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SCS with hotfixes - (EDIT: forget hotfixes, use the BWFixPack)

[Deleted User][Deleted User] Posts: 0
edited April 2019 in General Modding
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Post edited by [Deleted User] on
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  • HisterHister Member Posts: 15
    Thank you very much for this sub!

    I had a SCS installer ie. an .exe file and no folder beforehand. That's why I had problems following your advise.

    Will check if it works and report back.
  • HisterHister Member Posts: 15
    Smarter mages and priests component (any of the available 5 options) couldn't be installed so I had to pick not to install it in order to proceed with the installation.

    Will reinstall Scales of Balance now and see how it goes. Bummer for smart mages and priests though.
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  • HisterHister Member Posts: 15
    OK, here it is:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #21 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Wyrm's Crossing: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22_20150614
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~MINORNPCPORTRAITSFORBGEE/SETUP-MINORNPCPORTRAITSFORBGEE.TP2~ #0 #0 // Minor NPC Portraits for BGEE: 1.5
    ~MINORNPCPORTRAITSFORBGEE/SETUP-MINORNPCPORTRAITSFORBGEE.TP2~ #0 #100 // NPCs without Portraits Get Random Portraits: 1.5
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #103 // IWO - Light/Heavy Weapon Distinctions: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // HDO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Standardized XP Tables: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #103 // IWO - Light/Heavy Weapon Distinctions: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // HDO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.3.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP Fix


    Good to know I won't be missing much. Not that I understood what those pre-buffs are meant to do - I guess to make mages and clerics even tougher. For a noob at this game I'm fine with that.

  • RelSundanRelSundan Member Posts: 918
    edited August 2016
    I still can't install the mod. It does not install initialise mod. Ripping my hair off.

    EDIT: Let's just forget what I said. It seems to work fine. Thank you for the download.

    EDIT2: I cannot install smarter mages/Priests as well, so they don't buff. It makes the game almost too easy, hope we will be able to install that soon.
    Post edited by RelSundan on
  • EtaminEtamin Member Posts: 830
    I was trying to install this package on clean SoD, but got an error at the beginning. Can you check it?
    Debug File: https://www.sendspace.com/file/hq6ua7
  • [Deleted User][Deleted User] Posts: 0
    edited August 2016
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    Post edited by [Deleted User] on
  • MeraMera Member Posts: 133
    Quick question... If I just plan on installing SCS on BG2EE, should I use the regular SCS v30 or yours?
  • GrimLefourbeGrimLefourbe Member Posts: 637
    I think you'd need the hoftixed one if you're on latest version of BG2EE.
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  • RelSundanRelSundan Member Posts: 918
    But smarter spell casters works well with normal install?
  • The user and all related content has been deleted.
  • RelSundanRelSundan Member Posts: 918

    RelSundan said:

    But smarter spell casters works well with normal install?

    Yes, I just successfully installed the pre-buffing components onto SoD/BGEE with this package.
    Awesome, thanks

  • crittocritto Member Posts: 32
    > - I couldn't get the 'Dispelling Arrows' tweak working, even with critto's fix or my own further attempts to fix it. So I have disabled that component in the .tp2.
    Were there any particular errors during installation?
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  • jabbyjabby Member Posts: 4
    Thank you for making a hotfix, but my installation of the hotfix to BG:EE gets interrupted during the Smarter General AI component. It gets to "Applying kit/proficiency/script features to X#KETH
    Copying and patching 1 file ...
    [./override/thac0.2da] loaded, 3893 bytes
    Copied [thac0.2da] to [override/thac0.2da]" at which point the installation window closes itself. It never reaches the Better Calls for Help component. There are no error messages in the Debug file. The only other mod I have installed is the BG1 NPC Project.
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  • jabbyjabby Member Posts: 4
    I followed your advice and installed Initialize Mod, quit, installed Initialize AI Components, quit, and finally installed Smarter General AI, but the installation still terminated after X#KETH.

    Although there wasn't an error message in the Debug file, after several tries I managed to time a Print Scrn just before the installation window closed.



    Any advice on what this means and how I can get around this? Thanks.
  • StefanOStefanO Member Posts: 346
    edited September 2016
    "No space left on device" means: Your hard disk is full. You can not store any more data, neither for SCS nor for anything else.
    Post edited by StefanO on
  • jabbyjabby Member Posts: 4
    @StefanO My computer has 342 GB of hard drive space free on the installation (C:) drive, and 10 GB of RAM if that is relevant. Is it possible that the installer is just posting a default system error message? Or is it misreading the amount of space I have left?
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  • jabbyjabby Member Posts: 4
    edited September 2016
    The only other mod I have installed is BG1 NPC Project. I have attached my WeiDU log. X#KETH appears to be a BG1 NPC Project file since it is located in the BG1NPC subfolder and the Override folder. Maybe there is an incompatibility with these mods.

    Edit: I just performed a clean install of BG:EE and installed the SCS hotfix without the BG1 NPC Project and it worked. It looks like these two mods are currently incompatible, at least in a BG:EE environment.

