Merge both titles into 1 experience
ajwz
Member Posts: 4,122
This is probably more of a discussion for after BG:EE releases, but bg2:ee is going to be released as a separate game.
In the style of the bg trilogy mod, I'd like to see for people who have purchased both games to be able to play through continuosly between bg1 and bg2, with the ultimate aim of only having to go through the character generation screen once in the entire playthrough.
Since both games should be using the same engine, I can't see any reason a player should have to import/export a character, or revisit the character creation screen, even if all they have to do there is click "ok".
In the style of the bg trilogy mod, I'd like to see for people who have purchased both games to be able to play through continuosly between bg1 and bg2, with the ultimate aim of only having to go through the character generation screen once in the entire playthrough.
Since both games should be using the same engine, I can't see any reason a player should have to import/export a character, or revisit the character creation screen, even if all they have to do there is click "ok".
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My other concern is over patches. Some patches will only affect BG:EE content and some will only affect BG2:EE content. Things like rule bugs/fixes will affect both games. How are we going to be ensured that a change to one game is changed in the other?
I think that BG and BG2 Enhanced Editions should be, from the beginning, released to be eventually combined into one product, so that when patches are released, game engine fixes and games specific fixes are different.
If you have one engine/front end and two sets of underlying content, that may work. It would be almost like NWN where the game content will be loaded like you loaded a mod.
I have created a simple photo to illustrate what I am talking about.
Perhaps not from the beginning, but as soon as BG2EE is out it should be only 1 app. And those, who have BG1-EE should be given an option to update to BG1&2EE.
Let's not do 3 separate apps: BG1EE, BG2EE and BG1+2EE.
One more reason to do it - limited space on tablets. Why would we waste space by having 2 separate apps like BG1EE and BG2EE that have same files within.
Hope that @TrentOster will consider this.
P.S. Sorry for lame English
@Mungri There are several ways of handling this. One is already done (if yet somewhat messily) by the BGT tweak pack. The tweak pack component will upon installation reduce exp rewards, making them suitable for BG1. When you transition to BG2 you have to either uninstall that particular component, or manually alter the 2da-file that controls the exp rewards.
A simple way of doing this is to export the original 2da file to your override directory prior to installing the mod, and copying it. Once you transition to BG2, you simply rename the copy to the original filename and let it overwrite the modified file, and exp rewards will be back to BG2 levels.
Either way, since this is handled by values in a file, for an official release it should be perfectly doable to sort this out either by changing it to two separate files with different values depending on what pint of the game you are at; or to have the file altered when you transition.
Maybe the team has idea's on how to get engine fixes that affect both games, put in both games without much effort. I don't know.
We could export the saved game itself and use Mass Effect actions/consequences structure, the saved game would be checked to see which specific choices where done so we face the consequences of them in the following game.
Just don't repeat the past and make me import the character and i'm good (for now) with it, otherwise the old BG will finish with a better playability than BG EE.
For me, this would be the biggest advantage of having the games all merged into one.