod NPCs that can be encountered in Chateau Irenicus may be supported by their respective authors. In this case they will be handled by this mod component as well. This mod provides an easy mechanism to make it possible. You can read more about it in the following chapters.
Optional component: More realistic opening cutscene (independent component; for BG2, BGT, BG2:EE and EET)
In the original opening cutscene of the game Imoen appears out of nowhere and frees you from your cell, which raises the questions where she was held prisoner and how she managed to escape. This component changes the cutscene, so that Imoen is imprisoned like everyone else, and her escape is portrayed more believably.
Note: This cutscene is fully compatible with the "Faster Chapter 1&2 Cut-Scenes & Dreams" component of Tweaks Anthology.
Compatibility
This mod skips an important part of the SoA main story. Although items will be transferred to the surface you may still miss certain mod-added content, such as quests, journal entries or NPCs. The mod provides a feature to deal with skipped NPCs, but only code for the vanilla NPCs Minsc, Jaheira and Yoshimo are included in this mod. Modders can use this feature to add their own code though. More information can be found in the next chapter.The mod is designed so that you can transport back and forth between the two levels of Chateau Irenicus until you decide to teleport to the surface. Afterwards the way is blocked forever, like in the unmodified game.
Information for modders
The mod is extensible regarding how containers and items are transferred after returning to the surface. The subfolder "tables" of this mod is scanned for 2DA files which will be processed based on their content. Mods which provide items for Chateau Irenicus can simply put their own 2DA files into the folder, so that it will be taken care by this mod later on. Only items that can be acquired by special means (such as quest rewards or by scripted actions) have to be handled by this method. Items from containers are transferred automatically.
Each 2DA file may contain information whether to exclude specific containers from the item transference process, how to handle items acquired by scripted actions and what to do with unique or dungeon-specific items. You can find a more detailed description with example code in "SkipChateauIrenicus/tables/desc.txt".
The mod also provides an "addon" feature which can be used to deal with mod-added NPCs that can be found in Chateau Irenicus, but are skipped because of this mod. For that reason a modder can place a WeiDU script file with .tpa or .tph extension into the "npc" subfolder of this mod. A small number of predefined variables can be used to interact with this mod. You can find a more detailed description with example code in "SkipChateauIrenicus/npc/desc.txt".
Credits
Writing, coding and testing: Argent77
French translation: Gwendolyne
Polish translation: Cahir
Russian translation: Austin
Thanks to the authors of Dungeon-Be-Gone for inspiring me to create this mod.
Copyright Notice
The mod "Skip Chateau Irenicus" is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License".
Are you tired of running through the whole initial dungeon over and over? Not anymore!
This mod allows you skip all the boring details of Chateau Irenicus. You can even collect all the items normally found within the dungeon. Just inspect the rubble of the destroyed building on Waukeen's Promenade. As a bonus you will also gain some experience and may find a bit of pocket change.
"Skip Chateau Irenicus" is meant as an alternative to the (in)famous Dungeon-Be-Gone mod which provides a similar option, but in a way that seriously breaks the fourth wall.
This mod requires BG2 (with or without ToB), BGT, BG2:EE or EET (Enhanced Edition Trilogy).
Installation
This is a WeiDU mod, that means it is very easy to install. Simply unpack the downloaded archive into your game directory and run "setup-SkipChateauIrenicus.exe". Follow the instructions and you are ready to start. You must start a new SoA game to see any effect.
Note: To get the most out of the mod, BG2:EE should be patched to v2.0 or higher.
Components
Main component: Skip Chateau Irenicus (requires BG2, BGT, BG2:EE or EET)
The component triggers moments after you are released from your cell. A rogue appears and opens up the opportunity to use the magical portals to leave the dungeon. Each portal will transport you to the other level of the dungeon or directly to the surface. Afterwards the way back is blocked like in the unmodified game. To loot the items from the dungeon inspect the rubble of the destroyed building on Waukeen's Promenade.
The item description of the dryads' acorns have been slightly altered to give you some information what you can do with it.
For BG2:EE before patch 2.0 and original BG2 the mod uses less advanced methods to transfer dungeon loot to the surface. As a result you may miss out on some minor stuff or have duplicate items, depending on how much you looted the dungeon before teleporting to the surface.
Note: For BG2:EE v2.0+ and EET there may be a general slowdown of the game for a few seconds after the initial cutscene on Waukeen's Promenade, which is caused by the item transference process.
Optional component: Deal with skipped NPCs (requires main component, requires BG2:EE or EET)
This component allows you to recruit NPCs which might have been missed because you skipped the dungeon. It comes in two flavors:
1. Vanilla NPCs only
This option deals only with the vanilla NPCs Jaheira, Minsc and Yoshimo. They can be found at their designated locations as if you dismissed them from the party.
