is there any mod which allows increased max stats available more than 25?
delfosisyu
Member Posts: 8
I recently started using EE keeper and I realized that stat number which users can modify playable and non-playable characters is limited to 25 maximum. And then I found some epic monsters in D&D trpg issues having stats like strength more than 30. I just wonder if I can get a way to give such amount of stats to certain monsters with editors. Is there any mod allowing extended maximum stat range?
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2nd edition (iirc) always had an ability cap of 25. Storm Giants had a strength of 24. (hence the potion).
3rd edition lifted the ability cap. Storm Giants had a Strength of 39 for example.
5 edition replaced a hard cap to 30. Storm Giants have a 29 strength here.
18 at creation
+3 from toms in bg1
+1 from tears (hell trials)
+1 from lum's
+1 from deck of many things
+1 from silver ioun stone
+1 from axe of hrthogar (or something like that, i don't remember the exact name -+3 axe if i recall correctly)
In any event the game doesn't have any values programmed in for 26.
but the thing is, he was a PC wiz, so it could be entirely possible that he knew how to break "hard coded" things to his desire, like some of the stuff that he would do with PC hardware and software was quite mind blowing, and he was only 13
so is it impossible to make stats go above 25 in an IE game? nay, does it require some sort of code sorcery to do it? yay
I think the "looping" effect worked better when you could use items that hard set ability scores like the gauntlets of dexterity or the ring of human influence, but im not 100% sure, because I have never used the looping exploit ever, infact it wasn't until this forum that I heard about it
There isn't a one to one relationship between 2nd edition stats and 3rd edition. 25 str in 1st or 2nd edition is equivelent to around 38 in later editions.
But yeah, staggering, while it lengthens tables a bit, would be a lot better.
I'm pretty sure many d&d games would have improved from just using an "over the edge" type of ruleset (1d6 if you're bad at something, 2d6 normal, 3d6 hobby, 4d6 specialisation, 1 flaw, two hobbies, one specialisation).
I stated earlier that trying to force 3e into 2e is going to end up in pain, and stand by that notion. I also think that, apart from PST:EE, one should reconsider using 2e, and keep reconsidering until another choice is made.