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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • histamiinihistamiini Member Posts: 1,473
    @AvidGamerFan Yeah I think the weapon reduction would be much bigger game changer, than the spell reduction part which could be integrated as is I think. Or maybe make those apply only on multi-/dual classes...
  • HarpagornisHarpagornis Member Posts: 1,658
    And i thought we should add only the weapon restriction to the challenge @histamiini with Mage classes not allowed to use any weapons at all. B)

    I am open for any changes... only spell- or only weapon restriction as a curse? Or no changes at all as Cataclysm is already challenging enough?

    BtW: I will add the Amnesia-Challenge to our list for anyone who might be interested! ;o)
  • alice_ashpoolalice_ashpool Member Posts: 261
    edited February 2021
    Anastasia v4 - Dark Moon Monk

    Woke up in hell world again. Impossible to kill anything. Everything kills you. No safety anywhere. progression almost impossible. I've been here before. I've died so many times, but not this time.

    Bolts, Sword, Antidote, Book, Scroll. Same as it always has been. Gorion: dead, again.

    Walked a twisting path to the FAI, but made sure not to go in. That would be fatal. Snaked back to Beregost, then Brage, then Nashkel, then Beregost again, then the Basilisks. Back to Nashkel, killed Mulahey, stealthed the bandit camp, killed the red wizards, stealthed the cloakwood mine. A charmed guard, 20 fireballs, a scroll of protection from magic and 12 blasts from the victor. Then to Baldur's Gate. This time. This time I won't die.
  • alice_ashpoolalice_ashpool Member Posts: 261
    There is a third green protection from petrification scroll in a chest on the top floor of candlekeep library, if you evade the arresting gatekeeper. Wow, how did I not know this - it changes loads - extra 14,000XP from those candlekeep tunnels basilisks I've been skipping for my non-spellcasters.Getting to 161,000 in BG1 with Anastasia just got a little bit easier.
  • alice_ashpoolalice_ashpool Member Posts: 261
    edited February 2021
    Parked Anastasia V4 in Baldur's Gate and brought up Anastasia v5 to practice some of the hard fights with - I was messing around with Drasus, getting a strategy that involved blind Drasus, lure others, stealth, return, charm drasus and feed to the bandits to the north. Works 60% of the time, with a backup of lure Drasus, stealth, buff, then kite and spam nymph cloak then feed to bandits. Because of the monk's inability to use speed pots this is going up there as third most dangerous required fight - need those boots of speed.

    Also got the Golem fight down to a T using the fireball trap.
  • alice_ashpoolalice_ashpool Member Posts: 261
    edited February 2021
    Anastasia v4 - Dark Moon Monk - Update 2

    Lots of practice really pays off in hell world.

    Drasus, Golems, the baldurs gate quests and Candlekeep are down. Still no reload. This time, this is the time I achieve my holy grail of BG:EE LoB SCS Solo Monk nR. I've recorded the whole thing but a full BG run is taking about 5-6 hours so its been in 2 sittings.

    Anastasia v5 is currently playing with the Dukes Ambush. Unlike Anastasia v4 she has died... a lot.
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    Ganja stocked up, and left to Isles of Balduran after fetching the charts from the captain. We sneaked to Dradeel's hut with Sandthief Ring, agreed his guest and then looted the Staff Mace +2 from the chest. Karoug was straightforward tanking. Prebuffing with PfM, 2x Mind Focus, Storm, Defense, then Speed and Power, and finally after smacking Wolfwere's, Duhm for Karoug. In the end it took eight refreshes from the Goblet hitting at -4 Thac0. Then we easily blasted the mage twice. We ran to Loup Garou who apprently is even tougher enemy than Karoug with more health. Mercifully we beat him with 7 Goblets, and then escaped the place. That wasn't too bad, although you need to have top form and about average luck to beat both of them with the same Goblet I think.
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    Some small things. Used another PfM for Sunin's ring, but the bastard got Invisible, so I used the buffs to smack Delorna for her OGL. And then plowed my way to Underworld killing Tamoko. Back at Sunin and he was still invisible, so I bought Potion of Magic Shielding and waited my PfM out. After it was out he revealed himself, and I downed Magic Shielding. Then the bastard dispelled me, so I left, again, and bought another Magic Shielding. Back yet again, and finally I ended his miserable life. Got highly valuable ring to smuggle in SoD. This was our inventory for our final confrontation. Quickly after starting the battle I rememebered I forgot the Violet potion in Carvinal. Ilmater flexes yet again with his curse, it's very easy to forget stuff when they're dispersed all around. :D
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    It took 47 hits from OGL's to waste Sarevok's minions. I then hit Sarevok with the rest leaving one charge in two necklaces. PfU for Skellingtons. At this point Sarevok had 520 hp left. Oil of Speed and started kiting around with Ring of Energy. It took 38 hits and Sarevok was down. Ganja didn't suffer any damage in the fight. Using the OGL's I was think about Arvoreen, what defines a combat for switching items, as combat sound was going on endlessly. And reasoned combat to be where opponents actively search and attack you. There's no reason why combat music should prevent you from changing your pants. :) PfU and Sandthief then got us to Korlasz, waited 4 hours of her PfF out and then 6 Detonators made her surrender in less than two rounds. Sold our smuggle and loot in Sourcerous Sundries and had money left over buying all the interesting things.
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  • HarpagornisHarpagornis Member Posts: 1,658
    edited February 2021
    Nice progress here @histamiini! The Dart Stunning trick looks interesting @AvidGamerFan, can this be combined with pre-Webbing the Nobles first?

