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SCS with hotfixes - (EDIT: forget hotfixes, use the BWFixPack)

subtledoctorsubtledoctor Member Posts: 11,231
edited April 14 in General Modding
EDIT - okay, so this is out of date. AL|EN has requested that I update the first post in the thread, to prevent misinformation being obtained by people who happen upon this thread. That's fine, but I'm not going to update this every time SCS is updated. Here's the main thing you need to know:

FIND THE MOST RECENT VERSION OF SCS. Try to find out if it's stable. If so, use it.

https://github.com/Gibberlings3/SwordCoastStratagems/releases

Now, more specifically, here is the information you need as of right now, April 2019. SCS is not in a very stable state at the moment, so you have a few options.

OPTION 1) Use SCS v32. It is in beta, currently at release candidate 10. It is fairly stable but DavidW is actively fixing bugs. It's very, very good, and adds some very cool new features. But, use at your own risk.

https://github.com/Gibberlings3/SwordCoastStratagems/releases/tag/SCSv32-RC10

OPTION 2) Use SCS v31, the last stable official release. This is the last, best version of SCS with the feature set you may be familiar with from versions ~21 through 30. It includes a lot of bugfixes provided by the community, and which were formerly in the BWFixPack.

https://github.com/Gibberlings3/SwordCoastStratagems/releases/tag/v31

OPTION 3) What I am personally using right now: the last commit of v31 after its official release. This has a few bugfixes and a little bit of the code that would later go into v32, which makes the AI components install [i]much[/i] faster in games with lots of mod-added kits. I personally think this is the last, best version of v31.

https://github.com/Gibberlings3/SwordCoastStratagems/tree/dfbf8d2635ef397ff020faa981fde47bbddf8a67

Cheers.

-----

[old] ATTENTION: I have removed this link, because it has been superseded by the far-superior Big World FixPack maintained (at the moment) by @agb1. In his words:
The BiG World Fixpack includes the patches required to install SCS v30 on EE 2.0+ and also K4thos' EET compatibility patches. It also includes a patch from someone else that presumably makes the arrows component (that you had trouble with) work again, although I haven't tested it. This is the basic set of fixes that everyone will get when they apply the Fixpack to a baseline SCS v30.

The BiG World Fixpack also includes kreso's latest Revised SCS (Spell Revisions compatibility) patches, automatically applied as an addition to the previous -- if Spell Revisions' folder (spell_rev) is present in the game folder when you run the Fixpack script. (So remember to unpack both SCS and Spell Revisions into your game folder before running the Fixpack script, if you plan to install Spell Revisions later).

I suggest reading this post for usage information: http://gibberlings3.net/forums/index.php?showtopic=27741&page=33#entry248962

The BiG World Fixpack is hosted on GitHub here: https://github.com/BiGWorldProject/BiG-World-Fixpack/

And it can be downloaded (direct link) here: https://github.com/BiGWorldProject/BiG-World-Fixpack/archive/master.zip
Okay, I have hesitated to do this, because I think it is contrary to DavidW's wishes about distribution of SCS... BUT people are passing around /override folders with SCS installed, and I think that is even more contrary, so I'll go ahead, for now.

...

That linked .zip file has a copy of SCS v30 with all hotfixes applied that are mentioned here:
http://gibberlings3.net/forums/index.php?showtopic=28095

( @DavidW @CamDawg @Mike1072 if anyone has a problem with this, please let me know and I will take it down immediately.)

As far as I can tell, this version has all of the recent fixes relating to EE 2.0 games. I have also bundled two installers with it: a Windows version of the most recent stable Weidu release (v239.00) and my Mac Weidu Launcher utility for Mac users (which itself contains Mac Weidu v239.00).

Anyone who is confused about or has trouble installing SCS, go ahead and try this version and please let me know if it doesn't work.

Post edited by subtledoctor on
EtaminGrammarsaladImionaWormkingGrond0
«13

Comments

  • subtledoctorsubtledoctor Member Posts: 11,231
    Well, I was focused on issues that have prevented people from even installing the mod. But thanks, I'll add that next time I'm at my computer and make a note of it in the OP.

    Until then, users take note, if you successfully install the mod, there may be a gameplay bug in the "Improved Mulahey" component.

  • HisterHister Member Posts: 15
    Thank you very much for this sub!

    I had a SCS installer ie. an .exe file and no folder beforehand. That's why I had problems following your advise.