    Edit2: I was able to install BG1 NPC after SCS, so the two mods maybe are compatible if one reverses the recommended load order. I'm guessing any new quest NPCs introduced by BG1 NPC won't benefit from the improved AI though. Thanks for all the help.
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22_20150614
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix
    Post edited by jabby on
  • throwaway331throwaway331 Member Posts: 2
    Did the patch break SCS chunk resistance? I was continuing a no-reload run from a number of months ago (i.e. pre 2 patch) and did a fresh game + SCS install (including chunk resistance). I just had Imoen get chunked by slashing damage from a demon knight.

    With further testing, it seems I can easily chunk my characters with physical damage. Which I think is what SCS chunk resistance prevents.

    Anyone have any detail here?

    The only other mod I have is ascension, which I don't think would be the source of the issue. I also double checked my Weidu log to make sure chunk resitance was in fact installed.
  • RelSundanRelSundan Member Posts: 918
    No. Scs asks if you want your character to have a easier time being chunked. Enable makes them far more prone to permanent deaths, disable vice versa.
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  • throwaway331throwaway331 Member Posts: 2
    I turned gore off and physical damage still permakills. I had actually tried that earlier, but retried again tonight. I don't think there is another gore setting outside of the switch in "gameplay". Is there?

    Rel - SCS doesn't ask if you want an easier time being chunked. It asks the opposite:

    "Install component [make party members less likely to die irreversably]"

    Previously, the component made it extremely difficult to be permakilled. I believe high levels of elemental damage could do it (dragon breath was an example). But as far as I know it worked 100% on physical damage.

    It's also an important component for no-reload runs. I don't see why I would be having an unusual issue given my simple install, although I am surprised other no-reload players haven't posted about it.

    But I am thinking maybe the new patch has something to do with it. A lot of, and maybe even most, no-reload players aren't using EE from what I've seen.
  • redlineredline Member Posts: 296
    edited October 2016
    On a new SoD 2.3 installation, I'm seeing an issue that was supposed to be addressed by the existing hotfixes:

    Reading in data: spellcodes BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF] [.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesets [./override/ar2003.are] loaded, 1684 bytes BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF] [.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesets BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF] [.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesets Copying and patching 1 file ... [./override/spell.ids] loaded, 26095 bytes ERROR: cannot convert level or %level% to an integer ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error.


    This happens during the mod initialization step. The only other mods I've installed so far are Sirene, BG1QE, and BG1UB - nothing that makes any other modifications to spells. Any suggestions?

    Edit: just tried a fresh install with no other mods - same issue.
    Post edited by redline on
  • PalanthisPalanthis Member Posts: 283
    edited November 2016
    I have same kind of error here, also on SOD 2.3 on beamdog launcher. No other mods installed.

    Reading in data: spellcodes
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF]
    [.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR2XXX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR2XXX.BIF]
    [.\DATA\AR2XXX.BIF] 106277260 bytes, 465 files, 42 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF]
    [.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF]
    [.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesets
    Copying and patching 1 file ...
    [./override/spell.ids] loaded, 26095 bytes
    ERROR: cannot convert level or %level% to an integer
    ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Initialise mod (all other components require this)], rolling back to previous state
    Unable to Unlink [stratagems_external/backup/stratagems/1000/OTHER.1000]: Unix.Unix_error(1, "unlink", "stratagems_external/backup/stratagems/1000/OTHER.1000")
    [stratagems_external/backup/stratagems/1000/UNSETSTR.1000] SET_STRING uninstall info not found
    Will uninstall 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    Restoring backed-up [stratagems_external/backup/stratagems/1000/CHITIN.KEY]
    stratagems_external/backup/stratagems/1000/CHITIN.KEY copied to CHITIN.KEY, 776244 bytes
    [.\CHITIN.KEY] loaded, 776244 bytes
    [.\CHITIN.KEY] 95 BIFFs, 55250 resources
    Uninstalled 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    Unable to Unlink [stratagems_external/backup/stratagems/1000/READLN.1000]: Unix.Unix_error(20, "unlink", "stratagems_external/backup/stratagems/1000/READLN.1000")
    Unable to Unlink [stratagems_external/backup/stratagems/1000/READLN.1000.TEXT]: Unix.Unix_error(20, "unlink", "stratagems_external/backup/stratagems/1000/READLN.1000.TEXT")
    ERROR: Not_found
    Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings


    Install Component [Initialise mod (all other components require this)]?
    [I]nstall, or [N]ot Install or [Q]uit? BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF]
    [.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR2XXX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR2XXX.BIF]
    [.\DATA\AR2XXX.BIF] 106277260 bytes, 465 files, 42 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF]
    [.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF]
    [.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\CREATURE.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\CREATURE.BIF]
    [.\DATA\CREATURE.BIF] 6082984 bytes, 3763 files, 0 tilesets
    Saving This Log:

    NOT INSTALLED DUE TO ERRORS Initialise mod (all other components require this)
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