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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    @Victor_Creed_SFV I though about it but sadly i'm an illusionnist but Delayed Blast Fireball did the trick! (isn't he immune to spell lower than 5 however? GM and lower resistance doesn't seem to affect him at all but Breach does however) Tested it a few time and 125 seems to leave it very close to death if not killing it, so stacked with incendiary cloud or a couple of FoA hits and he's done.

    Edit: Oh and i'm a multi-class and tried to avoid using sim quickslots so sadly a level 20 illusionnist mage cannot get a BBoD simulacrum. Still an awesome tip for pure mages however!

    You can get a higher level Sim if your PI casts one, but no idea how practical spell restoration via spell trap with pi is.
    You could dispel your PI with dispel tho.
    jmerry wrote: »
    Demogorgon's immunities (with SCS): Electricity, stun, sleep, instant death, petrification, polymorph, poison, disease, charm, fear, hold, level drain, confusion, time stop, feeblemind, imprisonment, maze, teleport field, wing buffet, death from HP loss, death from zero stats, silence, berserk, Deathbringer Assault. Also level 1 and 2 spells and a few specific spells: Polymorph Other, Sphere of Chaos, Lower Resistance. Other resistance-lowering spells are still good, as is Greater Malison if you can get through the magic resistance.

    He does put up a Spell Turning in his initial buffs, but that's the only additional spell defense. No globe of invulnerability, so no reason for level 3-4 spells to fail except MR.

    Oddly enough, the wand of polymorphing should still do him in. It's not on the specific immunity list, and the effect that sets maximum HP isn't tied to the polymorph effect. That gets his HP low enough for his scripted death to kick in.
    Does a PfM scroll protect you against dispel and remove magic?
    No. In the standard spell system, PfM blocks spells of levels 1-9. Dispel Magic and Remove Magic act as level 0 effects, and go right through that. They won't dispel the PfM, but they will take out any dispellable buffs under it.
    To protect against dispels, Spell Immunity: Abjuration is the only option. And that can be taken down by everything from Spell Thrust to Spellstrike. Those spell-breaking effects all work through PfM, too. Then SCS allows Spellstrike to take down PfM ... which is something Demogorgon can do.

    Hm, interesting find about the poly wand, I'm almost certain I tried it on my Sorc run, but it's been a while so I might get it mixed up.
    Skull traps def work, he just reduces their damage by a lot and putting debuffs on him is so annoying because he will instantly start spamming his timestops.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Hm, been theorycrafting for a new run thru the whole saga for a couple days.
    Permanent Polymorph Mustard with a blade is quite silly in BG1, 5d4 dmg with offensive spin, immunity to web and a stacking poison just melt enemies even on lob.
    Then ofc 1hp in SOD as @histamiini already showed, and I just love blades hehe.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Has anyone been able to get permanent shapeshift to work properly in BG1?
    All I can get is permanent polymorph but my "turn human" ability disappears.
    This makes it pretty useless, since the slime is insanely slow and can cast web only from scrolls. :(
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    edited February 2021
    @Victor_Creed_SFV same issue as you. I can be a permanent Jelly but no human form in BG1. I tested something that work: You can use Relair's mistake and polymorph into a wolf, then you'll get an option to turn back into human form.

    Edit: Everytime i rest after going back to human form however, it seems to add an additional use of jelly form. You might want to refresh that by redoing the permanent polymorph if your number gets too high and it bugs you.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    @Victor_Creed_SFV same issue as you. I can be a permanent Jelly but no human form in BG1. I tested something that work: You can use Relair's mistake and polymorph into a wolf, then you'll get an option to turn back into human form.

    Edit: Everytime i rest after going back to human form however, it seems to add an additional use of jelly form. You might want to refresh that by redoing the permanent polymorph if your number gets too high and it bugs you.

    You're a life saver. :D
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    edited February 2021
    Sirus F/I and ToB part 1. No issues at all so far. The pocket plane ability is amazing and mislead work against the majority of foes, except bosses of course.

