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Picking the right class for a dwarf.

Good day,

I used to play Baldur's Gate 2 many years ago and finally made myself to buy EE. As far as I love this game there is one problem I have to deal with - picking the class. I really need the class that fits me, otherwise I won't find game enjoyable at all, though I would be grateful for your help.

My obvious choice for most games is being a tank and I would really love to be a tank in BG2:EE, however I have read that there is no such a thing as a traditional tank. I really do not want to play Fighter/Mage - firstly it is too popular, secondly I don't find it interesting. I was thinking about Dwarven Defender, but heard it is not too good at endgame. Are there any melee classes that can tank?

Another option is to be a tank/dps hybrid. Was thinking about fighter cleric dwarf with warhammer and some heavy armor. It really fits for me to be a dwarf with some big war hammers doing some massive damage.

On the other hand, thief is an interesting option. I was thinking about dwarf fighter thief with dual wielding daggers or scimitars. Like a deadly scout. Any other thief combos worth looking at?

Is fighter/cleric with hammers and/or flails viable? Is DD a good tank?

What is the best endgame choice?

I can start weak, but would love to be killing machine at the end. I like this feeling of progression. Like, you start as no-one, but end as a Dwarven king with golden heavy armor standing alone on the battlefield tanking the whole enemy wave. And, being a dwarf would be awesome.

Any help would be much appreciated, thank you in advance.

Greetings!
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Comments

  • mf2112mf2112 Member, Moderator Posts: 1,919
    Welcome to the forums! I can say that I enjoyed my dwarven fighter/cleric quite a lot. Self-buffing tough SOB by endgame for sure. I haven't tried the dwarven defender yet so can't say there.
  • CnutCnut Member Posts: 9
    edited September 2016
    Thank you for your answer.

    Would you call fighter/cleric a character that is good, or rather just viable? Does it require skill and planning?

    I do not really care about dmg when main protagonist is being concerned. I just want to be an unkillable brick, like a general on the epic battleground, like a last man standing there. I do really fell connected with my character, especially in BG2, creating it's unique history and creating it's history in my mind.

    Ok, my ideal character is the one that requires large amount of skill, planning, is not a caster (but can be connected to the magic - like cleric here, or force blader in Cabal or guardian in GW2), is a fronliner (massive defense, like the the guardian in GW2 or priest in Tera, with which I could take the whole raid and stand still, no damage, but nearly unkillable).
  • ThacoBellThacoBell Member Posts: 12,235
    Fighter/Cleric multi is my favorite dwarf class. With buffs and dwarf saves you will as close to immortal as possible in the game. Oh, and you will still hit like a runaway truck.
  • CnutCnut Member Posts: 9
    edited September 2016
    Awesome, thank you!

    So I assume it is better to pick fighter/cleric than Dwarven Defender. And it somehow makes sense. Fighter/cleric dwarf really fits my plan.

    At first I've read it is much better to be a fighter/thief or fighter/mage (which I do really kind of hate) or ranger/cleric, but it is nice to hear that fighter/cleric can be a thing.

    My only concern then is what weapons to pick when creating a character. I've read that flails are very strong. I'd rather pick dual wielding than 2-handed weapon. Can war hammers be useful at endgame? They do fit dwarf.

    If anyone has any other suggestion regarding the class for dwarf then do not hesitate to share them with me.

    Thank you.
  • CnutCnut Member Posts: 9
    edited September 2016
    Thank you very much for your feedback. I'll then go for fighter cleric as I just rolled str 18/93 with 95 roll, which is pretty much the highest I got so far.

    Not to create new topic, I gave max for str, con, dex and wis. 11 int. Isn't charisma more important than 11 int or 18 wisdom?
  • DetectiveMittensDetectiveMittens Member Posts: 235
    Still waiting on the Dwarven Defender/ Priest of Lathandar Multiclass mod to come out ;-; (I haven't checked the forums for one yet...)

