BG/SoD/BGII v. 2.4 - what will it add/change?
Burfiak
Member Posts: 32
Guys,
do you know/what do you think version 2.4 will brong?
Will 2.4 better integrate SoD with BGI&II?
Is there any chance they will change some plot points, cutscanes or ending in SoD?
Maybe new chars, quests, items?
do you know/what do you think version 2.4 will brong?
Will 2.4 better integrate SoD with BGI&II?
Is there any chance they will change some plot points, cutscanes or ending in SoD?
Maybe new chars, quests, items?
4
Comments
I just hope they will patch IWD:EE this time around. Modders need those shiny new opcodes.
* Lots and lots of bug fixes
* UI improvements/customization
* Updating IWD:EE to 2.0
What I'd love (but don't think we'll get):
* SoD tie-ins in BG2:EE -- namely a resolution for the Skie/Soultaker plotline
Trivia!
Did you know that:
- Different attack animations for all creatures (including NPCs) have each their own specific sound that matches the animation frame by frame, but only one sound is played over and over by the engine?
- Some creatures have had custom sound sets since day one in 1998, but those sound sets have never been used or heard so far because of an engine limitation that prevented their playback?
- In the BGII engine, creatures brought over from BG have a chance of playing two attack sounds simultaneously, overlapping each other due to changes to how the engine handles sounds between BG and BGII?
Fixing those five bugs would unearth a bunch of sounds that have always been there but have never been used, and enable attack sounds that match their animations frame by frame. ToBEx in conjunction with the upcoming iteration of @skellytz's Infinity Sounds will fix most of these* for vanilla games, but can't do the same for the EEs since the engine handles stuff differently.(*IIRC the only one that won't be fixed is the custom soundsets for creatures that had them, as that would require claiming new animation slots just for this.)
The bug didn't exist in earlier versions. It was introduced somewhere in 2.0-2.2.
Oh wait, we already hit god fragments throughout the game.
They don't even have to be good or viable kits, just SOMETHING to give the game a reason to go to the kit selection screen like every other class. Please. It'd be like an early Christmas gift, fit for the next decade.
There's a ton of great suggestions in UI improvement forum, so hopefully some of that stuff will be implemented in the future.
Currently, two achievements are still broken. I have linked the issues below which, unfortunately, haven't seen any activity in quite a while, so it looks like they may not be currently considered for 2.4 scope. Please consider including fixes for the next update!
Grim Deeds to Come: http://redmine.beamdog.com/issues/23918
You Chose ... Poorly: http://redmine.beamdog.com/issues/25716