    Saradush
    Illasera killed with buffing from improved alacrity + planetar.
    I've read about the ascension pocket plane challenge and the rewards and saw that Evil powers were much better for a solo playthrough, especially for a first time like for me, so all evil it will be.

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    Upgraded FoA to +4.
    Crushed the first challenge. 2x Planetar + shapechange + mislead + buffed with FoA+4 killed everything without me taking damage. Got Pocket Plane ability and notice that i got all evil bhaalspawn powers.. Great!

    Mislead hasted mindflayer was clearing very quickly in Saradush. Bought some scroll and learned the level 9 spells that i got during chapter 7 at the same time. Imprisonment could be useful as i don't really need more loot right now.
    Used Find Familiar to get extra HP.

    Cleared Grommir Barrack with mindflayer mislead. Destroyed everybody in seconds, got the sewer key.
    Did the quest Betrayal at the Gates with the Spellhold style (mordy and planetar). Nothing could damage 3x hasted mordy swords and IH planetar. Debuffed the mage with Secret word+Pierce shield+Breach.

    Sneaked through the sewer into the palace invisible, had to MoD 2x shadow fiends.
    PI using the death team nicely cleared the level below Grommir so i had a somewhat safe area. Noticed that nobody but Grommir would see me invisible, so i went downstairs and memorised Shapechange and 2x Timestop instead. Noticed that Grommir is immune to int drain. Well memorised BBoD instead for the next try after resting in pocket plane again. Finished him mislead just after timestop.
    Cleared the rest of the room in mislead, one of the mage litterally killed the other one with incendiary cloud. As i came back visible Melissan appeared to stop the fight. Finished the mage and minautor after (debuffed him going back invisible with SotM then power attack). Minotaur was vulnerable to critical strike so smite+critical strike killed him.

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    Fire Temple
    Went for Yaga-Shura. PI with death team saved Karthis. Planetar with enemy debuffed with GM = quick vorpal hits. Bought spellstrike scroll and rod of resurection just in case, shouldn't need a second one but why not.
    Mislead + Silver sword make a quick work of Fire giants inside the fire temple especially with GM. Almost died as my Fire res got bugged to -128 for some reasons so i had to go back to rest outside. Feebleminded Brimstone. Rested in pocket plane and made a 3x pierce shield contingency but on ''hit'' and ''hit by'' as i saw that he was surrounded by giants. However he followed me back as i fled to the pocket plane to rest but it still worked very well. Alacrity, waited to get hit once, GM+5x Feeblemind, done. Berenn had his brain eaten like the whole level after this.
    Imir then hacked with the FoA+4, time stop and PFMW for the ravager. Still had a very decent -10 Thac0 and 5 IH APR. If specialised i would have gotten 6 but 5 will be fine. Killed the fire lich with timestop + MoD for fun on the way out.

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    Yaga-Shura and Draconis.
    MoD the Gorion shades at the Temple. Brought back the hearts to Nyala and ate the brain of everybody in timestop. Not sure what is happening but i'm killing so many of his neverending soldiers that i'm lagging like crazy. Had to rest in pocket plane. I didn't get harrased when i came back. So now Yaga-Shura is immune to int drain... well this is going to be fun. I saved and CTRL-Q him to see his weakness.... looks like it's only cold at 50%. So i rested again and try to feeblemind him. Managed to feeblemind which is great. Game over hopefully... reinforcement arrive. FoA still deal good damage despite his 99% resistances (well 5-6 per hit...). 2 improved haste and 2 mislead were enough to take him down. That guy can seriously take a beating.

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    Draconis
    Cleared the oasis with a single mislead +IH+mindflayer form. Killed the cleric and mages first, rest couldn't do anything. Sold everything to the priest in Amkwhatever, got another 80k gold and nothing to spend it on.