    I had started with an Avenger and already reached Level 9 without too much trouble having some fun using the spider form. Oh, i also added a hardcore version of Cataclysm to the OP that i am trying to use in the future. Maybe @histamiini should pick this to have at least a tiny bit of a challenge! *G*

    Arvoreen: The inventory cannot be accessed during combat

    Chauntea: No XP farming

    Cyric: No potion- and spellbuffing before combat

    Gond: Jegg, Cromwell, and Cespenar cannot upgrade any item

    Ilmater: No containers of any kind. Items dropped on the ground are lost

    Lolth: No antidots or elixirs of health

    Malar: Only one summon spell can be active in combat

    Mystra: Each creature gains the saving throw fix

    Selune: Resting is only allowed at inns or cleared dungeon floors

    Sune: Creatures cannot be charmed or dominated

    Tempus: Retreats from combat are only possible if
    1. At least one enemy takes damage
    2. Charname takes damage from a physical attack or gets hit by a spell/gaze
    OR
    3. Charname kills one enemy

    Tymora: Random number of Hit Points on level up and no INT-buffing for scroll scribing

    Tyr: No attacking or killing of innocents

    Waukeen: Items cannot be recharged in shops

    Leira: Unique magical items cannot be sold

    Myrkul: Charname cannot use Protection from Undead Scrolls
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    Damn, I took Teleria fight too loosly now that she has to be agroed first, and I wanted Stone Ally for battles ahead. Used Absorption for the Golem, and tried disrupting Teleria with Ring of Energy. But I was slowed immediatelly and almost killed by the Golem, I had to drink Oil of Speed and escape, but Teleria got something on the air.
    wdlds52eikpf.jpg
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    Not knowing what it was, I couldn't get away being slowed and tried using Greenstone amulet. Ganja was stoned trying to get the Stone Ally.
  • HarpagornisHarpagornis Member Posts: 1,658
    Nooo @histamiini.... what are you doing? Right after saying this is too easy for your kind you start dying... what a pity! t.t.

    Maybe you can give some feedback on the curses... which ones are good... which ones could be finetuned from the perspective of a fighter class? ;o)

    I have been struck by restartitis again... maybe this time my Berserker has more luck...
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    Here's some quick thoughts. Also playing the char through BG1 I think the Amnesia challenge could be included as is, even weapon wise. Maybe as character becomes more experienced, it would allow some extra weapons in SoA where there's a lot of situational weapons? Like one in SoA and two in ToB?
    Arvoreen: The inventory may be accessed during combat to use consumables but not to switch items
    Fine, small impact. Char relying Durlag's Goblet mostly can't use Helm of Balduran.

    Chauntea: No XP farming unless Charname has gained 3.000.000 XP´s
    Fine, small impact as there's enough xp to go around.

    Cyric: Potion- and spellbuffs with a duration of less than 2 hours may only be applied during combat
    Fine, 2h is good cutoff as it removes some prebuffs and makes planning more interesting, but not impossible.

    Gond: Jegg, Cromwell, and Cespenar can each upgrade just one item
    Probably fine, would've only improved Dragonscale Shield with Jegg.

    Ilmater: No containers of any kind. Items dropped on the ground are lost
    Big one, absolute murder all the time. :D Would like it to be less of a burden, but don't know how.

    Lolth: No antidots or elixirs of health
    Fine.

    Malar: Except for Beast Masters only one summon spell can be active in combat
    Probably makes Beast Master/Cleric the best class in the challenge with free multisummons. Optimal solution would be some boons for every class.

    Mystra: Each creature gains the saving throw fix
    Fine, I've always had that so my tactics are around that already.

    Selune: Resting is only allowed in inns and cleared dungeon floors. In the wilderness it only works near houses
    Fine and immersive.

    Sune: Creatures cannot be charmed or dominated with items
    Takes a lot of cheese out of BG1 which is good.

