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[MOD] Skip Chateau Irenicus

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  • jasteyjastey Member Posts: 2,780
    Oh, but I forgot about CI's handling of mod NPCs. I was only thinking about it being a quest tweak of sorts so I recommended putting it before mod NPCs so they can detect it. This is not how CI's handling of NPCs inside Irenicus' Dungeon works, is it?

    For Grey and Breagar, skipping Irenicus' Dungeon is already considered regardless of install order.
  • argent77argent77 Member Posts: 3,476
    NPC handling is done by a separate subcomponent of the mod. It should be enough to install that subcomponent after mod NPCs.
  • jasteyjastey Member Posts: 2,780
    @argent77 very good! Thanks for info.
    Then recommending installing the main mod before NPC mods and the compatibility component after should make sense.
  • shevy123456shevy123456 Member Posts: 265
    There is some strange thing with his mod, I think, and weidu. Weidu always pauses
    at this mod when later mods are installed. I think some query status thing is not
    quite correct. Not sure if this is due to weidu being silly or this mod being problematic
    or other mods, but I rarely have the same issue with any other mod. (It may be a weidu
    issue though. Weidu really should be replaced one day... if anyone has the KNOWLEDGE
    to do so. I don't. Or, I don't know what should be done, e. g. what files to be modified.
    Weidu is also notoriously underdocumented.)
  • argent77argent77 Member Posts: 3,476
    There is some strange thing with his mod, I think, and weidu. Weidu always pauses
    at this mod when later mods are installed. I think some query status thing is not
    quite correct. Not sure if this is due to weidu being silly or this mod being problematic
    or other mods, but I rarely have the same issue with any other mod. (It may be a weidu
    issue though. Weidu really should be replaced one day... if anyone has the KNOWLEDGE
    to do so. I don't. Or, I don't know what should be done, e. g. what files to be modified.
    Weidu is also notoriously underdocumented.)

    Do you install mods manually by their own setup-*.exe installers? In that case it's probably a result of WeiDU's auto-update mechanism. The delay may occur when mixed 32-bit and 64-bit binaries are processed by the updater. Antivirus tools may also play a role in the delays.

    There are WeiDU options to suppress the auto-update. But it's a bit fiddly since it requires to run WeiDU from the command line. Another option is the new WeiDU Install Tool. It also suppresses update operations and should therefore install mods without further delays.
  • HermeticsHermetics Member Posts: 25
    Does this mess up the imoen romance mod since it has triggers inside of irenicus dungeon?
  • argent77argent77 Member Posts: 3,476
    Hermetics wrote: »
    Does this mess up the imoen romance mod since it has triggers inside of irenicus dungeon?

    Yes, you'll miss a conversation with Imoen if you skip the dungeon. The dialog is optional though, and the same would happen if you kick out Imoen or when she gets mortally wounded and leaves on her own.
  • UlkeshUlkesh Member Posts: 280
    It doesn't mess up though, you just skip an optional conversation that you could have had.

    The mod will continue to work flawlessly.
  • UlkeshUlkesh Member Posts: 280
    I have installed this mod and I had a doubt pop up after the nth time I get out of the irenicus dungeon.

    Do you get the xp you would be getting by exploring the dungeon? That is locks, traps, and creatures you would be killing inside.
  • argent77argent77 Member Posts: 3,476
    Ulkesh wrote: »
    Do you get the xp you would be getting by exploring the dungeon? That is locks, traps, and creatures you would be killing inside.

    Yes, you gain some experience by using the shortcut to the surface. But not as much as if you complete the dungeon normally. The difference should be negligible in the long run though.
  • UlkeshUlkesh Member Posts: 280
    Would it be possible for you to tell me the xp difference? I'm curious, because when I emerged from the chateau, I only got the 34500xp *6 =207k.

    What xp value am I supposed to get with your mod and what if I played the Dungeon myself?
  • argent77argent77 Member Posts: 3,476
    Sure. You gain a fixed 90k party experience when you use the teleporter to transport to the surface.

