Thief set traps ability in BG:EE
gunman
Member Posts: 215
Since I have never used characters that could set traps, I have a few question regarding the thief trap mechanics in the EE 2.0
1) What is the range an enemy triggers the trap if you want to lure him into it?
2) I have read you cannot set traps if there are hostile creatures nearby. What is this distance?
3) Does laying down a trap break invisibility (spell)?
4) Can you set several traps on top of each other?
5) Does resting remove the traps? What about leaving the area and coming back?
1) What is the range an enemy triggers the trap if you want to lure him into it?
2) I have read you cannot set traps if there are hostile creatures nearby. What is this distance?
3) Does laying down a trap break invisibility (spell)?
4) Can you set several traps on top of each other?
5) Does resting remove the traps? What about leaving the area and coming back?
0
Comments
2) sight range
3) yes
4) yes
5) no and no
Traps are incredibly useful for any fight that can be prepped for as you can have up to 7 traps on top of each other if you rest enough.
I think so of his items we can no longer use (tailored for him alone).
Traps has always been very useful especially if a serious no reload and want to finish all major fights as well. I think throughout whole series, traps, if used appropriately is such a wonderful thing ^^ (LoB mode exception as it does crap damage to even the smallest of enemies that are with boss monsters)