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Halfling Slinger (Fighter)

How do you guys rate having one Halfling slinger (Fighter) in your party. (I guess I'm assuming you play a pre-created team).

Worth it?

Obviously, in theory a Halfing Slinger (Fighter) shouldn't work because although very accurate, they can't (read on) leverage a Fighters 18/xx strength to do the damage.

However, when you consider strength potions, you end up in a situation where Halfling Slingers benefit massively from them. You have a character with the 19 dex/+1 to hit sling accuracy, and the massive damage modifier the potion brings. Then later you can get the gauntlets of Ogre strength for permanant 18/00 strength.

What do you think? A key team member, or too much hassle (messing around with potions) and stuff?



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Comments

  • 10Bazza1110Bazza11 Member Posts: 169
    I don't see why this would not work, plus you get the added bonus of shorty saving throws and you can use a shield. Halflings are my favorite race to play, I currently have a whole Halfling party going through IWDEE and they are on the HOW and coping very well. My advice go with your Halfling Slinger with boots of speed he/she will be unstoppable.
  • AerakarAerakar Member Posts: 1,061
    @GreenWarlock made a Halfling fighter dart specialist that really seemed to do well. I also like Halflings, although I tend to play them as F/Ts.

    For a slinger, the racial bonus helps to hit, as you note. I would suggest the strength belt in BGEE or gauntlets of ogre power to counteract the starting 17 and then maximum 18 strength after the tome. Potions of course can fill in until said items can be obtained in/after BG city.
  • JDowJDow Member Posts: 71
    @10Bazza11 In the past I've done a whole halfing team too :). 3 fighters, 1 thief, and 2 clerics. I didn't have any issues getting to the end of the game. However, these days I try to use as diverse a team as possible. Not because I'm massively into diversity, but simply because the game rewards it.

    @Aerakar Good call on the halfling fighter dart specialist. Oddly enough I was thinking that through the other day wondering how good it would be. I started thinking about it when I picked up the gauntlets of weapons expertise +1 to hit/+2 damage (which for some reason I'd always though of it terms of melee weapons), and then it occurred to me that +2 damage would apply to each dart with r.o.f. 3). On that thought, what about an elf Archer dart specialist. As I read it, you could only specialise (not get to Master or GM), but on the other hand you'd get that +1/+1 every 3 levels and then get those called shot perks with a r.o.f. of 3.
  • 10Bazza1110Bazza11 Member Posts: 169
    JDow said:

    @10Bazza11 In the past I've done a whole halfing team too :). 3 fighters, 1 thief, and 2 clerics. I didn't have any issues getting to the end of the game. However, these days I try to use as diverse a team as possible. Not because I'm massively into diversity, but simply because the game rewards it.

    @Aerakar Good call on the halfling fighter dart specialist. Oddly enough I was thinking that through the other day wondering how good it would be. I started thinking about it when I picked up the gauntlets of weapons expertise +1 to hit/+2 damage (which for some reason I'd always though of it terms of melee weapons), and then it occurred to me that +2 damage would apply to each dart with r.o.f. 3). On that thought, what about an elf Archer dart specialist. As I read it, you could only specialise (not get to Master or GM), but on the other hand you'd get that +1/+1 every 3 levels and then get those called shot perks with a r.o.f. of 3.

    My Halfling team consists of a fighter, barbarian, cleric, thief, fighter/thief and a swashbuckler. Someone did recommend a gnome illusionist to give me a mage but I think they were just missing the point.
  • AerakarAerakar Member Posts: 1,061
    That's quite funny to me for some reason, recommending a Gnome into an all Halfling party. I have this vision now of a Gnome disguising himself as a Halfling - sideburns only, beard shaven, fake hair glued to feet - and also hiding his magical ability, perhaps pawning himself off as a cleric :)
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    10Bazza11 said:

    Aerakar said:

    That's quite funny to me for some reason, recommending a Gnome into an all Halfling party. I have this vision now of a Gnome disguising himself as a Halfling - sideburns only, beard shaven, fake hair glued to feet - and also hiding his magical ability, perhaps pawning himself off as a cleric :)

    I can see it now and he gets discovered because he only has 3 meals a day and all 3 consist of turnip, however the Halflings like him so much that they make him an honorary Halfling and all go to the tavern to drink strong dwarven ale.
    Now that sounds like it would be a fun mini-adventure. I'll have to try to convince my D&D table to give this a go.
  • 10Bazza1110Bazza11 Member Posts: 169
    Back to the Halfling slinger idea. I am not sure if this has already been done but perhaps a new class could be modded, Halfling Slinger along the lines of a Dwarven Defender.
  • scriverscriver Member Posts: 2,072
    Do Archer class features apply to slings and/or other thrown weapons?

    Also, about halfling mages: I would totally shadowkeep one into a illusionist or cleric/illusionist and pretense it was a cleric of Brandobarris, or whatever the halfling god of Scoundrely and Highjinks was called.
  • alceryesalceryes Member Posts: 380
    edited September 2016
    scriver said:

    Do Archer class features apply to slings and/or other thrown weapons?

