What's the best party I can build from these conditions?
Arishal
Member Posts: 13
There are quite a few party members I haven't used in BG2+ToB. I'd like the get as many as possible in a single playthrough, maybe some swaps for specific interactions. I'd also like a CHARNAME class suggestion to fill what's needed.
Rasaad and Neera are must-includes since they're totally new to me.
Remaining party members:
I would prefer to have companions with interesting plot impact or insights (like Viconia). Use that guideline to measure which ones to make core members and which ones to make temporary. I'm not opposed to 'reusing' someone to round out a decent team.
Two things seem to be lacking: Cleric spellcaster and tanky character
Rasaad and Neera are must-includes since they're totally new to me.
Remaining party members:
- Valygar
- Mazzy
- Nalia
- Cernd
- Haer'Dalis
I would prefer to have companions with interesting plot impact or insights (like Viconia). Use that guideline to measure which ones to make core members and which ones to make temporary. I'm not opposed to 'reusing' someone to round out a decent team.
Two things seem to be lacking: Cleric spellcaster and tanky character
2
Comments
Nalia really isn't a good thief, and you already have Neera so you don't NEED two essentially single class mages, so consider trying a multiclass or dual class thief for yourself. You also would need a cleric, so you could try the ultimate utility character, multiclass cleric/thief (warning: squishy!) Cernd might be able to fill the divine role for you, although I don't like Druids and have never used him extensively.
I have no experience with Haerdalis. He could be a good back-up Mage for Neera, though, in addition to being ok at combat.
My suggestion:
Tank: Mazzy
Supportive combat: Rasaad and Valygar
Mage: Neera
Thief: You (multi or dual)
Divine: Cernd (or you if multiclass thief/cleric)
If you are a multiclass cleric/thief, then you can still bring along either Haerdalis, Cernd, or Nalia as swapping with each other until you find the one you like best.
Btw, charname as a multiclass half-orc fighter/thief is one of the best, most useful character class combos out there: useful on the front lines and as a utility character.
Mazzy
rasaad
valygar
Cernd
You dude/dudette
Neera
and I would also suggest the theif/cleric ( gnome could work if you plan on being in the back line, since they have great saves, but if you want to be a little bit more front line than half-orc is also a great choice)
and if you go with this build, cernd can be great for healing and animal/elemental summoning, while your cleric deals with the party buffing/ offensive spell casting
The suggestions I read about wild mages are to use them to cast targeting the enemies and never the party members, as some wild surges can be beneficial if applied to enemies but very bad if applied to a party member that you are trying to buff.
Unless reload is abused, reloading at each annoying surge and not only at the very bad ones, (but then why to play a Wild Mage?) this is going to be a problem in the long run, on average a spell every 20 will be a wild surge. Nalia or Haer Dalis can help in minimizing the risk, she can use 2 rings that let her deal with almost any trap and lock, few knock will be needed, but with 2 casters are not a problem.
Her dalis can tank, deal damage and buff the party, not as good as Nalia in it, as has less spells, but with him and a fighter thief charname what you loose in buffs you compensate with raw mlee power.
Cernd is a very good divine caster, but druidic magic is more offensive/summoning oriented, Viconia has better spells to protect the party, chose according to your play style.
I was just talking of the fact that a Wild Mage has on average a certain number of wild surges, if he is the only arcane caster even more, as every party cast arcane spell will have a chance to be so.
The choice to use Q and L only for really bad surges, every time a bad outcome happens, or something in between, reloading if someone is killed permanently, but maybe accepting to go to battle with your tank slowed instead of hasted, is player choice.
Or if we want to handicap ourselves, start in BG2 so you can at least have some spells before you blow yourself up.
Edit: corrected typo
I always see people talking about Mazzy's lacking STR but she has a STR spell that lasts long and give her adequate strength. Sooner or later you will have more STR enhancing items anyways, so that's really a non-issue. Mazzy is a SUPERB character, on par with a charname in terms of combat prowess. She can both tank and range and will fit into both roles equally well. She's a solid choice for your first slot.
Role: primary tank and optional range
My suggestion: keep her for the full playthrough
Valygar is an excellent "backup" fighter, meaning he won't have the highest survivability but he can do really solid damage. You can get a couple of really good non-metal armors he can use that will close the AC gap versus a solid fighter, but not close it completely.
Role: Secondary "tank", flank fighter and backstabber
My suggestion: Rotate him in or keep him for the full playthrough depending on CHARNAME class
Nalia is a singleclass mage and in BG2 single class mages rule. Can't go wrong with that. Her thief skills are a bit udnerdeveloped and personally I'm usually too lazy to make her the party's only thief, but it can be done ofc. You'll get way more potions of thievery than you need to rob every shopkeeper blind anyways, so you might as well use them.