    Will check if it works and report back.

  • HisterHister Member Posts: 15
    Smarter mages and priests component (any of the available 5 options) couldn't be installed so I had to pick not to install it in order to proceed with the installation.

    Will reinstall Scales of Balance now and see how it goes. Bummer for smart mages and priests though.

  • subtledoctorsubtledoctor Member Posts: 11,231
    Interesting. When you get a chance can you copy and paste the contents of your weidu.log file into a post here? (In between [ spoiler ] [ /spoiler ] tags, but without the spaces inside the brackets.) Spunds like a mod conflict, so we should try to identify it.

    Don't worry too much though - if the General AI component went in, you will still see much smarter spellcasters. Those components that you couldn't install are mostly about AI pre-buffing.

  • HisterHister Member Posts: 15
    OK, here it is:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #21 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Wyrm's Crossing: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Baldur's Gate: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22_20150614
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~MINORNPCPORTRAITSFORBGEE/SETUP-MINORNPCPORTRAITSFORBGEE.TP2~ #0 #0 // Minor NPC Portraits for BGEE: 1.5
    ~MINORNPCPORTRAITSFORBGEE/SETUP-MINORNPCPORTRAITSFORBGEE.TP2~ #0 #100 // NPCs without Portraits Get Random Portraits: 1.5
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #103 // IWO - Light/Heavy Weapon Distinctions: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #121 // WPO - Weapon Category Collapse: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // HDO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.3.1
    // Recently Uninstalled: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Standardized XP Tables: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #103 // IWO - Light/Heavy Weapon Distinctions: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.3.1
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // HDO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.3.1
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP Fix


    Good to know I won't be missing much. Not that I understood what those pre-buffs are meant to do - I guess to make mages and clerics even tougher. For a noob at this game I'm fine with that.

  • RelSundanRelSundan Member Posts: 917
    edited August 2016
    I still can't install the mod. It does not install initialise mod. Ripping my hair off.

    EDIT: Let's just forget what I said. It seems to work fine. Thank you for the download.

    EDIT2: I cannot install smarter mages/Priests as well, so they don't buff. It makes the game almost too easy, hope we will be able to install that soon.

    Post edited by RelSundan on
  • EtaminEtamin Member Posts: 750
    I was trying to install this package on clean SoD, but got an error at the beginning. Can you check it?
    Debug File: https://www.sendspace.com/file/hq6ua7

  • subtledoctorsubtledoctor Member Posts: 11,231
    edited August 2016
    Apparently I messed up when creating the .zip archive. I can look into fixing it once I get back to my computer in the next day or two.

    Post edited by subtledoctor on
  • MeraMera Member Posts: 100
    Quick question... If I just plan on installing SCS on BG2EE, should I use the regular SCS v30 or yours?

  • GrimLefourbeGrimLefourbe Member Posts: 635
    I think you'd need the hoftixed one if you're on latest version of BG2EE.

  • subtledoctorsubtledoctor Member Posts: 11,231
    Apparently I messed up the .zip there, so I fixed it and re-tested everything, and it should be good now:

    https://dl.dropboxusercontent.com/u/86011511/stratagems_30_hotfixes_full.zip

    (Same link as before, but there it is again.)

    A few notes about this:
    - I couldn't get the 'Dispelling Arrows' tweak working, even with critto's fix or my own further attempts to fix it. So I have disabled that component in the .tp2.
    - I couldn't get the smarter AI spellcasters component to install right with the Tweaks Anthology 'Unnerfed Bard Tables' component, even with @AstroBryGuy's fix. So, don't use bard spell tables that give bards higher than 6th level spells. Or if you do, then change the table after installing SCS.

    Cheers

    RelSundanALIEN
  • RelSundanRelSundan Member Posts: 917
    But smarter spell casters works well with normal install?

  • subtledoctorsubtledoctor Member Posts: 11,231
    RelSundan said:

    But smarter spell casters works well with normal install?

    Yes, I just successfully installed the pre-buffing components onto SoD/BGEE with this package.

    RelSundan
  • RelSundanRelSundan Member Posts: 917

    RelSundan said:

    But smarter spell casters works well with normal install?

    Yes, I just successfully installed the pre-buffing components onto SoD/BGEE with this package.
    Awesome, thanks

  • crittocritto Member Posts: 23
    > - I couldn't get the 'Dispelling Arrows' tweak working, even with critto's fix or my own further attempts to fix it. So I have disabled that component in the .tp2.
    Were there any particular errors during installation?