    There aren't any hidden conditions attached, so you could theoretically complete the whole dungeon and then use the teleporter to gain some extra xp.
  • UlkeshUlkesh Member Posts: 280
    edited January 31
    argent77 wrote: »
    Sure. You gain a fixed 90k party experience when you use the teleporter to transport to the surface.

    There aren't any hidden conditions attached, so you could theoretically complete the whole dungeon and then use the teleporter to gain some extra xp.

    Edit: Tested, it works. Thanks. The number was up and up, while I expected it to be near the single experience reward for each npc
  • UlkeshUlkesh Member Posts: 280
    There is a npc mod, Adrian, that has to be rescued if you wish to play with him in Irenicus dungeon. Would you need Isra (mod creator) to allow for the rescue to happen automatically? Or what would be the best way to allow the player to free him without having to do the whole dungeon?
  • argent77argent77 Member Posts: 3,476
    Ulkesh wrote: »
    There is a npc mod, Adrian, that has to be rescued if you wish to play with him in Irenicus dungeon. Would you need Isra (mod creator) to allow for the rescue to happen automatically? Or what would be the best way to allow the player to free him without having to do the whole dungeon?
    One of the subcomponents (Deal with skipped NPCs > All available NPCs) takes care of it for a few selected mod NPCs already, which also includes support for Adrian. More details can be found in the mod's readme.

    The solution provided by this mod is mainly technical though, so that you won't be locked out of the NPC completely. I would still suggest to do the whole dungeon if you don't want to miss any content from the mod NPC.
  • UlkeshUlkesh Member Posts: 280
    edited February 17
    I've got a question - does the mod require you to actually
    - free Minsc and Jaheira ?
    - loot the table and the picture near the golem ?

    The readme is not explicit if you are supposed to do that or you can simply go through, finding Jaheira and Minsc in their respective location (as if they were booted).
  • argent77argent77 Member Posts: 3,476
    No, they don't have to be freed. They will be automatically moved to their designated meeting places as if they joined and left the party when you use the shortcut to the surface.
  • UlkeshUlkesh Member Posts: 280
    Well, thanks. I always thought it was "required", but then I saw the options about "all available npc" and the question came to my mind.
  • UlkeshUlkesh Member Posts: 280
    edited August 28
    Usually, when I use this mod, I go to the upper level, take Yoshimo with me, then get out.

    For once I didn't do that - I went straight to the surface, but Yoshimo is nowhere to be found.

    edit: same happened for Minsc and Jaheira.

    Edit 2: I think it's because I didn't install "deal with all available npcs". Question - why isn't that in the "main" component?
  • shevy123456shevy123456 Member Posts: 265
    edited August 28
    Yoshimo will show up in the Copper Coronet though, so you can fetch him from there. I know that because I also usually have Skip Chateau installed, and Yoshimo keeps on bumping into my party once in the Copper Coronet. (I actually avoid the Copper Coronet initially, until I do a few of the other side quests + Lava's quests.)

    As for Misc and Jaheira: interesting, I always take them with me, before I go to the surface. I also fetch Wulfgar on the first level if Reign of Terror is installed. (I never found Drizzt ... but I only install that old mod for a few of the side quests anyway, and Wulfgar as possible replacement for Korgan.)

    No idea about "deal with all available NPCs". I mostly use the mod because I hate doing the initial dungeon, so when I can quickly go to the surface, things become a LOT better as I am more free to do the quests as I want to. For instance I do Nalia's quest fairly late and first do the smaller quests from Lava, such as Southern District or Bridge Block.
  • argent77argent77 Member Posts: 3,476
    Ulkesh wrote: »
    Usually, when I use this mod, I go to the upper level, take Yoshimo with me, then get out.

    For once I didn't do that - I went straight to the surface, but Yoshimo is nowhere to be found.

    edit: same happened for Minsc and Jaheira.

    Edit 2: I think it's because I didn't install "deal with all available npcs". Question - why isn't that in the "main" component?

    The mod provides this option as a separate subcomponent to give players a roleplaying choice to leave Minsc, Jaheira and Yoshimo to their fates.

