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Is Dimension Door still in the games?

chimericchimeric Member Posts: 1,163
I see it in the toolset, but it's not in the guide... Was it left out? I've always felt it was too slow in transportation to be useful, and didn't teleport far enough. But, perhaps, with some tweaking... Besides, it's more or less required for Shadow Door to make any sense. I mean, how can we be fooled by a false teleport if there is no real one? But if Dimension Door were made useful, and if enemy wizards cast it, then we actually would wander where the caster has gone - half-way across the map or hereabouts, waiting to strike... Then again, they never do wait to strike with Shadow Door, do they? They stay right where they cast it and throw some kind of attack spell next round.

Comments

  • OlvynChuruOlvynChuru Member Posts: 3,079
    They took out Dimension Door because it could potentially be used for sequence breaking. For example, in Baldur's Gate 1, it could get you across the bridge before Chapter 5.
  • chimericchimeric Member Posts: 1,163
    Oh boy. The castrate solution.
  • KuronaKurona Member Posts: 881
    aTweaks has a component to reintroduce it.
  • chimericchimeric Member Posts: 1,163
    I reckon re-introducing is as simple as putting a scroll at Thalantyr's. But the mechanic sucks. It requires the caster to see the target spot, even when there is a party member there! You have to walk with your feet pretty much to the destination point, then cast the spell to teleport a few feet away... mama...

    Which of the granddaddies of modding that frequent these boards can tell me how an effect can be cast on a patch of map away from the caster - around corners? Spawning an invisible creature, if nothing else, and teleporting to it could do the trick...
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited August 2016
    chimeric said:

    I reckon re-introducing is as simple as putting a scroll at Thalantyr's. But the mechanic sucks. It requires the caster to see the target spot, even when there is a party member there! You have to walk with your feet pretty much to the destination point, then cast the spell to teleport a few feet away... mama...

    Which of the granddaddies of modding that frequent these boards can tell me how an effect can be cast on a patch of map away from the caster - around corners? Spawning an invisible creature, if nothing else, and teleporting to it could do the trick...

    You could check out Kurona's suggestion of aTweaks and find this...

    http://readme.spellholdstudios.net/readme_atweaks.html#components

    PnP Dimension Door
    This component brings the Dimension Door spell closer to its PnP counterpart. The spell can now be used on any point on the current map that the party has already explored i.e it is no longer limited to the caster's visual range. Furthermore, all merchants that carry a Confusion scroll now also carry a Dimension Door scroll. Lastly, if TobEx is installed, this component will restore the Dimension Door spell to the mage/sorcerer spell selection screen.
    ATTENTION: be careful when using this spell. With the restored functionality it's possible to accidentally teleport over a plot critical ground trigger which could potentially prevent certain scripted events from occurring.
  • chimericchimeric Member Posts: 1,163
    Yes, that seems to do it.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited August 2016
    The lack of Farsight usage in this thread disappoints me.

    Such a wondrous spell.

    It even justifies all my cheesy "pre-buffing" while saving my thieves from scouting against SCS Mages/Demons/Other Dangerous Creatures that Pwn your Scouting Thieves™.

    You could be using it as well here to use Dimension Door to teleport anywhere you want, even in areas you can't use Clairvoyance to do this in a much cheaper fashion.
  • chimericchimeric Member Posts: 1,163
    I suspect that's how the aTweaks does it, but I'll have to either trust them with it, so long as it works, or go look at the SPL file... I could really use a way to put, for example, an invisible creature anywhere on a map, away from the party. Should Dimension Door even let you teleport across the map without something like Farsight working there? As usual, there are two schools of thought on this. One says, this is a tactical combat game, so bring it on for convenience. The other says, it's an AD&D adaptation and a role-playing game, and the spell is supposed to carry you only to a point you can see. I say, given how characters' sight in this game extends to about twenty feet, the spell needs extra help to be useful at all...
  • DeeDee Member Posts: 10,447
    Thirty feet, actually. But yeah.
  • chimericchimeric Member Posts: 1,163
    edited August 2016
    It's 30 yards per experience level in the PHB. And the caster doesn't even need to see the destination, I just checked it.
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