    At the moment Hammer Wielding Fighter/Cleric is the only way to do it.
  • ThacoBellThacoBell Member Posts: 12,235
    @Cnut Being part cleric, you will want to crank wisdom to 18 to get the most out of the class. Int will only affect lore, and charisma is a traditional dump stat. Personally I like to have charisma around at least 15 to reduce morale failure.
  • Grond0Grond0 Member Posts: 7,320
    @Cnut from a gameplay perspective it doesn't matter too much what class you pick if you're playing in a party. If you wanted to play solo or in a small group you might want to consider a swashbuckler. That will be distinctly weaker than a fighter/cleric early on, but by the end game it will be far better placed to meet your desire of a class that can stand in battle laughing at their enemies.
  • WowoWowo Member Posts: 2,064
    11 int is good for mindflayers. 3 charisma is fine, just equip a certain item to fix it.

    There's some really good hammers so no worries there, even a throwing one so you could skip sling proficiency if you wanted (and rely on spiritual hammer until you find it) or just 1 pip (for simplicity). Maybe add mace later.

    Could always take Korgan, Yan Yansen and Mazzy along to make the shorty power team.

    Fighter/cleric is a very very strong class, you'll have a great time and be just as strong as you want, good luck!
  • unavailableunavailable Member Posts: 268
    I feel like fighter/mage is less powerful than people say it is. It's rubbish as a spell caster, and the melee damage is only second rate.
  • WowoWowo Member Posts: 2,064

    I feel like fighter/mage is less powerful than people say it is. It's rubbish as a spell caster, and the melee damage is only second rate.

    You can feel whatever or whomever you want, doesn't change anything.
  • CnutCnut Member Posts: 9
    Grond0 said:

    @Cnut from a gameplay perspective it doesn't matter too much what class you pick if you're playing in a party. If you wanted to play solo or in a small group you might want to consider a swashbuckler. That will be distinctly weaker than a fighter/cleric early on, but by the end game it will be far better placed to meet your desire of a class that can stand in battle laughing at their enemies.

    Does swashbuckler have even better survivability than f/c? What makes him that good?
  • SkatanSkatan Member, Moderator Posts: 5,352
    Cnut said:


    My obvious choice for most games is being a tank and I would really love to be a tank in BG2:EE, however I have read that there is no such a thing as a traditional tank.

    This is not an MMORPG, but there are indeed alot of tanky option.
    Cnut said:


    I really do not want to play Fighter/Mage - firstly it is too popular, secondly I don't find it interesting. I was thinking about Dwarven Defender, but heard it is not too good at endgame. Are there any melee classes that can tank?

    Where on earth did you hear that DD is not good endgame? All fighter classes are great, including DD (though I personally prefer berzerker).
    Also, ALL melee classes can tank. Especially dwarves, but there's enough equipment to make pretty much anyone close to immortal.
    Cnut said:


    Another option is to be a tank/dps hybrid. Was thinking about fighter cleric dwarf with warhammer and some heavy armor. It really fits for me to be a dwarf with some big war hammers doing some massive damage.

    This is not an MMORPG, but a F/C dwarf is more than capable of both taking and dealing ridiculous amounts of damage. The only drawback is the lower APR, but APR is over-rated anyways and Gm isn't really needed in any way.
    Cnut said:


    On the other hand, thief is an interesting option. I was thinking about dwarf fighter thief with dual wielding daggers or scimitars. Like a deadly scout. Any other thief combos worth looking at?

    There are alot of great scimitars but you will have enough pips to use more than just one weapon type anyways, so if you make this char you can use both daggers and scimis.
    Cnut said:


    Is fighter/cleric with hammers and/or flails viable? Is DD a good tank?

    Yes, yes and yes.
    Cnut said:


    What is the best endgame choice?

    IMHO, the F/C dwarf is among the "best" (meaning most versatile and with great survivability) of all class/race combos. Gnome F/I would be another great choice.
    Cnut said:


    I can start weak, but would love to be killing machine at the end. I like this feeling of progression. Like, you start as no-one, but end as a Dwarven king with golden heavy armor standing alone on the battlefield tanking the whole enemy wave. And, being a dwarf would be awesome.

    This sounds more like a F/C or even a berzerker dwarf.