  • subtledoctorsubtledoctor Member Posts: 11,231
    critto said:

    Were there any particular errors during installation?

    I get a parse error:
    invalid character [?]
    It seems like your fix changed the formulation of the regexp in line 5 of the .tpa file, but I get that error no matter how I phrase the regexp. Maybe it's something caused somewhere else, and showing up in the %workspace% variable?

  • jabbyjabby Member Posts: 4
    Thank you for making a hotfix, but my installation of the hotfix to BG:EE gets interrupted during the Smarter General AI component. It gets to "Applying kit/proficiency/script features to X#KETH
    Copying and patching 1 file ...
    [./override/thac0.2da] loaded, 3893 bytes
    Copied [thac0.2da] to [override/thac0.2da]" at which point the installation window closes itself. It never reaches the Better Calls for Help component. There are no error messages in the Debug file. The only other mod I have installed is the BG1 NPC Project.

  • subtledoctorsubtledoctor Member Posts: 11,231
    @jabby that could be a memory thing? Try installing the "initialize mod" component and then quitting. Install any spell tweaks and quit. Install item tweaks and quit. Etc. The mod initialization by itself, and each group of components by itself.

    It doesn't sounds like a bug or failure in SCS itself - if so there should be an error message and/or content in the .debug file.

  • jabbyjabby Member Posts: 4
    I followed your advice and installed Initialize Mod, quit, installed Initialize AI Components, quit, and finally installed Smarter General AI, but the installation still terminated after X#KETH.

    Although there wasn't an error message in the Debug file, after several tries I managed to time a Print Scrn just before the installation window closed.



    Any advice on what this means and how I can get around this? Thanks.

  • StefanOStefanO Member Posts: 338
    edited September 2016
    "No space left on device" means: Your hard disk is full. You can not store any more data, neither for SCS nor for anything else.

    Post edited by StefanO on
    JuliusBorisov
  • jabbyjabby Member Posts: 4
    @StefanO My computer has 342 GB of hard drive space free on the installation (C:) drive, and 10 GB of RAM if that is relevant. Is it possible that the installer is just posting a default system error message? Or is it misreading the amount of space I have left?

  • subtledoctorsubtledoctor Member Posts: 11,231
    Unfortunately I don't know. Whatever it is, I don't think it's specifically related to SCS.

    What is that mod with "X#..." files? If there or is on the same file, it could be corrupted and telling your computer there's less space than there really is? Maybe?

  • jabbyjabby Member Posts: 4
    edited September 2016
    The only other mod I have installed is BG1 NPC Project. I have attached my WeiDU log. X#KETH appears to be a BG1 NPC Project file since it is located in the BG1NPC subfolder and the Override folder. Maybe there is an incompatibility with these mods.

    Edit: I just performed a clean install of BG:EE and installed the SCS hotfix without the BG1 NPC Project and it worked. It looks like these two mods are currently incompatible, at least in a BG:EE environment.

    Edit2: I was able to install BG1 NPC after SCS, so the two mods maybe are compatible if one reverses the recommended load order. I'm guessing any new quest NPCs introduced by BG1 NPC won't benefit from the improved AI though. Thanks for all the help.
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22_20150614
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22_20150614
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP Fix
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix

    Post edited by jabby on
  • throwaway331throwaway331 Member Posts: 2
    Did the patch break SCS chunk resistance? I was continuing a no-reload run from a number of months ago (i.e. pre 2 patch) and did a fresh game + SCS install (including chunk resistance). I just had Imoen get chunked by slashing damage from a demon knight.

    With further testing, it seems I can easily chunk my characters with physical damage. Which I think is what SCS chunk resistance prevents.

    Anyone have any detail here?

    The only other mod I have is ascension, which I don't think would be the source of the issue. I also double checked my Weidu log to make sure chunk resitance was in fact installed.

  • RelSundanRelSundan Member Posts: 917
    No. Scs asks if you want your character to have a easier time being chunked. Enable makes them far more prone to permanent deaths, disable vice versa.

  • subtledoctorsubtledoctor Member Posts: 11,231
    That component has always been imperfect IIRC. I think it might apply to some damage types (spell damage?) but not others. Maybe. I'm not really sure.