    Although in the case of Yoshimo it would also make sense to deal with him in the main component of the mod since he's not really incapacitated.
  • amitlath2402amitlath2402 Member Posts: 1
    edited September 9
    1. The readme says the items from all containers are transported to the surface. What about items on creatures, that would have dropped on killing them?
    2. My weidu log is below. Can I install this mod now without issues? This will be the last one installed.
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.5
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
    ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.94
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.4
    ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.2
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.7
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.7
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.7
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v18
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #201 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Specialist-Mage, Enchanter: v18
    ~DVARADIME/DVARADIME.TP2~ #0 #0 // Dvaradime - Baldur's Gate 2: EE NPC: v1.5
    ~DVARADIME/DVARADIME.TP2~ #0 #1 // Dvaradime - Player-Initiated Dialogue: v1.5
    ~KHALIDBG2/KHALIDBG2.TP2~ #0 #0 // Khalid for BG2EE: v1.04
    ~KHALIDBG2/KHALIDBG2.TP2~ #0 #1 // Khalid for BG2EE: Player-Initiated Dialogues: v1.04
    ~DUSK/DUSK.TP2~ #1 #0 // Dusk MOD: v1.0.0
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #54 // Portraits for Viconia -> Use recolored Baldur's Gate 2 portrait (partially blue clothing): v7.2
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.2
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #203 // Modify individually: Hexxat -> Make Hexxat passive: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #204 // Modify individually: Neera -> Make Neera passive: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #301 // Make NPC-specific items available for everyone: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #420 // Change portrait: Hexxat (BG2 style): v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #430 // Change portrait: Neera -> BG2 style: v4.1
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #450 // Improved portrait: Wilson: v4.1
    ~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
    ~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.1
    ~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.5
    ~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v3.1.1
    ~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #2 // Yoshimo's Remorse: Fighter/Thief Dual-Class (Only if Yoshimo was never recruited before) -> Bounty Hunter 13 / Fighter: v3.1.1
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v24.1
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v24.1
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v24.1
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16
    ~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #232 // Choose SoA Starting XP -> 161,000: v1.5.7
    ~K0_ISKP.TP2~ #0 #0 // Add more importable Siege of Dragonspear items to Baldur's Gate 2: v3.0.0-BETA
    ~K0_ISKP.TP2~ #0 #3 // Force-import standard importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> Standard SoD items with Voidsword +3 and Voidhammer +3: v3.0.0-BETA
    ~K0_ISKP.TP2~ #0 #10 // Force-import new importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> All new SoD items: v3.0.0-BETA
    ~K0_ISKP.TP2~ #0 #11 // Add bard instruments from IWD into Baldur's Gate EE, Baldur's Gate 2 EE, EE Trilogy: v3.0.0-BETA
    ~K0_ISKP.TP2~ #0 #12 // Add cursed items from IWD into Baldur's Gate EE, Baldur's Gate 2 EE, EE Trilogy: v3.0.0-BETA
    ~K0_ISKP.TP2~ #0 #13 // Add new items to BG1:EE, BG2:EE, EE:Trilogy, and IWD:EE: v3.0.0-BETA
    ~UNDERREP/SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale II: v12
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v52
    ~OFHEIRLOOMSANDCLASSES/OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new forgeable artifacts for different classes: v2.1
    ~SWORDAP/SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v3.1.0
    ~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Consistency Plus version: v7
    ~HEARTWOOD/HEARTWOOD.TP2~ #0 #0 // Heart of the Wood (WeiDU version): 7.0.0
    ~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v18
    ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #17 // Install Forgotten Armament Items -> Update Existing Items in Addition to Adding New Items: v0.7-beta
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #140 // Randomized Enemy Equipment -> Add High Quality Items: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #150 // IWD Class Updates: Bard: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
    ~REMASTERED_SPELL_ICONS/REMASTERED_SPELL_ICONS.TP2~ #0 #0 // Install Remastered Spell Icons Core Component: v1.0
    ~REMASTERED_SPELL_ICONS/REMASTERED_SPELL_ICONS.TP2~ #0 #1 // Use IWD:EE Colors (Green icons for summoning spells): v1.0
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #0 // Made in Heaven: Arcane Spellpack: v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #1 // Made in Heaven: Divine Spellpack: v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #3 // Revised Bard Powers: v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #5 // Made in Heaven: Epic Spellpack (BETA): v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #10 // True Meteor Swarm (EXPERIMENTAL): v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #11 // Prevent damage during Timestop: v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #12 // Remove All Time Stop Immunity: v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #15 // Expanded Temple Services: v6.1