    I had a run with a F/C dwarf (hammers and flails), Korgan (axes and bastard swords), Jan Jensen (xbow and short bow) and Mazzy (ss and modded for slings, but could just as well kept her on shortbows). This little team of shorty power trashed anything and everything in SoA and ToB. But ofc, you have to let Mazzy stay at home every now and then while you entertain Korgan's bloodlust :D

  • StefanOStefanO Member Posts: 346
    edited September 2016
    Raduziel said:

    *Casts summon dwarven specialist*

    @Grum

    In my opinion there are four ways of playing a dwarf:

    1) The Fighter/Cleric way

    2) The Dwarven Defender way

    3) The Bounty Hunter way

    4) The wrong way

    The first two are obvious. But Bounty Hunter ?!? Compared to halflings or gnomes?
  • CnutCnut Member Posts: 9
    Who would be then a better choice in terms of soloing game? Or is it like it's easier or harder, but any character can solo bg2? Looks like both DD and F/C can do it alone, but has anyone it done easier than other?

    Thank you very much for answers.
  • CnutCnut Member Posts: 9
    That is true, last time I played BG was so long ago that I don't even remember what will happen when playing it now.

    I will for sure play with the team, I was just curious. Thank you.
  • gorgonzolagorgonzola Member Posts: 3,864
    edited September 2016
    @Cnut I don't want to spoil you more than what has already ben done on items, but there is a couple of awesome flails in the game, that you can have very early in SoA, one is sold from a merchant in an inn and you get the other from a quest that you find in the same place. Both have some very useful added effects, combine them dual welding and you will have damage reduction, pierce trough the stoneskin of protected mages disrupting their casting. And, I don't know why seldom people mention this, they give a good chance to slow the enemies, with a certain percentage of success but, afaik, with no possible save. If you hit enough often the enemies mages will take forever to cast a spell and the fighters will move in slow motion, giving you all the time to destroy them before they can do you any relevant damage. You get them in early SoA and are good until the last battle of ToB.

    There is also a fantastic hammer, but you find it quite later, and it adds a fantastic effect, but an effect that a cleric can easily replicate many battles a day with a low level spell (low level, but scales with the caster's level). I find that hammer really underused if used by a cleric, much better use the spell and give the hammer to an other fighter so 2 of your party members can fight with +7 thac0 and +14 damage.
    Using it yourself both you and the party loose something.
    The throwing one instead is very good for you, use it, but don't spend more of 1 or 2 proficiency point on that.

    EDIT: str 18/93 with 95 roll
    the /93 for a cleric is not so important as he have at least 3 spells to rise his natural str, or the str that he gets from items, not completely uniseful, but less important than with other classes.
    95 total, specially if is also minmaxed, imo is too much, it make you too powerful and the game becomes less challenging and satisfying, unless you play LoB or a hard modded game.
    On average my charnames have 10 points less and I find them perfectly adeguate for the game with difficulty enhancers that I usually play. I have years of experience with this game so I can handle most of the situations with more efficiency and effectiveness than people less experienced, but in a vanilla game 95 is too much anyway, a game is funny to play if the right balance is reached, too easy give no satisfaction, too hard is just frustrating an masochistic.
    And don't get me wrong, I told " I have years of experience" but in those boards and in this topic partecipate people with more experience and knowledge than me, I don't want to appear something special, for many of us BG is a lifetime love and dedication :smiley:
    Post edited by gorgonzola on
  • AerakarAerakar Member Posts: 1,026
    StefanO said:

    Raduziel said:

    *Casts summon dwarven specialist*

    @Grum

    In my opinion there are four ways of playing a dwarf:

    1) The Fighter/Cleric way

    2) The Dwarven Defender way

    3) The Bounty Hunter way

    4) The wrong way

    The first two are obvious. But Bounty Hunter ?!? Compared to halflings or gnomes?
    All 3 shorty races make great thieves or F/Ts, no matter the kit. Dwarven BHs get full shorty saves (like Halflings and more than Gnomes who lose the poison bonuses), 19-and then 20 constitution for regeneration after the constitution tome, 18 strength at character creation if you wish and then 19 after the strength tome, and a great mechanically focused racial bonus spread at character creation.

