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Hexxat shouldn't be immune to confusion?

As an undead, shouldn't Hexxat be flagged immune to confusion, be it from spells or abilities?
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  •  TheArtisan TheArtisan Member Posts: 3,277
    I have a feeling it's to prevent her from being immune to the False Dawn confusion effect. I could be wrong though.
  • kamuizinkamuizin Member Posts: 3,704

    I have a feeling it's to prevent her from being immune to the False Dawn confusion effect. I could be wrong though.

    But what make vampire characters immune to confusion, but susceptible to false dawn confusion?
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  • RaduzielRaduziel Member Posts: 4,714
    Actually you can level up as a Vampire.

    Just need to follow the Requiem rules (Ravenloft scenario)
  • kamuizinkamuizin Member Posts: 3,704

    This is the while problem with having a vampire NPC. To do it correctly, they have to be just completely stupid - immune to a million effects! level drain on hit! - but if you moderate the character to work with regular NPCs, people tell you that it's "wrong."

    How about this: vampires aren't supposed to gain XP and levels the way normal humans do. So maybe Hexxat can get all the benefits of being a vampire, but not progress like everyone else?

    Somehow I expect that would not be palatable.

    On-topic: vampires have brains just like non-undead people... why shouldn't they be subject to Confusion in the same way?

    @subtledoctor, vampire replace race, not class. Why should she evolve in vampire if she's an rogue? Didn't got your point there. if i'm not wrong there's official data about vampires with classes, as clerics being limited to Chaos, Destruction, Evil, or Trickery domains (2 of these).

    If it's about AD&D not allowing it as playable class, the game take some large exceptions here. We can play an Slayer, and dead bhaalspawn that's not dead anymore, a blackguard, a bear with stats that should make every bear in forgotten realms jealous, 2 drows, and this is just the peak of the iceberg, with all the crazy stuff BG history bring.

    Vampires doesn't have brains exactly. They're sentient beings for sure, but the phisiology of their brains is irrelevant. it's not the organic functions of their brains that make them work, but the supernatural forces that act over vampires that give them that possibility.

    If you carve a knife into a vampire's head, he's not going to die or become dumb because of that, he will not even aknowledge the knife as damage if it's not magical.

    Chaos, confusion and other similar spells act on organic beings to develop effects, and vampires among any other undeads are immune to it, but not to the effectt: "confusion" itself, that can come from specific sources that affect undeads, like false dawn.
  • SirBatinceSirBatince Member Posts: 882
    Maybe I'm remembering wrong but all vamps in bg2 can be confused, since vanilla

    wheter that's faithful to "real dnd" I have no idea, but at least it is to the game
  • kamuizinkamuizin Member Posts: 3,704

    Maybe I'm remembering wrong but all vamps in bg2 can be confused, since vanilla

    wheter that's faithful to "real dnd" I have no idea, but at least it is to the game

    They can, but with specific spells, not confusion or chaos (am i wrong in this?).
  • elminsterelminster Member, Developer Posts: 16,315
    edited September 2016
    kamuizin said:

    Maybe I'm remembering wrong but all vamps in bg2 can be confused, since vanilla

    wheter that's faithful to "real dnd" I have no idea, but at least it is to the game

    They can, but with specific spells, not confusion or chaos (am i wrong in this?).
    Actually they can be affected by confusion.
  • [Deleted User][Deleted User] Posts: 0
    edited September 2016
    The user and all related content has been deleted.
  • kamuizinkamuizin Member Posts: 3,704
    K, but isn't she a bit underpowered when we speak of vampires? i Still think she should have some rage/frenzy ability that while under effect, her attacks should level drain.

    Maybe i'm just trying too much compare hexxat to valen, and that's unjust, valen mod was too good.
  • ArunsunArunsun Member Posts: 1,592
    kamuizin said:

    K, but isn't she a bit underpowered when we speak of vampires? i Still think she should have some rage/frenzy ability that while under effect, her attacks should level drain.

