This is my first time playing a BGEE game with SoD installed and it's very early on the game.
First let me say that I'm definitely a fan thus far of SoD's graphics and UI improvements. I was a little thrown at first by things that were preset like the sprite outlines, gray on pause, and show accessible areas on the maps. Not that they were particularly off-putting or anything, but I did shut them off. It's been years since I played BGEE and I don't remember the zoom feature allowing for making the sprites as big as they seem now. But in any case if we can now increase the size a little more, I like it. And again, I dig the new UI features. Very nice.
And I have the game set at Core Rules... and I can't imagine that the gameplay has been nerfed in any way by SoD... but it is really proving to be a cakewalk thus far:
Just in the mood for something different, I'm running a custom multiplayer party
- Bhaalspawn human Transmuter who will dual to Fighter, melees with a quarterstaff, and uses Alteration spells exclusively except for buffs like Shield and Armor, etc.
- Wizard Slayer who is a dart thrower - ** darts ** single weapon style
- halfling F/T - ** sling ** single weapon style
- half-orc Shaman - * club * sword and shield style (can equip only a buckler)
- half-elf Bard - *crossbow * shortbow (but uses crossbow exclusively)
- human stalker - ** axe ** scimitar/etc. ** two-weapon style (mainly hurls throwing axes but can dual-wield axes or scimitars in pinch)
The thought here was to go with mostly ranged weapons (using other than bow and arrow), and have the melee provided by the Transmuter (eventually will be F/M) wielding a stave, the Shaman using a club (with only a buckler). If necessary the Stalker can melee as well. Key abilities are in the 14-17 range, with the only exceptions being the half-orc Shaman has 19 Str (for me the fun of playing that race) and the Stalker has 18/47 Str in order to be able to carry plenty of throwing axes.
Spellcasting is a bit limited in that the Transmuter will almost entirely use his own specialization school spells, and the Bard has a limited number of spell slots. Although both can use wands.
I thought this might be a challenge. But they barely broke a sweat when taking out Bassilus.
I guess with that much ranged firepower the party is actually pretty formidable. Early on, anyway. Evidently Bassilus could never get a spell off because he was constantly being peppered with ranged attacks. But he is just one enemy, and it isn't really a fair fight. Plus I chose the dialogue options to have the skeletons disintegrate.
I guess it will be different when this party eventually faces tougher melee opponents and spellcasters with better protections and warriors on the front line.
Oh, also it's been ages since I played--what is the procedure again for saving a MP game as SP?