What is the point of the Shadow Door spell?
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There are only five illusions spells in my game: Mirror Image, Invisibility (for trap removal/scout), Mislead, Mass Invisibility (an Improved Invisibility that covers all party), Simulacrum (a more useful Project Image).
All the others I ignore.
By the way: An gnome Illusionist/Thief is a ridiculous way to speedrun this game. All you need to do is reach level 3 as Illusionist.
Invisibility -> Nashkel Mines (thrash talk Mulahey)
Invisibility -> Bandit Camp (talk to the guy whose name I forget)
Invisibility -> Cloakwood Mines. Trap Davaeorn and backstab the shit out of him.
Invisibility -> Baldur's Gate
Improved Invisibility lasts for "3 rounds + 1 round/level."
Shadow Door lasts for "9 rounds + 1 round/level after 9th." In other words, 1 round/level.
Shadow Door's only advantage is a slightly shorter casting time. Improved Invisibility lasts longer, can be cast on other party members, and is one level lower.
(Yea I've got nothing)
Even if you don't take Improved invis (though I generally do) there are other ways to do essentially the same thing, Staff of Magi for example. SD has it's advantages but as ever with BG it's largely a case of preference
I would just make Shadow door an alteration spell (you open a tiny crack to shadowrealm and by stepping in infuse yourself with the shadowy essence or something) for a self-only improved invisibility spell. That way necromancers could go improved invisible, but only on self, as a lvl 5 spell, and lower duration. Note that shadow and darkness suit necromancers well and this little flavour makes the spell x10 cooler. Also I would drop the casting speed to 1, to make it 'THE' escape option when surrounded. There is no alteration only spell at lvl 5 to boot, IIRC.
After all, enchanters could still blast with skull trap, invokers can horror for crowd control, transmuters can ruby ray for spell removal, illusionist can death fog to get rid of summons, but necromancers can do nothing invisibility-wise. Poor little necromancers, noone loves them.
http://redmine.beamdog.com/issues/27158
Hmm maybe you mean the lower diviniation spells that dispel illusions up to a certain level? Is there a spell that dispels improved invisibility but not shadow door? (detect illusions spell?)
I've had the sorcerers.net spell reference for it stuck in my head all these years, and so my first thought was "harder to dispel"... But that seems to have been a fallacy on their part all those years ago.
"Shadow Door
Only very minor differences from Improved Invisibility; harder to dispel, shorter duration, faster casting time"
sorcerers.net/Games/BG2/SpellsReference/Main.htm
(Btw, this was a minor step backwards from the older 3D engine used for Might and Magic 6-8. In those games, you could teleport anywhere in the game, and fly.)