Role: Mage and/or party thief
My suggestion: Rotate her in and out, but develop Neera as your primary mage.
Cernd is excellent. I know many people don't like him, but he's a singleclass druid with the highest WIS score granting him loads of spell slots. He can summon a shitload of critters or spray out a plethora of insect plagues. And if that's not enough, he can transform to kill off the trash mobs without wasting spells on them. He's not the most talkative but his personal quest is kinda interresting, methinks. I am a staunch defender of Cernd's usefullness.
Role: Summoner, anti-mage, ass-kicker
My suggestion: Rotate him in or keep him for the full playthrough depending on CHARNAME class
Haer'Dalis is also excellent, and funny. I love bards and blades in particular, and Haer'dalis is one of those very few NPC's who is actually to some extent stronger than a CHARNAME. His specialization in swords (get him really late, level 15+ IIRC, to have him have 2 pips in LS as well) is better than you can get yourself, though his stats are ofc weaker. Stats, however, matters little when there's items increasing every stat needed. With STR enhancing item, belt of fortitude and buffed up, Haer'dalis kicks ass. Though the downside with bards are their, relatively, few spell slots meaning you will have to either conserve those surges of power or rest often. I prefer the former and try to avoid resting. After a couple of levels though, he get enough spins to have one for almost every fight, keeping the IH/TT etc for the more crucial ones.
Haer'dalis can be a secondary arcane caster, but his "best" (IMHO) when he spends most of his spell slots on himself.
Role: Secondary arcane or tank or flank fighter, best to choose one or two IMHO. You can always change the spells in between rests, like stocking up with skulltraps for one fight and focusing more on buffs in another.
Rasaad/Neera: Never used any of them in BG2 so can't really say how they level up but since you have already decided to use them, it doesn't matter either. Rasaad will become a tank later on once his monk skills start to kick in and Neera will get some items to make her spellcasting even safer than just from leveling.
So, my suggestion:
If going with cleric Charname but not thief part:
Charname - tank
Mazzy - tank
Rasaad
Nalia (only thief)
Cernd/haer'dalis, doesn't matter though I would go with Cernd since Mazzy can use the best short swords instead of haer'dalis
Neera
Weak in thieving skills, lots of tankyness and fairly good killing speed with Mazzy and Rasaad. You could ie go dwarf F/C, berzerk -> cleric or cleric of lathander charname to increase your killing speed overall.
If going with Charname that is at least part thief:
Charname - if F/T etc you can tank of course, or you could go swashbuckler, or thief/mage (thief/illu)
Mazzy - tank
Rasaad
Cernd - summons can help tank
Haer'dalis/Valygar - doesn't matter which really. You could use both and switch them out after their personal quests. Personally I prefer Haer'dalis. He can also be seconday arcane in this line-up.
Neera
If going with Charname that is a clerci/thief:
Charname - you can tank as a cleric/thief. You have access to all the highest possible AC gear but ofc need to slip out of that plate mail when lockpicking etc. Tedious but not that tedious. Don't be lured into taking halforc. The starting boost in STR means little to nothing to a cleric. The better saving throws for being shortie race is much better. In the end, everyone has the same STR anyways and 18 CON is all you need to get max save throw bonuses.
Mazzy - ranged and secondary tank
Rasaad
Neera
Valygar - you won't need more tanks with this setup, so just pick whatever NPC you like. I'd maybe choose Valy for this setup, but it can just as well be Cernd, Nalia or Haer'dalis. Picking both Nalia and Haer'dalis would not be as value-adding IMHO since they would all fight over the scrolls, so take one. I'd prolly pick Haer'dalis (as usual) since I don't really see the point of having two SC mages, and his higher level can make lower level-dependent spells quite potent.
But this tread is not about a no reload with 6 wild mages.
Still what you say is not OT if we consider the option of having only a wild mage as arcane caster in a party.
You just brought the thing at an extreme, but wild surges will happen, a lot of them will, some of them will be really bad ones. And as is not a no reload run reloading if charname dies on consequence of a wild surge is fine, even less extreme reloads are fine.
To completely ignore the problem of wild surges because reload can be used is a different thing, is like to say that to worry about sawing throws has no sense as we can reload untill every st check is successful.
Is a legit, but lame and cheap way to play (the whole spell system in case of ST, the kit in case of wild surges).
This is to take only the bonus spells of a wild mage in account, and not what the whole kit is. Some of the spells will be ineffective or potentially detrimental, on average 1 over 20. To ignore this at party creation, just because we can reload when it happens, imo is borderline to plain cheating. Even if is not cheating, to reload is a feature of the game.