    Met Balthazar, alias one punch man with a diadem (nice new portait).
    Went to kill Draconis. Used timestop+ improved haste to change him into dragon, then ran back and rested into pocket plane, made a 3x pierce shield contingency, entered the fight again on improved alacrity, threw 6x feeblemind and got it. I'm getting good with dragons! His AC seemed to be pretty high, so i used a simulacrum and mislead for bette thac0 to help me for the kill. He died quick!

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    No death so far but the real challenge are Abazigal, Balthazar and chapter 10. Somehow lost my wand of paralysation, must have sold it without noticing... well i didn't plan to use it anyway but i still have my rift device and i tested some sim/PI combo for wish resting and possibly setting up Delayed Fireballs, but it still might have been useful if any of the foes are affected by it in chapter 10.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609

    No death so far but the real challenge are Abazigal, Balthazar and chapter 10. Somehow lost my wand of paralysation, must have sold it without noticing... well i didn't plan to use it anyway but i still have my rift device and i tested some sim/PI combo for wish resting and possibly setting up Delayed Fireballs, but it still might have been useful if any of the foes are affected by it in chapter 10.

    If enemies aren't immune to paralyze, in most cases web is just better than the wand, because it stacks.
    (rare cases where the -2 penalty isn't enough might exist, but against those enemies wand would be VERY hard to hit in the first place)
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    edited February 2021
    @jmerry he did leave for reinforcement, but i feebleminded him right away after that as i tried int drain him first in timestop, but he fled right when it ended and i used that moment to rest and try a different setup in Pocket plane. When he came back i Feebleminded him right away with 3x pierce shield contingency and Improved Alacrity then killed his lieutenants that arrived shortly after using mislead, then finished him with around 6 damages per hit. Good to know about the damage resistance, next time i'll wait a bit before using feeblemind. Still, he wasn't a threat in this state at all.

    @Victor_Creed_SFV I guess i could try to 3x Pierce shield, GM then bombard Amelyssan with 8+ webs to prevent her from making a move. Even at 50% to all resistances i should be fine with a turn to deal enough damage with FoA+5 using simulacrum. That should be around 160 ''free'' hits considering that it works every round. Still, not sure what her resistances are at all or what her setup is in ascension. I wish i knew as much as Jmerry :lol: . Well it's my first try on Ascension and SCS so i do like discovering it step by step TBH. I'm guessing the rest of the foes can be feebleminded or maybe charmed (got staff of domination and my 4 mind circlet still), so from what i've read, reducing them to 20-30 hp each, finishing them all with a time stop then killing Amelyssan with that setup could work as she will spawn after the first death, i would also have 4-5x PFMW if needed. Still have my rift device but i really don't want to use it. Still this is all suppositions, i have no clue what chapter 10 actually looks like, i've just read a few things about it to not be totally overwhelmed once i get there. It's really the part of the run that i fear the most now that i managed to cheese Demogorgon with fireball traps. I'm guessing 150+ Delayed fireball could also work... it would take me around 5 wish rest, maybe less if i manage to recover spells using BBoD on simulacrums (not sure if that work on clones).

    Also saw that it is possible to persuade Balthazar to join you. Not sure if it is a good choice but i really want to try it.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    edited March 2021

    @Victor_Creed_SFV I guess i could try to 3x Pierce shield, GM then bombard Amelyssan with 8+ webs to prevent her from making a move.

    I'd be very surprised if she isn't straight up immune to paralyze.
    She is a tough cookie, so good luck. :D


    On another note I've been testing around with Wild Mages and they can dweomer while shapeshifted if you use hotkey, and ofc you can get dweomers back with limited wish.
    Also while chaos shield and imp chaos shield don't stack, robe of goodman does stack with imp chaos...
    Sadly you need to do tob neera quest for Thayan circlet, but after that wild surge positive outcome is 92% proc chance, before tob it's 77%.
    Still the dweomer while shapeshifted reduces risk of injury by quite a bit.
  • Grond0Grond0 Member Posts: 7,457

    @Victor_Creed_SFV I guess i could try to 3x Pierce shield, GM then bombard Amelyssan with 8+ webs to prevent her from making a move.