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #6 // Revised Animate Dead (EXPERIMENTAL): v6.1
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #10 // Rebalanced Spell Schools: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #25 // Revised Arcane Opposition Schools -> BG2-style Opposition Schools, Low-Level Spells Allowed: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #40 // Revised Illusionary Clones: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #45 // Revised Invisibility and True Seeing: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #61 // Cantrips -> Innate Cantrips: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2321 // Move Spell Thrust to 1st Level: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.8.3
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.8.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7.3
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~ZS_SHADOWDANCEROVERHAUL/ZS_SHADOWDANCEROVERHAUL.TP2~ #0 #100 // Install the overhauled Shadowdancer Kit: v1.0.8
    ~ZS_SHADOWDANCEROVERHAUL/ZS_SHADOWDANCEROVERHAUL.TP2~ #0 #410 // Give a selection of items extra hidden traits if wielded/worn by Shadowdancers: v1.0.8
    ~ZS_SHADOWDANCEROVERHAUL/ZS_SHADOWDANCEROVERHAUL.TP2~ #0 #5000 // Make Shaman Spirit Form mirror the benefits of Shadow Form: v1.0.8
    ~ZS_SHADOWDANCEROVERHAUL/ZS_SHADOWDANCEROVERHAUL.TP2~ #0 #5001 // Allow vanilla Shadowdancers to take advantage of Rogue Rebalancing's HLA: v1.0.8
    ~ZS_SHADOWDANCEROVERHAUL/ZS_SHADOWDANCEROVERHAUL.TP2~ #0 #5002 // Fix vanilla shadowdancer bugs (wrong non-proficient penalty, wrong Shadow Twin duration): v1.0.8
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v4.3
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #10 // Add fighter kit: Marksman: v4.3
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #20 // Add paladin kit: Bow Knight: v4.3
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #30 // Add thief kit: Sharpshooter: v4.3
    ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and powerful bows to the game: v4.3
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Kapellmeister Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #11 // Bardic Wonders: Items
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #13 // Bardic Wonders: Armored Casting for Bards
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #15 // Bardic Wonders: Item Restriction Tweaks
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1 // Artisan's Kitpack: Enable All Classes for All Races: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2 // Artisan's Kitpack: Enable Multi-Classes for -> All Races: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8101 // Artisan's Kitpack: Pale Master Spells -> 'Unholy' Necromancy Spells Only (Cause Wounds, Disease, Poison, etc.): 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8002 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1006 // Artisan's Kitpack: Wizard Slayer Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2012 // Artisan's Kitpack: Beast Master Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3010 // Artisan's Kitpack: Cavalier Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3003 // Artisan's Kitpack: Inquisitor Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3011 // Artisan's Kitpack: Undead Hunter Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5100 // Artisan's Kitpack: Shapeshifter Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5111 // Artisan's Kitpack: Shapeshifter Overhaul – Custom Werewolf Sprite -> Replace all NPC Werewolf Sprites: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7006 // Artisan's Kitpack: Swashbuckler Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #20000 // Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit): 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 4.8
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #3102 // Artisan's Kitpack: Make Mazzy a Divine Champion
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #5101 // Artisan's Kitpack: Give Cernd the Elementalist Kit
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #5102 // Artisan's Kitpack: Red Wizard Mage Kit for Edwin
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #7101 // Artisan's Kitpack: Make Imoen a -> Rogue Archer
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #21001 // Artisan's Kitpack: Give Jan the Arcane Trickster Kit
    ~ARTISANSSHAMANTWEAKS/SETUP-ARTISANSSHAMANTWEAKS.TP2~ #0 #0 // The Artisan's Corner: Shaman Tweaks
    ~WILL_TO_POWER/WILL_TO_POWER.TP2~ #0 #950 // Allow Multiclass Clerics to Use More Weapons: 2.7
    ~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.5
    ~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.5
    ~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.5
    ~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.5
    ~A7#IMPROVEDSHAMANICDANCE/A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #40 // Shaman-specific items: 4.5
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-style weapon proficiencies, with weapon styles [the bigg]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Expanded Shapeshifting: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #2 // House Tweaks: Expanded Racial Bonuses: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #3 // House Tweaks: Rebalanced Proficiencies: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Rebalanced Weapon Styles: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #5 // House Tweaks: Rebalanced Attacks Per Round Progression: 2.5