    Tempus: Except for Wizard Slayers retreats from ambushes are only possible if
    1. At least one enemy takes damage
    2. Charname takes damage from a physical attack or gets hit by a spell/gaze
    OR
    3. Charname has to kill one enemy
    Another high impact, but in a good way as it makes use of the variation that is included in the waylays.

    Tymora: Random number of Hit Points on level up and no INT-buffing for scroll scribing
    Fine.

    Tyr: No attacking or killing of innocents unless they have been provoked through dialogue
    Fine.

    Waukeen: Items can be recharged only once in shops
    Big one, and as things stand I'll probably always go for this
  • HarpagornisHarpagornis Member Posts: 1,658
    edited February 2021
    Thanks for your insight @histamiini. I think putting a slightly reworked idea of @AvidGamerFan could well be added to our list of curses and as it effects all classes it might relate to Ao the one who rules over all other deities.

    Ao:
    1. Charname can only carry as many weapons as fit into quickslots. After reaching 3 million XP´s he gets an additional weapon

    2. Arcane casters can only have as many arcane spells scribed as a sorcerer of equal level. Numbers of spells they can memorise remain unaffected

    3. Divine casters can only choose from as many divine spells as a shaman of equal level. Numbers of spells they can memorise remain unaffected

    Sounds good?
  • BlackravenBlackraven Member Posts: 3,486
    histamiini wrote: »
    Ganja was stoned
    Was the pun intended there? I had to laugh... :D
    Sorry about your loss, @histamiini, you'd done so great in BG1! What will you try next?
    histamiini wrote: »
    Waukeen: Items can be recharged only once in shops
    Big one, and as things stand I'll probably always go for this[/spoiler]
    Maybe this needs fine-tuning? I agree with @histamiini that this one and Ilmater seem to have the biggest impact. What if this curse could somehow be split in two?
    - Waukeen: Offensive items can only be recharged once in shops.
    - Helm (the guardian): Defensive items can only be recharged once in shops.
    That way you can't have it all. You either get to recharge Durlag's Goblet, Shield Amulet, Sandthief's Ring. Or you can recharge (offensive) wands, OGL, Ring of Energy.
    Thanks for your insight @histamiini. I think putting a slightly reworked idea of @AvidGamerFan could well be added to our list of curses and as it effects all classes it might relate to Ao the one who rules over all other deities.

    Ao:
    1. Charname can only carry as many weapons as fit into quickslots. After reaching 3 million XP´s he gets an additional weapon
    2. Arcane casters can only have as many arcane spells scribed as a sorcerer of equal level. Numbers of spells they can memorise remain unaffected
    3. Divine casters can only choose from as many divine spells as a shaman of equal level. Numbers of spells they can memorise remain unaffected

    Sounds good?

    I like this, especially the weapon restriction, feels more realistic and heroic.

    I haven't had much time to play these days, but I have my mind set on Berserker -> Thief, and I hope to start tonight.
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    @Harpagornis Yes that sounds fair, at least until someone comes to situation that it would not work for.

    @Blackraven No pun intended. But now that you mentioned it, that's one funny death. :D Ganja was almost stoned earlier with the Basilisk waylay, so maybe that was in the cards all the time. I will probably just roll another Beast Master, I usually bang my head on the char until it goes through. I still think it's the best bet in this challenge.
  • Grond0Grond0 Member Posts: 7,456
    Is the restriction on spell use by casters a bit harsh? If you can only scribe as many spells as shaman/sorcerer, but can memorize fewer, then there seems no incentive to play, e.g. a single class mage. That may be deliberate as part of @Harpagornis' war on mages :p, but it would seem to me that it would be better for balance for the casting restrictions to only apply to multi/dual class characters - there's even some logic to support that as it always seemed a bit odd to me that single classes ultimately get so little benefit for the extra time they're able to devote to their profession.
  • HarpagornisHarpagornis Member Posts: 1,658
    Damn it... lost another Berserker... after counting down Drizzt´s numbers... then charging in again... landing the deadly crit on the second throw... escaping to the south... trying to reach Nahskel but then... six Skeleton Archers... Lilli already struck by fatigue... got hit... and hit... while failing to land any blow... 36... 24.... 16... 9... GG.

    Hhhmmm... maybe its a good idea to spilt Waukeen @Blackraven... more options but you cannot have it all.