    Maybe i'm just trying too much compare hexxat to valen, and that's unjust, valen mod was too good.

    The main issue is that on-hit, 100% level-drain, even if it is one level per hit, even if it is temporary, would be very overpowered in the hands of a player. When YOU know you face vampire you are going to prepare for it, but that's something the AI cannot do. Most enemies are not naturally immune to it, even among bosses. Changing that takes a huge amount of work, a rework of AIs, etc... which makes the whole thing too hard to be effective. Just need to see Blackrazor: it's a very powerful weapon till the end of the game, and it's "only" 15% to drain 4 levels (which is less than an average one level per hit).

    Once again, this is a good idea roleplay-wise, but it cannot fit in BG2 due to engine limitations and game-balance reason. The only way of making it balanced would be to create a special HLA for Hexxat, for example.
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  • gorgonzolagorgonzola Member Posts: 3,864
    @subtledoctor I partially agree with you. A true vampire (in the hands of an human player) would be OP, but also not so easy to manage as the sun light or a high level cleric would destroy him. At least without a cheesy cloak that protects him at the only cost of giving him normal stats (compared to the ones the other NPCs have) instead of PG stats (and the 40% of the new NPCs have super stats...).
    Playing a true vampire, with all the bonuses but also all the disadvantages, would have been quite complex, or maybe impossible as some travels take more than a whole night, every location that needs more than the time between sunset and sunrise would result in the party reaching the destination with the vampire destroyed. So some quests would be impossible or only possible dropping temporarily the vampire and playing with a man (or undead...) less than normal, and the vampire NPC would not get any Xp from those quests.

    You want the bonuses? Here you are, but take also the consequence of it.
    Something good for a mod, if you like the idea, not for a vanilla game, on that I agree.

    But what about a vampire NPC that has only the pros (even if not all the pros of a true vampire) and almost no disadvantages, with some uber stats, 20 STR, 20 DEX 98 total.
    And maybe give it the real OP class of the game, the Thief, and, as it is not enough, create also for her a new kit that allow to hide when in sight of the enemy.
    Is that not cheesy and crappy?
    Cheesy and crappy, but still funny to play I suppose as for now I have played only the initial tomb and now sister Hexxy is parked in the CC and the only things of her that remains in my party are the coffin and the bag of holding, for now I like to explore some of the other new NPCs, more serious or maybe more traditional, this run Neera, that I appreciate very much, the next run maybe Rasaad.

    @Arunsun I agree that Black razor is a really powerful weapon, but in my experience its strength is not the level drain, but the other bonuses, as you start tho hit something you get in a very short time that haste and STR bonus, is like having Crom AND a personal mage servant with plenty of IH for you. If you can hit you win anyway, no level drain needed. It was created as the super weapon of the original pre ToB game, available only for the final battle, combined with an high APR is devasting. Now the people is fooled by those many +5 and even +6 weapons but imo there is only an halberd that you can get very late in ToB that is better if the enemies does not need more than +3 enchantment to be hit.

    But I don't think that it would be so difficult to script the enemies to fight against a vampire, there are so many effective ways to counter them. They was my nightmare when I was a newbie, but now that I have learned to play a little better they are so easy to beat, almost no pre buffing or special equipment is needed.
    There are some clerical and arcane spells that are very effective against them and a really good AC or PFMW are easy ways to avoid the level drain (if he can not hit he can not drain...), no AoP and Mace of Disruption needed. Also there is plenty of enemy clerics in the game and there is no defense against their special ability, every time the vampire meets a cleric with 4 more levels is incapacitated and if the levels are 8 he explode. Sure to change the scripts of all the enemy mages and clerics, and maybe give some levels more to the clerics, is a lot of work, but is nothing compared to create new quests and areas or some (not payed) work of mods like SCS or Improved Anvil, where the whole AI is completely re worked.
  • kamuizinkamuizin Member Posts: 3,704
    Never said i wish all the bonus of a vampire on hexxat. A rage ability of level drain doesn't even touch this.

