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I've tried and tried but I'm just not all that into Pillars of Eternity

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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Pecca said:

    Ha, and I thought I was the only one who bought the game but never finished it. I was quite hyped about it when it came out but the interest fell off surprisingly soon. I never got much further over the first town. At that point I never felt a lack of urgency (I'm sick and I need to find a cure) but the dealbraker for me was combat. Prolonged, bland, boring, the engagement mechanic didn't clicked with me at all. I would actually like to get to know more about the story and the world, but with most of the gameplay time filled with such combat? Unfortunatelly, pass.

    @Pecca just summarized EXACTLY what drove me away from PoE. The graphics were good, the story even seemed interesting with that whole "discover what your power actually is" start... But I have to agree with all the flaws Pecca pointed out. The combat was boring, some of the rules actually didn't make much sense to me, recovering was a pain...
  • ThacoBellThacoBell Member Posts: 12,235
    The story is definitely a slow burn.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Kurona said:

    While playing PoE I couldn't shrug off the feeling some stuff were there just because "hey Baldur's Gate did that!" starting with using real time with pause. There's also the fact I played Divinity: Original Sin first and really liked it so I had a point of comparison in the "try to be old school RPG" category.

    I too liked PoE but I too liked Divinity OS better
  • ThacoBellThacoBell Member Posts: 12,235
    I have never played Divinity, but you have me curious.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @ThacoBell It should be a cheap purchase by now so go for it.
  • MasterteoMasterteo Member Posts: 111
    I really like Pillars of Eternity.

    I don't understand the hate that surrounds this game.

    Sure, it's not on the level of BG or PS:T. But if you compare all the RPG to BG or PS:T...you will find all of them bad.

    I like the combat system, it's easy and a bit naive but nonetheless entertaining and different from the usual mechanics.

    I liked the story and some of the characters. I liked the main enemy also.

    I think you are too harsh. Or try to compare a simple but entertaining game to other masterpieces that obviously are better.

    Try playing the game as it is, like i did. Not biased, without comparing evry small thing to BG. ( because the result would always be that BG did it better than PoE ).


    In short. I know that PoE can't be compared to other good RPG. But nonetheless it's good and entertaining...IF you change your mindset and stop comparing it to BG and such.

  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I actually do not compare it to any other game. I just disliked the combat mechanics to a point where it bothered me more than the story interested me and I stopped playing.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited November 2016
    I use Story Time mode in PoE. I'm hard boiled like that. :sunglasses:

    For what's worth, what I really liked about the game is it's reincarnation theme. That was something I find way more attractive than Forgotten Realm's take on the afterlife.
  • FardragonFardragon Member Posts: 4,511
    edited November 2016
    @Masterteo

    PoE's (few) defenders seem to be very quick to accuse people of "compering to Baldur's Gate", but the truth is it's faults stand alone. It is compared unfavorably to Divinity: Original Sin (which has fun combat); it compares unfavorably to Siege of Dragonspear (which has a better paced narrative); it is being compared unfavorably to Tyranny.

    I would even say that, in terms of story and atmosphere, it even compares unfavourably to Sword Coast Legends. Although SCL has worse gameplay.
  • brusbrus Member Posts: 944
    How would you compare your experience of IWD:EE, IWD2 with Pillars of Eternity in terms of gameplay, story structure, narration and overall feel?
  • GodGod Member Posts: 1,150
    edited November 2016
    brus said:

    How would you compare your experience of IWD:EE, IWD2 with Pillars of Eternity in terms of gameplay, story structure, narration and overall feel?

    No need to be so cruel to the poor game.
    Compare Pillars of Eternity with its contemporaries, like Goat Simulator and The Sims FreePlay. Then it stands a chance at least, and comes across as a 'meh' game, aka something a modern well-compensated reviewer would rate ~92%.

    My experience of PoE just doesn't compare to IWD or IWD2.
    I'd never thought 'Better uninstall this garbage, it's not even worth wasting 18 gigabytes of SSD space on' while playing the latter two. And I'll further remark that I got the game at no charge, so I'm being very lenient in my judgements of it.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    Tyranny actually gives me hope for a PoE II...
  • brusbrus Member Posts: 944
    God, show some mercy.


    Also, what are differences between 2nd edition ruleset vs. 3rd vs. PoE general system design (combat, stealth and magic)?

    Which do you prefer the most and why ?
  • ThacoBellThacoBell Member Posts: 12,235
    I mostly like POE for the writing and characters. It admittedly makes the mistake of not making the narrative personal until 1/3 of the way through the game. The combat is alright, its not great, not awful. Some of the classes are still a ton of fun to play though.
  • DeeDee Member Posts: 10,447
    ThacoBell said:

    I mostly like POE for the writing and characters. It admittedly makes the mistake of not making the narrative personal until 1/3 of the way through the game. The combat is alright, its not great, not awful. Some of the classes are still a ton of fun to play though.

    This, 100%.
  • GodGod Member Posts: 1,150
    mlnevese said:

    Tyranny actually gives me hope for a PoE II...

    Installing this thing right now. Hopefully I can at least salvage some useful stuff off its files.
    brus said:

    God, show some mercy.

