What is the point of these potions?
SirBundlesofJoy_1912
Member Posts: 57
I've been playing BG for years, and I still haven't figured out what the point is with the Potions of Insight and Genius.
All I can think of is you would have a cleric or mage quaff one of these before they memorize spells, so you would get more spells to memorize.
Is this the point of these potions? I can't for the life of me figure out what their application is supposed to be. All these years I've just been selling them off because I figured they were useless.
All I can think of is you would have a cleric or mage quaff one of these before they memorize spells, so you would get more spells to memorize.
Is this the point of these potions? I can't for the life of me figure out what their application is supposed to be. All these years I've just been selling them off because I figured they were useless.
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In BG2 it helps vs mindflayers.
Potions of insight seem less useful to me. The only thing I can ever remember using them for is unlocking more options when casting wish spells. In theory they might unlock some dialogue options that appear for characters with high wisdom, but I've never tested this.
Stat increases can also increase lore and hence potentially save you money on identifying things. There are a few conversations that check stats and intelligence is also relevant for being able to use magic items (most only need an intelligence of 9, but the golem manual for instance requires 16).
Does anyone know if you can use magic items if they're not identified? I seem to recall being able to fire flame arrows without identifying them, but I'm not sure if they did normal damage or if they added the fire damage. The same applies for magic weapons. If you find a +1 sword and equip it without identifying it, would you get the bonuses?
I'm trying to find a way around having to Identify stuff, and I'm trying to whittle down my cheating a bit. I know I can drag this crap to a temple and get it identified, or have my mage fill his level 1 spell slots with Identify, or buy Identify scrolls, but it's such a drag.
I guess I'm impatient. If I get some cool magic items in the middle of a dungeon, I don't want to have to wait until I go back into town in order to find out what they do.
But I guess that's just part of the game. I know it makes sense that, in game, the PCs wouldn't know what most of these items are. But there are just so many magic items in this game! Especially the freakin' arrows! Enough with the arrows!
@SirBundlesofJoy_1912 You can indeed use magic weapons without identifying them and you get the bonuses. Make sure, of course, that they aren't cursed. I know what you mean about identifying things. I'm OCD about it and too cheap to pay for the service in shops so I always have one mage with two or three identify slots in their spellbook. A little trick I use to reduce the wastefulness of using spell slots for identify (again, arguably a cheat) is:
You probably already know about it but I throw it out there just in case.
You can use magic weapons without identifying them, but most magic items need to be identified first. There are some exceptions, like potions and scrolls, but you have to beware of cursed items there.
Both these potions (and particularly Mind Focusing) are great for lore. Rather than spending (spells/scrolls/cash) to keep identifying things, swigging long lasting potions (Insight = 6 hours, Mind Focusing = 12 hours) can let you identify lots of things as you find them.