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2010 // Core Stratagems spell-system changes (assumed by Sword Coast Stratagems mod): Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2030 // Changes to Restoration: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2050 // Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2060 // Rebalancings of slightly-too-powerful spells: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2070 // Spell school changes: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40000 // Eliminate class/race restrictions and most class/ability score restrictions: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 13
    ~D2-SCRIPT/D2-SCRIPT.TP2~ #0 #60 // Shapeshift movement bonuses bypass Free Action (EEs) -> Bypass Free Action: 7.4
    ~D2-SCRIPT/D2-SCRIPT.TP2~ #0 #92 // Give party a Bag of Holding at game start (classic and EEs) -> Capacity = 100 items (BG2 default): 7.4
    ~D2-SCRIPT/D2-SCRIPT.TP2~ #0 #120 // Reduce delay for Sneak Attacks + uncap Crippling Strike (EEs) -> Can Sneak Attack a target once every 6 seconds (stat reduction does not stack): 7.4
    ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v10
    ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #1 // Deva and Planetar Animations: v10
    ~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2923 // Change Summon Planetar into Summon Noble Genie: 2.8.3
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1330 // NPCs Cannot Use Doors: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2510 // Level-Lock Spell Scrolls [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN-style: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3141 // Faster Chapter One and Two Cutscenes and Dreams -> Non-silly version: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark [Weimer]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3260 // Recoverable Ammunition [argent77] -> 25% chance to recover after a successful hit: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3270 // Recoverable Throwing Weapons [argent77] -> 25% chance to recover after a successful hit: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3344 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 100 percent and casting speed: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3355 // Create Interval Saves [argent77] -> Every 30 minutes (cycle through four saves): v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~CD_APPRAISER/CD_APPRAISER.TP2~ #0 #0 // Bardic Appraising: v2
    ~CDLORE/CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v6
    ~CDLORE/CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v6
    ~CDLORE/CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v6
    ~CDLORE/CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v6
    ~CDLORE/CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v6
    ~PATHFINDERHITDICE/SETUP-PATHFINDERHITDICE.TP2~ #0 #3 // Pathfinder Hit Dice -> Ideal Average Rolls
    ~PATHFINDERHITDICE/SETUP-PATHFINDERHITDICE.TP2~ #0 #4 // Patch Class Descriptions
    ~D0TWEAK/SETUP-D0TWEAK.TP2~ #0 #7 // PnP Celestial Fury: v25
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1010 // Add Backstab Immunity to the Ring of Danger Sense: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1020 // Proper Missile Deflection for the Gloves of Missile Snaring: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1030 // Improve Detonating Weapons: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1040 // Add Revised Barkskin to 'Skin of the Forest' Armor: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1080 // Improve Azlaer's Harp and Methild's Harp: v1.3.4
    ~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1093 // Nerf Edwin's Amulet -> Only +1 Bonus Slots AND Limited to 7th Level: v1.3.4
    ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.7
    ~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
    ~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #7 // Revised Strength Table: v2
    ~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #8 // Revised Dexterity Table: v2
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #7 // House Tweaks: Increased Constitution Bonuses -> Constitution Bonuses for All Classes + Regeneration Changes: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #10 // House Tweaks: INT/WIS/CHA-based Bonus Spell Slots: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #16 // House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #18 // House Tweaks: Faster Troll Unconsciousness: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #20 // House Tweaks: Race Text Patch: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.5
    ~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7.3
    ~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7.3
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1200 // More cheating Wishes: -> Convenient Wish.: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3000 // No stats requirements for items.: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6000 // 3rd edition style Wisdom: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #6500 // 3rd edition style Charisma: TB#Tweaks, V 2.99
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7675 // Gain stats as you level up -> 5 points for a full BGT game; everybody can advance exactly one point over their racial maximum; not retroactive (Quester).: TB#Tweaks, V 2.99