    Show some of what? :neutral:
    https://www.youtube.com/watch?v=vBKan2hH22o
  • ThacoBellThacoBell Member Posts: 12,235
    @BelgarathMTH Yeah Eder NEVER leaves my party, he is awesome. There are a lot of unique dialogue options that change based on race, class, stats, and background. Not having a unique interaction with Eder seems like a missed opportunity, but I bet there will be several unique responses to your character down the line.
  • FardragonFardragon Member Posts: 4,511
    @BelgarathMTH

    It's really the stronghold/endless paths, which you will encounter a little later on, that kill the story momentum. I suggest you skip them, since it sounds like the main plot will interest you.
  • ThacoBellThacoBell Member Posts: 12,235
    The endless paths do have a story on their own though, and it was a fun end-game challenge. It affects the pacing in the same way Tales of the Sword Coast does for BG.
  • FardragonFardragon Member Posts: 4,511
    edited November 2016
    ThacoBell said:

    The endless paths do have a story on their own though, and it was a fun end-game challenge. It affects the pacing in the same way Tales of the Sword Coast does for BG.

    I didn't notice a story worthy of the name. Just levels full of monsters to fight, leading to a fight with a big boss. Which is fine in a game with fun combat, but when fighting is a chore there is really no pay-off.

    Of course, when I played through BG for the first time there was no TotSC, and that content remains completly avoidable. It's not sitting slap bang on a choke point in the main plot.
  • megamike15megamike15 Member Posts: 2,666
    well you have to do the first 7 floors for a character side quest.
  • batoorbatoor Member Posts: 676
    Fardragon said:

    ThacoBell said:

    The endless paths do have a story on their own though, and it was a fun end-game challenge. It affects the pacing in the same way Tales of the Sword Coast does for BG.

    I didn't notice a story worthy of the name. Just levels full of monsters to fight, leading to a fight with a big boss. Which is fine in a game with fun combat, but when fighting is a chore there is really no pay-off.

    Of course, when I played through BG for the first time there was no TotSC, and that content remains completly avoidable. It's not sitting slap bang on a choke point in the main plot.
    My biggest issue with the endless path is that it was developed alongside the main game, I don't know how much effort they spent on it, but it should have been much less important than focusing their resources on the main game. They could have left that for an expansion or a DLC, if anyone was interested.
  • FardragonFardragon Member Posts: 4,511
    batoor said:

    Fardragon said:

    ThacoBell said:

    The endless paths do have a story on their own though, and it was a fun end-game challenge. It affects the pacing in the same way Tales of the Sword Coast does for BG.

    I didn't notice a story worthy of the name. Just levels full of monsters to fight, leading to a fight with a big boss. Which is fine in a game with fun combat, but when fighting is a chore there is really no pay-off.

    Of course, when I played through BG for the first time there was no TotSC, and that content remains completly avoidable. It's not sitting slap bang on a choke point in the main plot.
    My biggest issue with the endless path is that it was developed alongside the main game, I don't know how much effort they spent on it, but it should have been much less important than focusing their resources on the main game. They could have left that for an expansion or a DLC, if anyone was interested.
    My thoughts exactly. For about the same amount of work the could have added around half-a-dozen wilderness areas to explore.
  • megamike15megamike15 Member Posts: 2,666
    poe's world map does feel small when i saw one with all the areas unlocked.

    and most of the content i feel is in act 2.
  • ThacoBellThacoBell Member Posts: 12,235
    Its not a "choke point" the main story has you explore one level, and I'm not even sure its part of the endless paths so much as just the stronghold basement. There is actually a lot of story to the endless paths. Every floor tells a story of its own, its just not spelled out for you. You find colonies people established, a xaurip religious center, not to mention the first exploration party whose steps you follow, finding notes of their progress as you descend. A lot of it is hidden or implied, but its there. I kept going out of a desire to find and learn all these stories hidden along the way.
  • FardragonFardragon Member Posts: 4,511
    edited November 2016
    That's what I mean by a choke point. You have to do the first level, you have to do seven levels if you want to find out that one character's personal story is a waste of time. Ulgoth's Beard is on the edge of the map, there is no reason to ever go there unless you want to. But having forced this stronghold on you you feel an obligation to clear the rats out of the celler. I read all the notes, but still didn't care why there where rats in my celler, I just wanted them gone. Which would have been fine if I could have smashed through them Diabolo style, but combat in PoE is difficult, which makes it slow and, since one group of pseudo-kobolds is much like another, repetative. Durlag's tower is full of puzzles, and the island you spend more time talking than you do fighting.

    The thing about sudequests is they should be relatively short encounters thst you can deal with "along the way" of the main plot. This is especially important early on, whilst the plot is still gaining momentum. You can put more involved side quests late in the second act, once things are established. Not only are the endless paths and stronghold encountered before the plot has really got going, there is the keep sidequest which is also a sizable distraction from the main story. I'm well aware that BG2 made a similar error and got away with it. That doesn't mean you can expect it to work every time.
  • ThacoBellThacoBell Member Posts: 12,235
    Nothing makes you explore the endless paths. The first seven levels are only required in a SIDE QUEST much like the paths themselves. There is no reason to go there if you don't want to.
  • FardragonFardragon Member Posts: 4,511
    Heard of role playing?

    You have been forced to take on a stronghold. The basement is full of monsters. Can you, in good concience, just ignore them?

    Add to that, without meta-game knowledge, you wouldn't know that there is nothing of relevence down there.
  • ThacoBellThacoBell Member Posts: 12,235
    Fardragon said:

    Heard of role playing?

    You have been forced to take on a stronghold. The basement is full of monsters. Can you, in good concience, just ignore them?

    Add to that, without meta-game knowledge, you wouldn't know that there is nothing of relevence down there.

    To be fair, without meta game knowledge, would you embark on a big epic journey at all? How do you know you actually have watcher powers and aren't just crazy? How do you know that you won't just drop dead from some desiease or starvation out in the wilderness? I personally don't seek out monsters to kill or empires to overthrow unless I know I'm playing a game.
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