    Weimer made valen mod with a full vampire and still the game was hard enough for her to play, with a lot of protection from undeads distributed to NPCs.

    The time travel could easly be doubled and any travel stat change should be ignored when traveling long range areas.
  • gorgonzolagorgonzola Member Posts: 3,864
    I know that you never said you wish all the bonus of a vampire on hexxat, you was talking about immunity against mind effects and level drain on hit, as a rage ability. I went off topic when talking of a full vampire, is true, but I was making a comparison between a true one (with his pros and cons) and her as she is now.

    Because as she is now she has way better stats that any charname that I ever rolled in my life, the natural str alone give +8 dmg and +3 thac0 bonus, so +7 when backstabbing, on a kit that can hide in sight of the enemy each round for free. The dmg bonus is added and not multipied in the backstab, but still can be the difference between an enemy mage killed right at the beginning of the fight or a inyuried one that protects himself (maybe with a contingiency) and confuses or bomb with ADHW your party. And anyway is applied to every succesful hit, from the moment you meet her, when there are not so many str enhancing items available. About dex +3 to hit ranged and -4 ac, and a bonus to her thieving ablilties.
    And you can rise both if you import the tomes, each bonus get an additional +1.

    This is like to give her a very good str belt in the game for free, and frees that belt or an other str item for an other party member, is still very useful until the end of ToB.
    She brings to the party also a bag of holding at the beginning of the day, that can be used also if you drop her, so every party can benefit from that, but there can be some RP reasons to don't use it if the party is good and anyway is something that contributes to her usefulness as NPC.
    All this with almost no cons as the most of the fights and exploration are in dungeon and you can time the few other hard battles to happen at night.

    This is my point, I think that having a vampire in the party can be a good idea for some players, both for RP and to justify her personal quest, but functionally, balance wise, she does not need more.
    The level drain applies also on stoneskinned mages, and pfmw lasts only 4 rounds, using the lev drain she erases spells from their spellbook, potentially barring them from casting the higher levels and she can hide and repeat. Give her boots of speed, belt that halves magic damage and shield of reflection and add to the mix the immunity you proposed. She can dedicate some rounds before the battle some time to hit the enemy mages and in the battle continue with 6 apr using the speed bow under IH, with almost 100% chance to survive and very good chance to take only minimal damage and you can soft the enemy mages quite a bit. Really abuse of it and every fight can be against lev1 mages (1 lev 1 spell only) and with the best fighters level, and thac0, drained.

    This is why I agree with @subtledoctor , for a mod it can be a good idea, but for the vanilla game she has still more than any other soa npc, adding the 2 proposed things would be too unbalancing.


  • lunarlunar Member Posts: 3,460
    edited September 2016
    Well, vampires are the most human like undead. They can pass as human most easily, much easier than any other undead. (Well, except for some wacky stuff like those weird lebendtods from Ravenloft modules) In literature and folklore vampires are often depicted to feel human like emotions, like anger, jealousy, obsession, lust (sometimes even love?) (they feel no remorse or guilt because they are throughly evil, evil humans don't feel those emotions, too!) so IMHO it makes a bit sense for them to be susceptible to confusion. Undead entries list immunities to sleep, charm, hold and cold damage, not explicitly confusion.

