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Making it Work: Conversation Window

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  • PeccaPecca Member Posts: 2,178
    Dee said:

    I'm not crazy about PoE's implementation of the portrait, since it sits on top of everything and pulls me out of the world more than I'd like. Having some symmetry isn't a bad idea, though.

    Yeah I meant to just show the symmetry.
  • RavenslightRavenslight Member Posts: 1,609
    Though I’m not completely sure I have it all straight. :) As I’m understanding it, I think @Dee proposal works. (Minus the divider bar. :) )I’m certainly all for options. Am I right in assuming that the combat log is off when the dialogue first comes up then?
  • DeeDee Member Posts: 10,447
    argent77 said:

    I'm following this discussion with great interest since the current dialog window design leaves much to be desired.

    Please also keep in mind that there are still people playing these games with display resolutions using a 4:3 or 5:4 aspect ratio. Inventing a design that takes up too much space horizontally may cause new issues.

    That's an excellent point. If someone has a monitor with a 4:3 or 5:4 aspect ratio who can post a screenshot, that will help identify exactly how much space there is to work with here.
  • DeeDee Member Posts: 10,447

    Though I’m not completely sure I have it all straight. :) As I’m understanding it, I think @Dee proposal works. (Minus the divider bar. :) )I’m certainly all for options. Am I right in assuming that the combat log is off when the dialogue first comes up then?

    Correct; when the conversation window first appears, all you see is the current conversation; nothing from the combat log will show up unless you scroll or click "Show History".
  • argent77argent77 Member Posts: 3,433
    Dee said:

    argent77 said:

    I'm following this discussion with great interest since the current dialog window design leaves much to be desired.

    Please also keep in mind that there are still people playing these games with display resolutions using a 4:3 or 5:4 aspect ratio. Inventing a design that takes up too much space horizontally may cause new issues.

    That's an excellent point. If someone has a monitor with a 4:3 or 5:4 aspect ratio who can post a screenshot, that will help identify exactly how much space there is to work with here.
    I can provide a few 4:3 screenshots in 1600x1200 resolution (using scaled UI).

    BG1:EE




    SoD




    BG2:EE




  • DeeDee Member Posts: 10,447
    edited August 2016
    Perfect. Okay, so here's the updated window proposal, in the context of BGII:EE on a 4:3 display:




    We don't have room to add ornamentation on both sides (sorry @Pecca ), but I will point out here that the original game didn't have ornamentation on both sides either. All we're doing is putting the portrait outside of the text box, without removing it from the window entirely.
  • DeeDee Member Posts: 10,447
    The other thing this helps to convey is that the combat log is different from the conversation window, which should alleviate some of the dissonance between the two in terms of indentation.
  • RavenslightRavenslight Member Posts: 1,609
    Thank you for that visual @Dee . It is much easier for me to understand. Does the scroll bar actually go all the way to the top, allowing the entire area to be scrolled?
  • DeeDee Member Posts: 10,447

    Thank you for that visual @Dee . It is much easier for me to understand. Does the scroll bar actually go all the way to the top, allowing the entire area to be scrolled?

    Yes, I'll update that now.
  • PeccaPecca Member Posts: 2,178
    edited August 2016
    Well, the original didn't have the graphics that would be put under the portrait column, but the positions were the same as in the picture. The text never was under it. I simply pointed that if the graphics was on the left, it would look better if it was also on the right. But I can see that's not possible unless you let the UI check if there is enough room and add the right ornament only if there is.
  • Mr2150Mr2150 Member Posts: 1,170
    That's a fair point @Dee.

    I would change 'Hide History' to just 'History' as it is a toggle to toggle the history to scrolled down or scrolled offscreen.

    Then, I'd suggest to have History button underneath and in the same column as the portrait, and the CONTINUE button in the same column and aligned left on the message window. So something like this:



  • RavenslightRavenslight Member Posts: 1,609
    edited August 2016
    I find having the history button up under the portrait distracting from a role-play perspective. The less “technical” type stuff around the portrait of the person that I’m speaking to, (during role-play) the better.

    Edit: Having the button just say History sounds good to me.
  • DeeDee Member Posts: 10,447
    I agree--and in context, you don't want the button to be so small that the text on it can't communicate what it does. (How many people have been confused about the purpose of the Quick Loot gem toggle?)
  • Mr2150Mr2150 Member Posts: 1,170
    Whilst that's a fair point - my concern is about misclicking the conversation button vs history button. It's not a big deal...

    For me it makes sense for the CONTINUE button to be directly underneath the messages. You read downwards afterall.

    So maybe keep them on the button row, but swap the positions of the continue and history buttons, and move history to the far right so Raven can be happy.
  • RavenslightRavenslight Member Posts: 1,609
    Heh… I thought the quick loot button was just extra decoration for the longest time. I still have never used it, but from reading threads here I now know what it is for. :)
  • RavenslightRavenslight Member Posts: 1,609
    edited August 2016
    Mr2150 said:

    Whilst that's a fair point - my concern is about misclicking the conversation button vs history button. It's not a big deal...

    For me it makes sense for the CONTINUE button to be directly underneath the messages. You read downwards afterall.

    So maybe keep them on the button row, but swap the positions of the continue and history buttons, and move history to the far right so Raven can be happy.

    Please do not do this! I don’t need to hit the History button often, but I do need to click the continue button often in conversation. It should stay on the right.

    Edit: If there are to be two buttons. I agree the middle is best if there is only one as it was in ver. 1.3
  • Mr2150Mr2150 Member Posts: 1,170
    edited August 2016
    My point is you read left-right and then downwards.

