Evil means evil, and good means good!
HexHammer
Member Posts: 288
Playing ME2 it was possible to be a really stupid prick, untill I played the Bounty Hunter in Star Wars-The old Republic .............../JAW DROP!!!!! ..ME2 now just made me look like a naughty boy scout! O_O
In SW-ToR you could callously behead a civilian in a mission and other heinous things.
Later I played a goody 2 shoe Jedi, and it was a long haul qualming "I-am-sooo-helpful-and-soooo-unselfish-option", thouugh one also had to option to be callous but nothing like the BH.
SW-ToR really displayed the options between being good and evil, where BG merely has cosmetic choises.
I really wish that BG III (if it ever comes) would have more graphic display of ones moral choises.
In SW-ToR you could callously behead a civilian in a mission and other heinous things.
Later I played a goody 2 shoe Jedi, and it was a long haul qualming "I-am-sooo-helpful-and-soooo-unselfish-option", thouugh one also had to option to be callous but nothing like the BH.
SW-ToR really displayed the options between being good and evil, where BG merely has cosmetic choises.
I really wish that BG III (if it ever comes) would have more graphic display of ones moral choises.
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http://www.geekstir.com/rpgs-then-vs-rpgs-now
I love the ME series (just finished my 7th playthrough with ME3. Hm... I really should stop...) and I also play TOR, but you have 3 options (or in most cases, where it really matters, you actually have only 2) for crying out loud. You can only attack those who are your enemies anyway. And as you said with the knight you could be as evil as with the BH even if you wanted to. Also, being evil doesn't have all the consequences that it should (like the whole town coming after you).
1 of the things that soldiers will report through out the centuries with gunpowder, is it only really hurts inside killing the enemy when you are up close and look in his eyes, search his dead body and find his wallet with family pictures, that's when it devestates you.
I don't really have any feelings involved killing all the civilians in a city, but it was really qualming killing some civilians in SW-ToR when you lived the long sob story about him and his wife and 5 kids and bla bla, then take the terrible choise of killing him in cold blood and take his head..
It has always been in the core rules that good people wear white, and evil wear black, those were very naive views from how they made movies back in the days.
PvP is strictly prohibited, even in the online version of DnD there NO PvP! ..which is why it was already doomed to fail even before release, it would have so much potential, but got wingclipped by all these outdated views.
Gary Gax (can't remember his correct name) sure was a very inventive person, yet extremely naive in his views.
Other games has done it, why can't we have it in BG III?
The systems Gary Gygax created were done decades ago, most likely laying the foundation of many of the modern games you enjoy today. Comparing old systems against modern games isn't a good comparison.
And not everyone likes PVP. The older I get the more the idea leaves me cold.
I'm sure if/when BG3 rolls around there will be a complex moral system of sorts. Until then you'll just have to wait and see.
Chances are your wish will be granted as if it is made it will be made on the latest ruleset (5th Ed probably).
PvP is not in the spirit of DnD and tbh if you want PvP then go somewhere else. There are alot... ALOT of GREAT PvP games out there so why do you want the few games that haven't got that function in to be warped into something it isn't?
As for the rest of your rants... The black and white clothing was a shortcut to tell audiences who was good and evil in movies because the movies lacked characterization deeper than a small puddle on your driveway. There were no antiheroes, no heroes who swore or did other bad things while still fighting for the right, and no bad guys who didn't kick kittens and puppies or steal the candy from children.
You can say you want PVP, but that's not what AD&D is, and it's not what Baldur's Gate is. If you want PVP, there are tons of other games out there that provide it. If I want to play AD&D, I have no choice but Baldur's Gate. If you feel that D&D is based on "Horrible Outdated Rules", then feel free to come up with your own game. Please don't destroy Baldur's Gate to make it into some substandard PVP clone.
Good means Good.
Marmite means Marmite.
@LadyRhian, if you're hoping for good ol' AD&D in BG3, you might be setting yourself up for disappointment. I'd love to see it as well but a modern game for a modern demographic is what we'll likely get. Sidenote: where does the name "Lady Rhian" come from anyhow?
And my name is a character I used to play when AOL was pay by the minute (about 20 or so years ago). She is a healer who also happens to be a vampire, and survives on the blood of animals and willing humans. She doesn't live on souls or life force, but blood.
Essentially, would you rather read a book, write a book, or go watch a movie?
And I've played plenty of other RPGs as well, both computer games and pen and paper. And there is a difference between "being a purist" and "not wanting to destroy what the old school game made great by turning it into something it was never meant to be". I also have a problem that most Computer games that include PVP sections end up devoting more to that (because that's the easy option that players who only want to spend their time ganking and fragging go for) than to the single player campaign that the game is supposedly about to begin with. How many games are out there now where the PVP gets all the attention, and the actual single player campaign only lasts six to ten hours?
For the record, among the computer RPG games I've played: The Entire Exile series, the entire Avernum series, Avadon: The Black Fortress, Realmz, Divinity, Taskmaker, Tomb of Taskmaker, Icewind Dale, Neverwinter Nights (the 80's version on AOL), Pool of Radiance, Curse of the Azure Bonda, Secret of the Silver Blades, Pools of Darkness, MacAngband/Angband, Dark Queen of Krynn. I'm sure there are more that I have forgotten.
Pen and Paper: Original D&D, Basic D&D, Expert D&D, Companion D&D (I didn't waste my time with the Master or Immortal boxed sets, though.), AD&D, 2e, 3e, 3.5e, Munchkin RPG, Vampire, Rifts, Shadowrun, Top Secret, Top Secret S.I. Gangbusters, Star Frontiers, Gamma World, Vampire the Masquerade (and all its iterations), Werewolf, Mage, Changeling: The Dreaming, Boot Hill, Doctor Who, Marvel Superhero RPG, DC Heroes, Ghostbusters (I still have the Ghost die from that game. When that came up, things went BAD for the players...) Stuperpowers... and others I no longer rememher.
I still play 2e as my favorite, but I tend to mix in stuff from 1e and play 1e modules by 2e rules and vice versa. I even did a short run-through of Tomb of Horrors (a 1e module) done up in 3e style (basically, they nerfed all the "save or die instantly" traps from what I saw, and I have all the hardcover 3e/3.5e expansions of old modules, like Expedition to the Barrier Peaks, Expedition to Castle Ravenloft, Expedition to the Demonweb Pits) and so on, and I even have the Expanded Box set of the Tomb of Horrors, where the players go to exterminate Acererak's spirit on the outer planes. So, as you can see, not really a purist at all,
Nothing is put in stone and can easily be changed if the devs are skilled enough. Purist always preach conservatism and know eeeverything about what the devs can and can't do, for some weird reason.
You can do that, and you won't ever leave CandleKeep alive.
On the other hand, you can play this style in BG1 - after leaving CK. It will be a whole new experience.
Fighting bounty hunters instead of the story can be fun, for some.
Graphics sequences of civilians getting beheaded and PvP with griefing potential to show how evil you are on the other hand, will likely never happen.