    I understand from this and my theory regarding undead: You can not charm/sleep an undead. You can, confuse an undead, if it has sentience:you can not confuse skeletons and zombies, as they have no brain functions, but a vampire is fair game since they think, too. A lich is susceptible too but next to impossible as liches have spell defenses and great saves. Those in the middle of the undead chain are a bit blurry, ghouls/ghasts and wights seem to have an intelligence and thinking pattern, however weak it is, so they may be vulnerable if they are in a thinking phase (like Korax in bg1) but maybe not so much if they are in a feral/feeding frenzy. Non corporeal undead like shadows, wraiths, spectres, ghosts and banshees should be immune to confusion, though, they are in a wholesome different wave-length.
    Post edited by lunar on
  • gorgonzolagorgonzola Member Posts: 3,864
    edited September 2016
    @lunar your theory is based on the assumptions that mind control spells act on the brain and that the skeletons having no physical brain have no mind.
    Imo, even if I find insightful your argumentation, is not so, for 2 reasons.
    About skeletons they have no muscles but they can move, and they surely have some sort of mind, the not summoned ones, like the ones you find in some tombs, can act autonomously, they are not robots controlled by a mage. In some cases they even talk to you. So they must be considered as the non corporeal ones. Beings with a mind, that don't use a physical brain as support. This can be also true for zombies, who have a brain, but a rotten one.
    And manipulating the physical brain, also in RL, is only one of the ways to manipulate the mind, think about hypnotism. In FR the mind is manipulated using magic and we have no clues afaik that this is done magically manipulating the physical brain, it can be also a magical hypnotism or some other way, and I guess that it works like that.
    Is easy to manipulate the brain to have a sleep or confusion, there are plenty of drugs and dopes to do it also in RL, but to have some domination only manipulating the physical brain is something really difficult, probably you have to operate some extremely complicated reworking of the synapses configuration, I find it very unlikely, and a mage with that power over the physical brain of an other being could do much better, like causing some damage to the artery causing a severe cerebral hemorrhage and killing the pour guy.
  • lunarlunar Member Posts: 3,460
    Good points. But when I said 'brain' I meant 'thinking process' or a higher brain function combined with free will. Skeletons and zombies are automatons, they mindlessly attack any living being, because that is what they are created for:as guardians and wards in crypts. Thus you can't confuse them, they have no high brain functions to meddle with. A vampire on the other hand, can think, have an agenda, and plot. A higher brain function. Thinking of actions and consequences. A vampire will plan, and take notice of threats and strengths of his opponents, and flee/strategise when necessary. This is the thought process that is broken with a confusion spell. A skeleton has no such process, other than 'go for the kill'
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited September 2016

    Yeah I mean if a modder wants to make a cheesy NPC that trivializes large portions of the game, but is well-written and rollicking fun to play, then by all means, go ahead.

    But for the game developers to introduce something that trivializes large portions of the game? That would just make them crappy game designers.

    Why so? No one forces you to use such an NPC, it's just there.
    Like no one forced the developers to make a vampire NPC.
    Valen IS by all means a more realistic vampire than Hexxat, who has no urges at all.
    Dorn (a very well done NPC in his own role) shows often his need for bloodlust, for example.
    Having Hexxat the vampire or Jan Jansen the gnome when visiting a temple full of clerics/paladins or even talking to the 99% of the vampires in the game (IIRC she has 3 dialogs in total when approaching others of her kind) is hexxactly the same.
    By playing Hexxat have you ever felt that you had a damn vampire in your party, aside switching an item in her inventory (most annoying thing ever)?
    I personally did not.
  • gorgonzolagorgonzola Member Posts: 3,864
    Good point, but a skelly has more than go and kill, he has at least enough intelligence to discriminate between his allies, or the allies of his summoner, and other creatures and the attacking itself needs some intelligence. Is something more intelligent than one of those lights with a sensor that turns on if there is some movement in the room and off if the room is static. And he will not attack a neutral rat that is in the tomb, but will attack you even if you are in a rat form using a certain cloak.
    So the idea that his very low intelligence can be confused, screwing up the very basic agenda (killing the intruder or the enemy of his summoner) his intelligence allows, is as good as yours.
    Until we define how exactly the mind control spells work, in which way and at which level of the mind functions. thing that afaik is not possible, we have not enough clues to give an answer.

    So I say that is a draw, not that this is a competition between you and me, but someone must chose which is the right interpretation mainly according to his personal tastes and feelings.
  • kamuizinkamuizin Member Posts: 3,704

    Yeah I mean if a modder wants to make a cheesy NPC that trivializes large portions of the game, but is well-written and rollicking fun to play, then by all means, go ahead.