    But if it's really important that you be able to play higher difficulty levels without chunking, then just turn down the gore setting in the game options. That is guaranteed to work.

  • throwaway331throwaway331 Member Posts: 2
    I turned gore off and physical damage still permakills. I had actually tried that earlier, but retried again tonight. I don't think there is another gore setting outside of the switch in "gameplay". Is there?

    Rel - SCS doesn't ask if you want an easier time being chunked. It asks the opposite:

    "Install component [make party members less likely to die irreversably]"

    Previously, the component made it extremely difficult to be permakilled. I believe high levels of elemental damage could do it (dragon breath was an example). But as far as I know it worked 100% on physical damage.

    It's also an important component for no-reload runs. I don't see why I would be having an unusual issue given my simple install, although I am surprised other no-reload players haven't posted about it.

    But I am thinking maybe the new patch has something to do with it. A lot of, and maybe even most, no-reload players aren't using EE from what I've seen.

    RelSundan
  • redlineredline Member Posts: 278
    edited October 2016
    On a new SoD 2.3 installation, I'm seeing an issue that was supposed to be addressed by the existing hotfixes:

    Reading in data: spellcodes BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF] [.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesets [./override/ar2003.are] loaded, 1684 bytes BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF] [.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesets BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF] [.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesets Copying and patching 1 file ... [./override/spell.ids] loaded, 26095 bytes ERROR: cannot convert level or %level% to an integer ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error.


    This happens during the mod initialization step. The only other mods I've installed so far are Sirene, BG1QE, and BG1UB - nothing that makes any other modifications to spells. Any suggestions?

    Edit: just tried a fresh install with no other mods - same issue.

    Post edited by redline on
  • PalanthisPalanthis Member Posts: 283
    edited November 2016
    I have same kind of error here, also on SOD 2.3 on beamdog launcher. No other mods installed.

    Reading in data: spellcodes
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF]
    [.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR2XXX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR2XXX.BIF]
    [.\DATA\AR2XXX.BIF] 106277260 bytes, 465 files, 42 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF]
    [.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF]
    [.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesets
    Copying and patching 1 file ...
    [./override/spell.ids] loaded, 26095 bytes
    ERROR: cannot convert level or %level% to an integer
    ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Initialise mod (all other components require this)], rolling back to previous state
    Unable to Unlink [stratagems_external/backup/stratagems/1000/OTHER.1000]: Unix.Unix_error(1, "unlink", "stratagems_external/backup/stratagems/1000/OTHER.1000")
    [stratagems_external/backup/stratagems/1000/UNSETSTR.1000] SET_STRING uninstall info not found
    Will uninstall 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    Restoring backed-up [stratagems_external/backup/stratagems/1000/CHITIN.KEY]
    stratagems_external/backup/stratagems/1000/CHITIN.KEY copied to CHITIN.KEY, 776244 bytes
    [.\CHITIN.KEY] loaded, 776244 bytes
    [.\CHITIN.KEY] 95 BIFFs, 55250 resources
    Uninstalled 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    Unable to Unlink [stratagems_external/backup/stratagems/1000/READLN.1000]: Unix.Unix_error(20, "unlink", "stratagems_external/backup/stratagems/1000/READLN.1000")
    Unable to Unlink [stratagems_external/backup/stratagems/1000/READLN.1000.TEXT]: Unix.Unix_error(20, "unlink", "stratagems_external/backup/stratagems/1000/READLN.1000.TEXT")
    ERROR: Not_found
    Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings


    Install Component [Initialise mod (all other components require this)]?
    [I]nstall, or [N]ot Install or [Q]uit? BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR01XX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR01XX.BIF]
    [.\DATA\AR01XX.BIF] 35034668 bytes, 354 files, 63 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\AR2XXX.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\AR2XXX.BIF]
    [.\DATA\AR2XXX.BIF] 106277260 bytes, 465 files, 42 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF]
    [.\DATA\OHAREAS.BIF] 43799040 bytes, 261 files, 12 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SODAREAS.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\SODAREAS.BIF]
    [.\DATA\SODAREAS.BIF] 2009144 bytes, 91 files, 0 tilesets
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\CREATURE.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\CREATURE.BIF]
    [.\DATA\CREATURE.BIF] 6082984 bytes, 3763 files, 0 tilesets
    Saving This Log:

    NOT INSTALLED DUE TO ERRORS Initialise mod (all other components require this)

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