    I have played both Halfling and Dwarven BHs and I found the Dwarven BH more powerful in melee/backstabbing and more powerful in trap-setting, at least at low levels. The Halfling is a somewhat better utility thief definitely, but to me the extra starting skill points are not worth the -1 strength for a bounty hunter if you plan to backstab. The Halfling is a better ranged combatant at low levels, although with that 19 strength Dwarves can pile on the throwing dagger damage if you wish.

    The Gnome is also a good choice, but I would miss the Dwarven starting racial bonus spread and the poison save bonuses. Strength is not an issue for Gnomes like it is for Halflings and most importantly neither is dexterity which is a big plus for Gnomes versus Dwarves, but I would rather have the poison saves, the high constitution, and the starting mechanical racial bonuses of the Dwarf.

    And of course there is the stylish Dwarven hooded thief avatar to consider...
  • AerakarAerakar Member Posts: 1,026
    edited September 2016
    Raduziel said:

    *Casts summon dwarven specialist*

    @Grum

    In my opinion there are four ways of playing a dwarf:

    1) The Fighter/Cleric way

    2) The Dwarven Defender way

    3) The Bounty Hunter way

    4) The wrong way

    I would suggest also: 5) The Fighter/Thief way. Dwarves are just such good F/Ts. They are practically the epitome of 'hard to kill' with those full shorty saves, high hit points from con bonuses, 18/xx strength, and great racial mechanical skill bonuses.
  • gorgonzolagorgonzola Member Posts: 3,864
    Aerakar said:

    the extra starting skill points are not worth the -1 strength for a bounty hunter if you plan to backstab.

    Can you please explain me this?
    STR damage bonus is added to the backstab and don't get multiplied, I find that also 25 STR so 14 more dmg is not life changing, when you reach a good multiplier and use the right weapon. With the str bonus he gains also some thaco, so some more chances to hit.
    On average you will have some more backstabs that kill the enemy outright, but is not like backstabbing with staff of striking/staff of the ram vs using a sword.

    Is only that, or I am missing something?

  • AerakarAerakar Member Posts: 1,026
    edited September 2016

    Aerakar said:

    the extra starting skill points are not worth the -1 strength for a bounty hunter if you plan to backstab.

    Can you please explain me this?
    STR damage bonus is added to the backstab and don't get multiplied, I find that also 25 STR so 14 more dmg is not life changing, when you reach a good multiplier and use the right weapon. With the str bonus he gains also some thaco, so some more chances to hit.
    On average you will have some more backstabs that kill the enemy outright, but is not like backstabbing with staff of striking/staff of the ram vs using a sword.

    Is only that, or I am missing something?

    For me, it is more important in the first game versus the 2nd game when strength belts become more available and then later when more powerful weapons come into play. 18 strength for a Halfling versus 19 for a Dwarf or Gnome means a +2 THACO difference in melee plus +5 more damage.

    True, the strength belts make this moot, but perhaps the player wants those for other NPCs. The Hell trials and Lum can of course also address this, but that is a long way into the game. The Dwarf (or Gnome) can have that 19 strength already in mid-BG. My 17-18 strength Halfling just never seemed to be a strong backstabber, while I notice the difference with my Dwarf.

    It is not the only thing, but another factor to consider. That Halfling strength has to be addressed somehow.
  • GrumGrum Member, Mobile Tester Posts: 2,100
    Aerakar said:

    Raduziel said:

    *Casts summon dwarven specialist*

    @Grum

    In my opinion there are four ways of playing a dwarf:

    1) The Fighter/Cleric way

    2) The Dwarven Defender way

    3) The Bounty Hunter way

    4) The wrong way

    I would suggest also: 5) The Fighter/Thief way. Dwarves are just such good F/Ts. They are practically the epitome of 'hard to kill' with those full shorty saves, high hit points from con bonuses, 18/xx strength, and great racial mechanical skill bonuses.
    Very true. The con really shines with this. I did a saga run with a Dwarven fighter/thief and he was a beast. It didn't hurt that after backstabbing he switched to Carsomyr....
  • gorgonzolagorgonzola Member Posts: 3,864
    @Aerakar thanks, now I understand your point and agree.
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