    But for the game developers to introduce something that trivializes large portions of the game? That would just make them crappy game designers.

    Why so? No one forces you to use such an NPC, it's just there.
    Like no one forced the developers to make a vampire NPC.
    Valen IS by all means a more realistic vampire than Hexxat, who has no urges at all.
    Dorn (a very well done NPC in his own role) shows often his need for bloodlust, for example.
    Having Hexxat the vampire or Jan Jansen the gnome when visiting a temple full of clerics/paladins or even talking to the 99% of the vampires in the game (IIRC she has 3 dialogs in total when approaching others of her kind) is hexxactly the same.
    By playing Hexxat have you ever felt that you had a damn vampire in your party, aside switching an item in her inventory (most annoying thing ever)?
    I personally did not.
    Giving voice to @SpaceInvader here, valen was a full fledling vampire NPC that has everything that a vampire had and instead of cheese the game she doubled it's difficult.

    The core of my request isn't only vampires benefits, i would love to have healing magics (and potions) harming hexxat instead of curing her (and cursed realing potions and harm spells healing her), i would love to get an immediate hostile reaction when i enter the temple of lathander with Hexxat. I would love if half of the NPCs of the game change their behavior with me because of hexxat, also i would love to have hexxat vampire urges failing to be controlled and screwing some of my social contacts in the game.

    Valen brought all that to me and was the first mod that made half of the sword coast hostile and was still fun!
  • KuronaKurona Member Posts: 881
    Valen is a NPC who changes pretty much the entire game experience. She randomly breaks quests, is attacked by hunters arguably more powerful than Irenicus and cannot be resurrected ever if she happens to die. This is fine for a mod but the EE NPCs had to at least attempt to fit in with the originals.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited September 2016
    Kurona said:

    Valen is a NPC who changes pretty much the entire game experience. She randomly breaks quests, is attacked by hunters arguably more powerful than Irenicus and cannot be resurrected ever if she happens to die. This is fine for a mod but the EE NPCs had to at least attempt to fit in with the originals.

    To be honest, I think the idea behind that is wrong.

    It always puzzled me why would one make an optional bear NPC, while forcing a vampire to respect normal stardards to fit your party behaviours.
    I'd reather have an optional vampire NPC, but in line with the pros and cons that comes with it.

    It's a vampire! It has to be powerful and feared and hated!

    Anyway, I expressed this idea of mine immediately during the beta of BG2:EE, it won't be changed.
    It's just a pity because if you want to put something on the market when there is already an appreciated version of it, you HAVE to give people something new and better they can look at.

    That's the only thing about EE I can't get over with, that and the fact that I want an ending for The Black Pits...

    Now sorry for the OT, I'll retire myself in the Void for a couple months more...
  • KuronaKurona Member Posts: 881
    You are right, they shouldn't have made Hexxat like this. But making her a Valen clone wouldn't have been a good idea either, the real mistake was to make her a vampire in the first place.

    Wilson is supposed to be a funny easter egg so I'm willing to cut him some slack. Hexxat on the other hand, is THE Evil Thief NPC players wanted for ages. It's logical to have higher expectations here.
  • kamuizinkamuizin Member Posts: 3,704
    Kurona said:

    You are right, they shouldn't have made Hexxat like this. But making her a Valen clone wouldn't have been a good idea either, the real mistake was to make her a vampire in the first place.

    Wilson is supposed to be a funny easter egg so I'm willing to cut him some slack. Hexxat on the other hand, is THE Evil Thief NPC players wanted for ages. It's logical to have higher expectations here.

    Not a valen clone, of course, for that i w8 someone revive the mod. Valen is a mod and Hexxat is core content, that pretty clear.

    The point here is that Valen gave us an awesome experience with a vampire mod and play with hexxat doesn't feel like playing with a vampire unless you open the character record screen and see vampre wrote there.