    When you have to click the continue/end conversation button it is now directly underneath what you have read.

    If you are viewing the history then your mouse is already on the right handside - and remember this isn't SHOW/HIDE history... because the history is always visible. This is scrolldown history, or scrollup history out of view.


  • RavenslightRavenslight Member Posts: 1,609
    Please just no @Mr2150 @Dee ‘s placement works better for the reasons I posted above.
  • DeeDee Member Posts: 10,447
    edited August 2016
    You actually have it backwards; the "Continue" button is the last thing you read on the screen, because it's the thing you click to leave the conversation.

    But if it's a toggle, let's make it a proper toggle:



    Align it to the left, because it's the thing the player will want to click on before they continue the conversation. (Forgive my Shapes Art here; as always, this is just for illustrative purposes.)

    When you scroll, the toggle becomes enabled, but the text doesn't align to the bottom of the screen until you scroll far enough for it to get to the bottom of the screen. If you select the toggle, it will immediately align the text to the bottom to show you that's what it's doing.

    Un-ticking that toggle aligns the current conversation to the top of the box, like so:

  • PeccaPecca Member Posts: 2,178
    edited August 2016
    I kinda agree with Mr2150 in a sense that the Show History button takes too prominent space for button that is essencially not needed (since the player can just scroll up). But I can see an advantage of "Hide history" when you go too far and have to scroll all the way back. So we could only have "hide history" appear somewhere (maybe even on the top) when the player scrolls up to see history and at the bottom have only the continue button, centered. The hide history would disappear upon clicking or if scrolled back to the bottom.
    Anyway, when placing these buttons, remember that the "continue" button often disappears.
  • Mr2150Mr2150 Member Posts: 1,170
    I pick the options on the left hand side of the screen and then when the conversation is over I have to move the mouse across the whole window to click 'end conversation' which is the other function of the continue button.

    If my mouse is already on the left to the middle then I want to keep it there.

    If the continue button is centered it works better (when it's displayed) but it makes more sense to me for it to be on the left where my mouse already is, in my opinion... certainly aligned off to the right doesn't work.
  • DeeDee Member Posts: 10,447
    @Mr2150 check out my last post above; it includes mock designs where the Continue button is centered, and the toggle is on the left.
  • Mr2150Mr2150 Member Posts: 1,170
    @Dee I saw that as I was posting and added the last paragraph ;)
  • RavenslightRavenslight Member Posts: 1,609
    Here I see the toggle becoming an irritating flashing stop sign. Especially if it comes on and off as you scroll. My mind is constantly going to be taken out of the emersion of the dialogue by that flashing light. The red color is a problem here as well. Red says stop, danger, look at me, forget what you were thinking about and pay attention to me.
  • DeeDee Member Posts: 10,447

    Here I see the toggle becoming an irritating flashing stop sign. Especially if it comes on and off as you scroll. My mind is constantly going to be taken out of the emersion of the dialogue by that flashing light. The red color is a problem here as well. Red says stop, danger, look at me, forget what you were thinking about and pay attention to me.

    We're not discussing colors here; the red is only because that's what all the toggles in the game currently use. Picture it as a check-box if that's clearer.
  • Mr2150Mr2150 Member Posts: 1,170
    Pecca said:

    But I can see an advantage of "Hide history" when you go too far and have to scroll all the way back. So we could only have "hide history" appear somewhere (maybe even on the top) when the player scrolls up to see history and at the bottom have only the continue button, centered. The hide history would disappear upon clicking or if scrolled back to the bottom.
    Anyway, when placing these buttons, remember that the "continue" button often disappears.

    That solution would work better.

    So the HISTORY button is only a HIDE HISTORY (sorry @Dee) and only appears when the user scrolls up - it can then appear anywhere you like apart from the bottom middle ;)
  • RavenslightRavenslight Member Posts: 1,609
    Dee said:

    Here I see the toggle becoming an irritating flashing stop sign. Especially if it comes on and off as you scroll. My mind is constantly going to be taken out of the emersion of the dialogue by that flashing light. The red color is a problem here as well. Red says stop, danger, look at me, forget what you were thinking about and pay attention to me.

    We're not discussing colors here; the red is only because that's what all the toggles in the game currently use. Picture it as a check-box if that's clearer.
    Fair enough, but my point about any flashing buttons stands.
  • DeeDee Member Posts: 10,447
    edited August 2016
    Alright, so something like this?



    This seems to present a similar problem to what @Mr2150 pointed out earlier, where there's two buttons and the risk of accidentally clicking the wrong one. That might be fixed by making the Hide History button smaller, though.
  • Mr2150Mr2150 Member Posts: 1,170
    edited August 2016
    Yeah... I like those but...

    I would still move the Hide History to the far right, it only appears when I've scrolled up so my mouse is on the scrollbar already - it's on the right - to go back to the current conversation, I can scroll all the way down manually or I can just go to the bottom and hit Hide History.

    I then think you will be less likely to hit it accidentally as when picking options your mouse is on the left or in the middle, and if you do need to move to 'continue' or 'end conversation' the history button is much further to the right so you are less likely to hit it by mistake.
  • RavenslightRavenslight Member Posts: 1,609
    @Dee said:
    This seems to present a similar problem to what @Ravenslight pointed out earlier, where there's two buttons and the risk of accidentally clicking the wrong one. That might be fixed by making the Hide History button smaller, though.

    I think it was @Mr2150 who made that point.
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