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #10 // Wilson's strength doesn't stack indefinitely: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #20 // Vernus can be raised: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #40 // Enchant Weapon works in contingencies: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #50 // Joinable NPCs don't have null kits: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #60 // NPCs don't go in inaccessible locations: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #70 // Close polymorph immunity loopholes: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #83 // Shapeshift corrections -> Mage polymorphs and shapechanges only: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #90 // Wish Hardiness doesn't stack with itself: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #100 // Hold Person doesn't display multiple strings: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #120 // Dueling fireshields don't go infinite: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #160 // Bala's Axe dispels reasonably well: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #200 // Elemental protection spells increment resistances: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #210 // Vorpal weapons don't chunk: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #220 // Resurrection can heal the living: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #230 // Loosen restrictions on what clones can do: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #250 // Loosen NPC item restrictions: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #280 // Allies against Bodhi are better prepared for vampires: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #290 // Noober's Game: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #350 // Bigger random spawns: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #380 // Prevent characters from acting uncontrollably when under Project Image: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #402 // Alternate targeting for Potions of Fire Breath -> Potions of Fire Breath use Breath Weapon targeting: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #500 // Allow clones of party members to use Advanced AI: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
    ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #530 // Deactivate Spellhold picture monsters until their doors are opened: 3.1
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60200 // Revised and expanded high-level abilities system: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60300 // Improved NPC customisation and management: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80160 // Revised Shields: Beta 13
    ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 13
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.8-beta
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.19
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.19
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #10 // Improved Irenicus: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #11 // Improved Guarded Compound in the Temple District: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #12 // Improved Twisted Rune: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #14 // Gebhard Blucher's Improved Demon Knights: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #15 // Kensai Ryu's Tougher Kangaxx and Guardians: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #19 // Mike Barnes' Improved Small Teeth Pass: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #35 // Morpheus562's Improved Planar Prison Bounty Hunters: v0.8-beta
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #39 // Morpheus562's Improved Drizzt (BG2EE): v0.8-beta
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #13 // Spell Improvements (see readme): v6.1
    ~TNT/TNT.TP2~ #0 #0 // Smarter familiars: v8.33
    ~TNT/TNT.TP2~ #0 #1 // More resilient familiars: v8.33
    ~TNT/TNT.TP2~ #0 #64 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.33
    ~TNT/TNT.TP2~ #0 #70 // Improved strongholds: v8.33
    ~TNT/TNT.TP2~ #0 #76 // Disable intro movies: v8.33
    ~TNT/TNT.TP2~ #0 #79 // Add BG1 tomes stats bonuses to new BG2 characters -> Each stat except Wisdom gets +1, Wisdom gets +3: v8.33
    ~TNT/TNT.TP2~ #0 #81 // Starting bags -> GSPA + holding: v8.33
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #710 // Add New HLAs for ALL Classes and Kits: v2.4
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #180 // Bard Songs Last 1 Turn: v2.4
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #150 // Add New Fighter Abilities: v2.4
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v2.4
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v2.4
    ~MAGIC_BATTLES_REVISED/MAGIC_BATTLES_REVISED.TP2~ #0 #10 // Revised Magic Battles: 1.9
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000 // suy's party AI script: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000010 // Facestab: Backstab from any angle: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1000020 // Rogue's Luck: Improve attacks after stealth/invisibility: 0.1.1
    ~ALL-THE-THINGS-REVISED/SETUP-ALL-THE-THINGS-REVISED.TP2~ #0 #1010010 // Worthwhile Proficiency Points: Buff 1st and 4th proficiency point in a weapon: 0.1.1
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~SETUP-TRAP_OVERHAUL.TP2~ #0 #1111 // Trap Overhaul -> Monk Evasion, Fast Detection, Recovery, Anyone OpenLocks: 0.20
    ~PASSIVE_WARRIOR_HLAS/PASSIVE_WARRIOR_HLAS.TP2~ #0 #0 // Whirlwind Attack and Greater Whirlwind Attack: 1.0.0
    ~PASSIVE_WARRIOR_HLAS/PASSIVE_WARRIOR_HLAS.TP2~ #0 #1 // Deathblow and Greater Deathblow: 1.0.0