    An archer can only get to specialize with sling/dart. But you still benefit from the called shot ability and +1/+1 every three levels. The proficiency ability of daggers/axes will follow melee usage proficiency, even when thrown, so archers could only become proficient.
  •  TheArtisan TheArtisan Member Posts: 3,277
    Barbarians do it best.
  • RaduzielRaduziel Member Posts: 4,714
    All this work for +1 Thac0 as a warrior?

    No, thanks.

    The best race to use a sling is Half-Orc undoubtedly.
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  • JDowJDow Member Posts: 71
    Raduziel said:

    All this work for +1 Thac0 as a warrior?

    No, thanks.

    The best race to use a sling is Half-Orc undoubtedly.

    A halfling get's +2 to hit with a sling over a Half-Orc. (19 dex & +1 race bonus with slings)

    A Half-Orc get's +6 damage over a halfling (assuming you max out their strength on character creation)

    But, strength potions give a flat strength increase. So, as soon as you drink a strength potion (other than the 18 strength one), any advantage the Half-Orc had is lost for the duration of that potion.

    And then there's the halflings shorty bonuses over the Half-Orc.

    It seems to be much harder to make a Half-Orc more accurate with a sling than it is to make a Halfling stronger. As far as I know there's only one potion available, the potion of mind focusing, the Half-Orc can use to increase dexterity and that only makes his accuracy equal to a Halflings - using a sling.

    So, overall, I'd probably go with the halfling. I suspect, in terms of game play, you're probably better off with the Half-Orc at the beginning of the game, but then with the halfling for the rest.


  • sluckerssluckers Member Posts: 280
    Slings are extremely effective weapons despite APR.

    I'd suggest a Halfing Barbarian Slinger for kicks. While they miss out on high mastery, there is no shortage of Thac0 boosting items and spells in the game. The Barbarian Rage strength bonus really kicks the sling up a notch.
  • RaduzielRaduziel Member Posts: 4,714
    edited September 2016
    JDow said:

    Raduziel said:

    All this work for +1 Thac0 as a warrior?

    No, thanks.

    The best race to use a sling is Half-Orc undoubtedly.

    A halfling get's +2 to hit with a sling over a Half-Orc. (19 dex & +1 race bonus with slings)

    A Half-Orc get's +6 damage over a halfling (assuming you max out their strength on character creation)

    But, strength potions give a flat strength increase. So, as soon as you drink a strength potion (other than the 18 strength one), any advantage the Half-Orc had is lost for the duration of that potion.

    And then there's the halflings shorty bonuses over the Half-Orc.

    It seems to be much harder to make a Half-Orc more accurate with a sling than it is to make a Halfling stronger. As far as I know there's only one potion available, the potion of mind focusing, the Half-Orc can use to increase dexterity and that only makes his accuracy equal to a Halflings - using a sling.

    So, overall, I'd probably go with the halfling. I suspect, in terms of game play, you're probably better off with the Half-Orc at the beginning of the game, but then with the halfling for the rest.


    Let's do the math:

    Assuming a Half-Orc Fighter with STR 19 and DEX 18.

    He gains with a sling: +7 DMG and +2 HIT

    During BGEE he may achieve STR 20 and DEX 19.

    He then gains with a sling: +8 DMG and +3 HIT

    ---------------------------------------------------

    Assuming a Halfling with STR 17 and DEX 19.

    He gains with a sling: +1 DMG and +4 HIT

    During BGEE he may achieve STR 18 and DEX 20.

    He then gains with a sling: +2 DMG and +4 HIT

    ---------------------------------------------------

    Saying that the halfling is a best slinger means to say that it is worth to give up of 6 DMG/bullet for a mere 5% extra in the hit (+1). Assuming that a Warrior's Thac0 gets better every level and the damage doesn't (unless you rely on items) it isn't worth it IMHO.

    Talking about items: I even prefer to give my Half-Orc slinger Legacy of the Master (+1 Hit, +2 Dmg with any weapon) over Dale's Protector (+2 Thac0 with missile weapons only).

    And when you have 4 great NPCs who need to rely on strenght potions (Ajantis, Khalid, Montaron and Kagain) I don't think it is wise to spend those on CHARNAME.

    And talking about potions: Oil of Speed makes a half-orc slinger much more deadlier than a halfling with a Storm Giant Potion. And I don't need to say witch potion is more common.

    For this +1 of difference in the hit you can receive Luck, Bless, Chant, Bard's Song...

    And here I'm ignoring gears and DUHM, because both can have and use it.

    That being said I don't see how can a halfling overcome a half-orc when we are talking about slings.

    Now, you may say that the shorty's saving bonus worth it. But a half-orc may achieve 20 CON and gets regeneration. And saving throws progress with level, CON doesn't. Both in a long and in a short run the half-orc is better.
  • PK2748PK2748 Member Posts: 381
    Your analysis ignored the Gauntlets of Ogre Strength and Big Brawler Belt. Radically improving the damage of the Halfling and still keeping his THAC0 ahead of the Half Orc. Not to mention his saving throw benefits.