    Exactly for being core content that i raised my OP, she should be labeled at least as undead, thus receiving the proper immunities and penalties. Inverse healing / harming spells already would help the environment of this character.
  • gorgonzolagorgonzola Member Posts: 3,864
    @Kurona I completely agree about what you call the real mistake, It seems to me that the devs handled the thing in a bad way. Their goal, as I perceive it, was to create a very cool NPC, not a very well conceived one.
    Let's do a vampire, because is cool, give her uber stats because the players love uber stats, and add also that bag of holding at the beginning of the game (there where other possibilities to handle the coffin stuff and no need at all to put it in that bag), so she will be even more attractive.
    But wait, playing a vampire is problematic, so let's do al those things, but don't make a real one, instead make a regular npc with just the flavor of the vampire, no cons but having normal stats in sun light, and all those attractive pros. It seems to me like to want to make the new NPC more attractive and appealing for the potential buyers than the original NPCs, but in the wrong way.
    But I can not read the mind of the devs, obviously, I can be wrong about that.
    And I have played only the first tomb so I don't know how her quest is written and how being a vampire is really an essential part of that, or the same storyline could be adapted to a not vampire npc with not essential changes. Mine is just a first not informed impression.

    Also the players that wanted for ages an evil thief is true. But the 2 original thieves was neutral one of them
    dies in spellhod

    and the other is a multiclass.
    The good parties could have two mage NPCs that could also handle traps and locks, that is not being thief, and that was an advantage. But now the good parties who want a real single class thief are at disadvantage.
    With the new thief there are far more problems having her in the party than keeping the rep under very high score, being her a vampire a lot of RP issues rise if a good party want a single class thief that
    can be used until the end of ToB


    A second single class neutral thief imo would have been a better solution.
  • AyiekieAyiekie Member Posts: 975


    Valen IS by all means a more realistic vampire than Hexxat, who has no urges at all.

    Thank you for the hearty chuckle I received upon reading the phrase "realistic vampire" used unironically.

    Well, so as not to offend your sense of realism in supernatural creatures that don't exist, Hexxat has had a long time to get her urges under control (which still didn't stop her from ripping out Clara's throat in front of the party and making a bad first impression on many).


    By playing Hexxat have you ever felt that you had a damn vampire in your party, aside switching an item in her inventory (most annoying thing ever)?

    Yes. She has 20 strength, takes damage in sunlight, turns into a cloud when she reaches 0hp, and mentions her undead state in the majority of her dialogue. If anything, I think it's stressed too much.
  • dockaboomskidockaboomski Member Posts: 440
    edited September 2016
    The problem with Hexxat is that making a vampire NPC is inherently balance-breaking. Try playing a 3.5 campaign with monstrous races - it's crazy. You can't have a vampire and keep balance too.
  • AyiekieAyiekie Member Posts: 975

    The problem with Hexxat is that making a vampire NPC is inherently balance-breaking. Try playing a 3.5 campaign with monstrous races - it's crazy. You can't have a vampire and keep balance too.

    What balance? Almost every BGII/ToB character breaks the game rules, and some of them are a lot more powerful because of it (like Edwin, Jan, fricking Sarevok...).

    It's hard to believe a vampire is "inherently balance-breaking" when you stomp NPC vampires like kobolds for a good chunk of the story.

  • KuronaKurona Member Posts: 881
    You stomp NPC vampires like kobolds because their AI is crap and because the game throws at you tons of items protecting against Charm/Domination and level drain, neutering their arsenal. A "legal" (by BG2 standards) vampire in the hands of the party would be ridiculous, almost nothing save ToB bosses is protected from level drain. This is why Valen throws at you demigods vampire hunters to compensate.

    That being said, I don't think Hexxat is weak as she is. Single-class, non-kitted Thieves are really not that good but they still have the overpowered HLAs and Hexxat's gas form is kind of buggy, allowing her to tank huge amounts of damage.

    She just doesn't feel like a vampire in gameplay, in part because you fight so many of them in the game you have a point of comparison.
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