    ~PASSIVE_WARRIOR_HLAS/PASSIVE_WARRIOR_HLAS.TP2~ #0 #4 // Power Attack, Critical Strike, and Smite: 1.0.0
    ~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2002 // Refresh Mage spells -> Refresh on successful casting and on unsuccessful casting: 4.1
    ~IISPELLSYSTEMADJUSTMENTS/SETUP-IISPELLSYSTEMADJUSTMENTS.TP2~ #0 #2004 // Refresh Priest spells -> Refresh on successful casting and on unsuccessful casting: 4.1
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #10 // Add random arcane spell scrolls to arcane casters of their highest memorized level: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #20 // Add random arcane spell scrolls to divine casters of their highest memorized level: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #31 // Replace nondroppable magic arrow clones with droppable counterparts -> Do not change amounts in affected stacks: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #43 // Change the amount of gold carried by creatures -> Decrease to 83%: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #53 // Change the value of standard jewellery (does not affect amulets/rings with magical effects/abilities) -> Decrease to 83%: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #62 // Change the percentage of the money merchants demand for an item -> Increase to 125%: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #73 // Change the percentage of the money merchants pay for an item -> Decrease to 83%: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #101 // Grant Ranger spell slots to Cleric-Ranger multiclasses: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #1000 // Change Worgs to use IWD2 artwork: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #1001 // Change Planetars to use their SoD solar-based artwork: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #9999 // Equip items from inventory to fill empty slots: 1.14
    ~ZGTWEAKS/ZGTWEAKS.TP2~ #0 #10000 // Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory): 1.14
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #100 // Miscellaneous Tweaks: v1.25
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #300 // Use original portraits for EE NPCs: v1.25
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #600 // BG-style archery for SoA/ToB: v1.25
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1100 // Dragon Breath Fix: v1.25
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1000 // Random Stuff No-one Wants: v1.25
    ~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1500 // Revenant Animation Fix: v1.25
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v13.1.1
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v13.1.1
    ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Larger worldmap screen window for the worldmap menu.ui -> BG2 style: v13.1.1
    ~ZG_BG2_VOICES/ZG_BG2_VOICES.TP2~ #0 #0 // Baldur's Gate II Voice Pack for EE 2.6+: 1.2.0
    ~AW_PF_SOUNDSETS/AW_PF_SOUNDSETS.TP2~ #0 #0 // Pathfinder Soundset
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #100 // Restore BG1 Spellcasting Voices: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #140 // Restore BG1 GUI Sounds: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #170 // Restore Chunked Death Sound: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #189 // Enable Footsteps During Combat: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #200 // Mute Tooltip Paper Sound: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Soundsets: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Existence Sounds: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Tweak Existence Sound Delay: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #265 // Restore NPC Voiceovers: v2.0.1
    ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #270 // Additional NPC Voiceovers (by Salk): v2.0.1
    ~HQ_SOUNDCLIPS_BG2EE/HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.3
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #4000 // Dark Horizons -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #5000 // Drizzt Saga -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #6000 // Dark Side of the Sword Coast -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #10000 // Rogue Rebalancing -> Vanilla: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #82300 // Standardized Jaheira -> BG2 Jaheira: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #83500 // Standardized Minsc -> BG2 Minsc: 0.71
    ~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2
    ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v13.4
    ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v13.4
    ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v13.4
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2051 // XP for killing creatures -> Decrease to 75%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #14 // Revised Spell Learning XP: v6.1
  • argent77argent77 Member Posts: 3,476
    1. The readme says the items from all containers are transported to the surface. What about items on creatures, that would have dropped on killing them?
    2. My weidu log is below. Can I install this mod now without issues? This will be the last one installed.

    1.) Unfortunately the game engine doesn't provide ways to automatically transfer items from creatures, scripted quest rewards, etc. to somewhere else. Instead, the mod uses hardcoded item transfer tables which handle all vanilla game content and can also be extended to transfer modded content. The mod's readme provides a short chapter for modders who want to make use of this feature.

    2.) Yes, that should be fine.
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