    I'd be very surprised if she isn't straight up immune to paralyze.
    She is a tough cookie, so good luck. :D

    She's immune to all 1st and 2nd level spells + she does indeed have specific protection against web.
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    @Grond0 What about power attack stun? Is there anything that can stun or affect her in any way? Maybe Emotion:Hopelessness ? I'm also thinking about stacking her in incendiary clouds using PI, that could also work if i manage to stay safe somewhere. I probably can reduce her to nothing with Soul Reaver but her timestop and demon summoning are the bosses there. Incendiary cloud could definitely reduce the amount of Delayed Fireball needed too... So many things going on in my head for that fight right now :lol:
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    Sirus F/I and ToB

    Abazigal and 7 additionnal dragons
    Cleared my way inside Abazigal lair. Noticed a new dragon i never seen before... Anadramatis. Another futur pray :)
    Looks like i have to defeat him in combat. Time for my classic 3x pierce shield + alacrity + GM and feeblemind x6 strat. Well it didn't work that time... wow. Saw that he saved 4 time then got protected by spell deflection. Time to try again! Went to rest and decided to try 3x timestop with my beloved 1vs1 soul reaver at 6 APR. Use FoA+4 for the last timestop then continued with soul reaver. He could only hit me on crit. Soon after, he yield without even being able to break through my stoneskin.
    Decided to kill him (i'm evil now so why not). Noticed at the last minute, finishing him with Smite, that he could be paralyse. Power attack would have been even better if i knew. Also looks like i can rest safely in his lair, this could save some pocket plane rests.
    Got the Breath potion. Got jumped by demons and simply fled the scene.
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    Cleared the room with the Kuo-toan with PI+ Planetar/3xmordy, GM+blinded the greater elementals. Noticed than the PI can use shapechange and attack slowly as a mindflayer... well this can definitely be useful.
    Planetar killed most of the next room by himself after. I finished the elementals by myself in mindflayer form. Othydra killed in mislead with FoA.
    Looks like i have to head outside as the monk doesn't give me the rope anymore...

    I really have no clue who can give me the rope so i did the graveyard lich quest and saved the daughter.
    Managed to buy it from the tavern barman.
    Went back to the lair and.... oh well... Left at 80 hp as i faced 2 dragons of doom and went back to rest in Amkethran as i failed my timestop. I will try to feeblemind them both using PI...
    Got a nice dragon surprise on my way back. Right aside of the loading screen. Refailed timestop, ran away again. I must be able to cast something.
    Decided to not use PI and do it myself. Got one with 3 feeblemind, quickly paused to see if i had to cast more. The other one didn't seem to notice me... so i killed him right away. One down.
    Paid myself a small pocket plane rest before the second one. Memorized 5 PI to try to feeblemind the second one from a distance, to practice for chapter 10.
    Success. I've noticed that feeblemind travels much faster than GM. So next time ill wait a bit before the feeblemind... at least it still perfectly work.
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    Well i though that it worked, but he came back from feeblemind and went from my character... fled again and redid it myself. Looks like i'm going to have to use protection from acid as he keep interrupting me and i have to go back and run. Couldn't do it so i decided to use a planetar diversion. I would have to move him away to avoid his dispel magic. Got it!
    Planetar kept being feared but he was a great bait still. Well as i though i was done, Green dragon shows up. Ran away again for the same tactic. Used pocket plane this time.
    Got the 3rd dragon with PI. Waited for the GM to trigger this time. Went back down and used summon planetar to kill the image, killed the feebleminded dragon. Changed crom faer off hand for Answerer so i could hit more often instead of missing 3 out of 5 hits. Switched back just before death for the last dragon. Got Carnifex with PI again! Now i like it!
    Finally, last of them.
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    Cleared the sentinel room with death team. Saw the death tyran and stopped using mindflayer form right away as he began moving toward me. GM made planetar super deadly again.
    Used farsight for the top of the room, oh... many tyrans. If this wave doesn't clear it, ravager+timestop it will.
    Well my last planetar killed all of them without getting scratched so no need for that. Grabbed the golem page.

