[Android] Cirtical Hit Immunity Bug
Neige
Member Posts: 18
Hi,
I was play testing the combat log in order to understand the X+Y=Z formula by making two party members attacking themselves and surprisingly found out that a green ioun stone on my Kensaï protected him from receiving a critical hit.
Behavior Seen:
Critical hit prevented from wearing a ioun stone
Expected Correction
Indicate the critical hit protection.
Behavior Seen:
Combat log is not taking into account the THACO bonus of this stone (rules implementation does take into account of it)
Expected Correction:
Take into account the bonus in the Y variable.
[Edit] After some researches, it seems to be a correct behavior. A precision about critical hit immunity in the text explanation would be nice.
[Edit 2] I found a bug in the combat log, the +1 thaco bonus is not taken into account (only in the text)
For instance i've got the following log:
[without the stone]
19 + 4 = 23 : Miss
[with the stone]
19+4 = 23 : Hit
I was play testing the combat log in order to understand the X+Y=Z formula by making two party members attacking themselves and surprisingly found out that a green ioun stone on my Kensaï protected him from receiving a critical hit.
Behavior Seen:
Critical hit prevented from wearing a ioun stone
Expected Correction
Indicate the critical hit protection.
Behavior Seen:
Combat log is not taking into account the THACO bonus of this stone (rules implementation does take into account of it)
Expected Correction:
Take into account the bonus in the Y variable.
[Edit] After some researches, it seems to be a correct behavior. A precision about critical hit immunity in the text explanation would be nice.
[Edit 2] I found a bug in the combat log, the +1 thaco bonus is not taken into account (only in the text)
For instance i've got the following log:
[without the stone]
19 + 4 = 23 : Miss
[with the stone]
19+4 = 23 : Hit
Post edited by Neige on
0
Comments
If the bonus is listed as "To-Hit: +x" in the inventory screen, it affects the number to beat.
If the bonus is listed as "Ability Bonus: +x" in the inventory screen, it affects the amount added/subtracted.
Technically adjusting the number to beat is correct, as THAC0 itself is the number you need "To Hit Armor Class '0'". A bonus to it is not an adjustment to your roll, its an adjustment to the number you need to beat.
In the end it doesn't matter which side the adjustment is on, the result is the same.