    Yeah, @Grond0 is right... my war on Mages will never end but i got your point. On the other hand: Who the hell would play a single class Mage in the challenge... well... except for you! *G*
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    Yes restricting Amnesia to multi/dual makes more sense, we are playing mostly multi/duals anyway. And the reasoning would work too, as you split your personality, you need to condense yourself otherwise, with weapons and spells. Could even make somebody to try single classed mage. :)
  • BlackravenBlackraven Member Posts: 3,486
    histamiini wrote: »
    Yes restricting Amnesia to multi/dual makes more sense, we are playing mostly multi/duals anyway. And the reasoning would work too, as you split your personality, you need to condense yourself otherwise, with weapons and spells. Could even make somebody to try single classed mage. :)

    Agreed re: multi-classes. Should it apply to all duals though? Maybe only to duals over a certain level or amount of XP?
    If you dual to Cleric, Druid or Mage in BG1 or maybe early SoD, the character will basically be a caster with some perks from the original class. For higher level duals in SoA, yes, you end up with a split personality as you put it.

    Condolences @Harpagornis...
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    Blackraven wrote: »
    Agreed re: multi-classes. Should it apply to all duals though? Maybe only to duals over a certain level or amount of XP?
    If you dual to Cleric, Druid or Mage in BG1 or maybe early SoD, the character will basically be a caster with some perks from the original class. For higher level duals in SoA, yes, you end up with a split personality as you put it.
    You're right my brain seems to work inadvertently for my playstyles, as I mostly play high level duals. And high level duals benefits from it the most, if Amnesia only starts after dual is completed. But it still is the most immersive solution, you dual because you get the boons from that?

  • HarpagornisHarpagornis Member Posts: 1,658
    edited February 2021
    Could this go live or should i change a phrase?

    Ao:
    1. Charname can only carry as many weapons as fit into quickslots. After reaching 3 million XP´s he gets an additional weapon

    2. Arcane multi- and dualclass casters can only have as many arcane spells scribed as a sorcerer of equal level. Numbers of spells they can memorise remain unaffected

    3. Divine multi- and dual class casters can only choose from as many divine spells as a shaman of equal level. Numbers of spells they can memorise remain unaffected

    Okay... thats a compromise... and for the rest of the casters.. SUFFER! >:)
  • histamiinihistamiini Member Posts: 1,473
    edited February 2021
    Works for me, or maybe make weapons to multi/dual too?
  • HarpagornisHarpagornis Member Posts: 1,658
    edited February 2021
    Nah, i think weapons are fine for the moment... with all changes added the Cataclysm now looks like that:

    The Cataclysm
    Charname is afflicted with Bhaal´s curse, meaning they have to defeat the following enemies. In each part one enemy can be skipped while one more can be skipped freely among the rest.

    - Kahrk (BGEE)
    - Karoug (BGEE)
    - Demon Knight (BGEE)
    - Aec´Letec (BGEE)
    - Coldhearth (SoD)
    - Morentherene (SoD)
    - Neothelid (SoD)
    - Shadow Aspect (SoD)
    - Firkraag (SoA)
    - Planar Warden (SoA)
    - Unseeing Eye (SoA)
    - Kangaxx (SoA)
    - Layene (SoA)
    - Saladrex (ToB)
    - Demogorgon (ToB)

    In addition Charname is afflicted with 15 divine curses out of the following 16. After each part he or she can change the curse once:

    Ao:
    1. Charname can only carry as many weapons as fit into quickslots. After reaching 3 million XP´s he gets an additional weapon

    2. Arcane multi- and dualclass casters can only have as many arcane spells scribed as a sorcerer of equal level. Numbers of spells they can memorise remain unaffected

    3. Divine multi- and dual class casters can only choose from as many divine spells as a shaman of equal level. Numbers of spells they can memorise remain unaffected

    Arvoreen:
    The inventory may be accessed during combat to use consumables but not to switch items

    Chauntea:
    No XP farming unless Charname has gained 3.000.000 XP´s

    Cyric:
    Potion- and spellbuffs with a duration of less than 2 hours may only be applied during combat

    Gond: Jegg, Cromwell, and Cespenar can each upgrade just one item

    Helm: Defensive items can only be recharged once in shops

    Ilmater:
    No containers of any kind. Items dropped on the ground are lost

    Lolth:
    No antidots or elixirs of health

    Malar:
    Except for Beast Masters only one summon spell can be active in combat

    Mystra:
    Each creature gains the saving throw fix

    Selune:
    Resting is only allowed in inns and cleared dungeon floors. In the wilderness it only works near houses

    Sune:
    Creatures cannot be charmed or dominated with items

    Tempus:
    Except for Wizard Slayers retreats from ambushes are only possible if
    1. At least one enemy takes damage
    2. Charname takes damage from a physical attack or gets hit by a spell/gaze
    OR
    3. Charname has to kill one enemy

    Tymora:
    Random number of Hit Points on level up and no INT-buffing for scroll scribing

    Tyr:
    No attacking or killing of innocents unless they have been provoked through dialogue

    Waukeen:
    Offensive items can only be recharged once in shops

    Ideas and feedback is welcome!
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