    I'm actually putting together a Wizard Slaying Hslfling slinger now
  • RaduzielRaduziel Member Posts: 4,714
    @PK2748

    I've ignored any and all gear and clearly stated this in my analysis. Anyone can be excellent with a nice equipment. Give Garrick the Big Fisted Belt, Potion of Agility and Legacy of the Master and even he will be amazing with slings.
  • PK2748PK2748 Member Posts: 381
    Yes but then you're ignoring the premise of the initial post. Changing the terms of the original question will always result in support for your own position rather than answering the person making the inquiry
  • RaduzielRaduziel Member Posts: 4,714
    JDow said:

    What do you think? A key team member, or too much hassle (messing around with potions) and stuff?

    @PK2748 I understood your feedback, but I was just answering OP's original question stated above:

    It's too much hassle AND a bad team member as it takes resources that would be better used for other fellows.

    Last I just defended my point for @JDow
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  • RaduzielRaduziel Member Posts: 4,714
    No, it isn't.

    In terms of DPR the half-orc wins.

    Accuracy really don't matter in this comparison.

    The big question in my head is: shorty saves or regeneration?
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    Considering how regeneration doesn't really help out in combat unless you get a lot of it, and means nothing against hard controls like being held or knocked out, I'll take saves any day.
  • RaduzielRaduziel Member Posts: 4,714
    My point is:

    Saves gets better as you advance in level. Regeneration doesn't.

    In BG1, where saves really matters, a 20 CON regeneration is really helpful. You won't give any trouble to your party healers. The priests and druids can focus in other things or direct the healing spells to other party members. Everytime you travel you'll be full healed (or something close to it).

    But the point was: who is the better slinger? The way I see the best slinger is the one who can make best use of a sling. In other words: the half-orc.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    Raduziel said:

    But the point was: who is the better slinger?

    Raduziel said:

    The big question in my head is: shorty saves or regeneration?

    I admit confusion.
  • RaduzielRaduziel Member Posts: 4,714

    Raduziel said:

    But the point was: who is the better slinger?

    Raduziel said:

    The big question in my head is: shorty saves or regeneration?

    I admit confusion.

    I'll clarify this one

    There are two different questions:

    1) Who is the best slinger?

    A: Half-Orc

    2) Who gives the best overall advantages, despite the effectiveness using a sling?

    A: IDK. Shorty saves are really helpful in early games, but so is regeneration.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    I don't know, RNG's mean enough to me where I'd rather have the extra THAC0 than damage. Even on lower difficulties I spend a lot of time just watching a fight where nothing is happening.
  •  TheArtisan TheArtisan Member Posts: 3,277
    I've already said it, but just play a halfling barbarian - you lose a bit of APR, but you gain increased mobility and rage nearly evens out the damage difference between the halfling and half-orc, while adding the benefit of increasing the halfling's saving throws and (if you rage before resting/traveling) giving regeneration.
  • JumboWheat01JumboWheat01 Member Posts: 1,028
    Or a Priest of Lathander! 2apr with Lathander's Boon, and Draw Upon Holy Might as the great stat equalizer!
  • JDowJDow Member Posts: 71
    @JumboWheat01, the sling is the natural (and only) ranged weapon of the Clerics. But their issue is they have caster THAC0 (only getting a THAC0 increment once every three levels). So as they level up they fall further behind fighters. As you say, there are spells to increase their accuracy, APR, and strength - which make a big difference (particularly for Priests of Lathander). But, the problem is that ranged characters can generally engage opponents immediately which means if you're casting 1, 2, or 3 spells to beef yourself up to maximum power you're missing out on shots. Naturally, with game balance, a cleric slinger won't be as good as a pure warrior slinger because a warrior is dedicated to fighting, while a cleric also serves as a caster.

    @Artemius_I, yes barbarians are a good choice for a slinger, as you say good mobility, rage - and even rages -2 AC penalty isn't an issue for a ranged character (really). A good choice. But, they won't be as accurate as a Fighter who can Master the sling (+2 to hit, +1 damage) at level three. Rage won't increase a halflings saving throws - because they max out at 18 constitution I think - but obviously that's a non-issue because you get those wonderful immunities while in rage. Then, of course, you could even have a Half-Orc barbarian slinger - arguably better still because the rage immunities cover the half-orcs weakness of low saving throws.

    @Raduziel, to me your comparisons seem a little unfair. I wouldn't give the tomes to a halfling slinger, because that makes no sense (there are no real benefits or doing so in BG:EE). I'd give them to the team members who will benefit the most from them. What I would give a halfling slinger is "the Gauntlets of Ogre Strength or Big Brawler Belt" as @PK2748 mentions - so his strength reaches 18/00 or 19. They are perfect for a halfling slinger. Basically, when making comparisons, you have to do so in a balanced way, but also a way that recognises that some items are optimal for some characters but not for others. In my team, I'd give the constitution tome to a melee fighter, because they're up front - so will take more damage. A slingers role is to sit back, so ideally they won't be taking the same amount of damage as one of your melee characters.
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