2. All available NPCs
This option deals with every supported vanilla and mod NPC. In addition to the vanilla NPCs it adds code for Adrian Sianodel (by Rhaella), Chloe (by Lucythebeast) as well as Yasraena (by Sillara). They can either be found directly near the destroyed building at Waukeen's Promenade or at their designated waiting locations as if you dismissed them from the party.
Other mod NPCs that can be encountered in Chateau Irenicus may be supported by their respective authors. In this case they will be handled by this mod component as well. This mod provides an easy mechanism to make it possible. You can read more about it in the following chapters.
Optional component: More realistic opening cutscene (independent component; for BG2, BGT, BG2:EE and EET)
In the original opening cutscene of the game Imoen appears out of nowhere and frees you from your cell, which raises the questions where she was held prisoner and how she managed to escape. This component changes the cutscene, so that Imoen is imprisoned like everyone else, and her escape is portrayed more believably.
Note: This cutscene is fully compatible with the "Faster Chapter 1&2 Cut-Scenes & Dreams" component of Tweaks Anthology.
Compatibility
This mod skips an important part of the SoA main story. Although items will be transferred to the surface you may still miss certain mod-added content, such as quests, journal entries or NPCs. The mod provides a feature to deal with skipped NPCs, but only code for the vanilla NPCs Minsc, Jaheira and Yoshimo are included in this mod. Modders can use this feature to add their own code though. More information can be found in the next chapter.The mod is designed so that you can transport back and forth between the two levels of Chateau Irenicus until you decide to teleport to the surface. Afterwards the way is blocked forever, like in the unmodified game.
Information for modders
The mod is extensible regarding how containers and items are transferred after returning to the surface. The subfolder "tables" of this mod is scanned for 2DA files which will be processed based on their content. Mods which provide items for Chateau Irenicus can simply put their own 2DA files into the folder, so that it will be taken care by this mod later on. Only items that can be acquired by special means (such as quest rewards or by scripted actions) have to be handled by this method. Items from containers are transferred automatically.
Each 2DA file may contain information whether to exclude specific containers from the item transference process, how to handle items acquired by scripted actions and what to do with unique or dungeon-specific items. You can find a more detailed description with example code in "SkipChateauIrenicus/tables/desc.txt".
The mod also provides an "addon" feature which can be used to deal with mod-added NPCs that can be found in Chateau Irenicus, but are skipped because of this mod. For that reason a modder can place a WeiDU script file with .tpa or .tph extension into the "npc" subfolder of this mod. A small number of predefined variables can be used to interact with this mod. You can find a more detailed description with example code in "SkipChateauIrenicus/npc/desc.txt".
Credits
Writing, coding and testing: Argent77
French translation: Gwendolyne
Polish translation: Cahir
Russian translation: Austin
Thanks to the authors of Dungeon-Be-Gone for inspiring me to create this mod.
Copyright Notice
The mod "Skip Chateau Irenicus" is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License".
Have fun!
Post edited by argent77 on
19
Comments
There may be a problem with the Adrian NPC mod.
Is this mod compatible with the randomizer mod?
surface you may still miss certain mod-added content, such as journal entries or NPCs. There is
currently no technically feasible way to automatically collect all available NPCs.
From the readme.
You can probably console yourself to Adrian and recruit him then go back and use the mod.
Maybe a bag with the tomes would be a nice addition to something like this
@Cahir The main component is pretty much set. For the most up-to-date version grab the tra files and readme from the devel branch of the mod. You should still wait a day or two, so that I can polish up the readme some more.
I'll release a new version soon. It includes a couple of fixes and improvements that have been suggested over at SHS.
I don't know if it already supports BG2:EE though.
Cool mod, btw
New version: Skip Chateau Irenicus v2.0
Changes in v2.0:Btw, I prefer to keep the Credits and History sections in English since they change so frequently (and I don't have to bug you about it every time it's changing).
New version: Skip Chateau Irenicus v2.1
Changes in v2.1:New version: Skip Chateau Irenicus v2.2
Changes in v2.2:New version: Skip Chateau Irenicus v2.3
Changes in v2.3:And, yes, this includes when it's the only mod installed.
1. What is your game setup (BG2:EE or EET)?
2. Which mod components have you installed?
3. How exactly did you trigger this issue?
2. I installed the entire mod. All components.
3. I start the game, Imoen shows up. Imoen and I rescue Jaheira and Minsc. I talk to the rogue and take the portal to the surface. The big fight ensues. Irenicus and Imoen are taken away. Imoen is still in my party. The game actually seems to create a second Imoen at the moment she gets taken away.
Can you upload a save from before leaving Chateau Irenicus? I'd like to try it out on my own game installation.
Btw, have you tried leaving the first dungeon without this mod installed? There may be leftover files from a previous mod installation interfering with the game.
Looks like my next step is to start re-adding mods until I find the one that breaks things.