    Cleared the beholders with mislead + ravager +6, an elder orb appeared and use true sight. Even planetar couldn't live. Waited the true sight, then devoured his brain with power attack. He just managed to lower my resistance before dying.
    Got the scroll of reversal... that i'm not planning to use because i want the 12 hours improved invisibility ring :D
    Got lost a bit so i decided to clear the previous demons with enchanted weapon + mislead + timestop.

    Last green dragon was also feebleminded and hacked (how many HP does this guy have? Took a while...). Same plan for Abazigal so far.
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    Decided to have 2x spell immunity and only 4 feeblemind for Abazigal. He will probably try to use true sight so better be prepared if i want to use a clone.
    Stayed at the entrance to clear the room first. Used PI with wizard eye, hasted planetar and 3x swords again. Looks like i could be able to damage abazigal human form before engaging in a dialogue (insect swarm targetted him and he didn't move at all).
    Saw another dragon, Tamah, that wouldn't do anything at all. Probably due to the dialogue trigger. It went ethereal and disappeared.

    Managed to turn Abazigal into a dragon without talking to him. Sadly Tamah jumped on me at this point. Should have feebleminded it... I softlocked the game. Tried to run away from Tamah and Abazial tried to talk to me, but since he's in dragon form he just stay there immobile. Well reload. Actually had to CTRL ALT DELETE to restart.
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    Redid the same thing but Feebleminded Tamah before the fight when the room got emptied. Feeblemind seemed to work. Prepared my main character for the fight now. Didn't get jumped by the dragon so far so i'd say it's good. He killed my swords right away, so i guess next time if i fail, it will be 5x PI.
    Planetar managed to change him alone to dragon form (well i did control him, casting all his fire spell at the same time). PI wasted the contingency on a mordy sword. Wasted my contingency on Tamah by accident, ran away to the entrance quickly and rested in pocket plane for 2nd try (total life saver). Used farsight and 5x PI this time.
    1st PI went in and i just had enough time to do a 3x pierce shield contingency before Abazigal reached and killed him (he jumped me near the entrance), the contingency had the time to trigger. Quickly casted immunity and PFMW on my main then Improved haste while running away (that dragon is stupid fast). Had to distract him with planetar using his fists to avoid the dispel magic upon successful Feeblemind. Managed to throw my 4x feeblemind and wished for the best, he hit me just after the GM and i only got 10 HP left. GOT IT!! (Saved by the extra HP from familiar)

    Both dragons were now dead meat. Killed Tamah, then Abazigal. He wouldn't die... so i figured out that i would need to dispel the feeblemind so i hit him once with Staff of the Magi. Done!
    Upgraded FoA to +5 and the juggernaut golem. Had to drop my dragon scales to be able to upgrade the FoA as Cespenar would just ignore the flail and most other melee weapons otherwise (club of detonation for example). At 22 strength, Belm give me 10 APR which is going to make it even more devastating i think. the 25 strength from crom faer doesn't add as much as 2 extra APR on IH. Still got -12 Thac0 VS -15.
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    Sendai enclave and 2x challenges
    Did the 2nd challenge. Killed all of them easily but even 2 waves of planetar + 3 mordy sword (+ 3x incendiary cloud contingency as an extra, will use that for all challenges i think) couldn't deal with Semaj (imprisonment and abi-dalzim killed them all), so i waited his buffs and fallen planetar out of sight, casted an incendiary cloud just in case before finishing him with FoA. He blinded me but i still had no problem at all to hit him and interrupted him to death. FoA+5 went through his improved mantle without problem.
    I'm thinking into abusing PI+imprisonment eventually but i'm not sure what's the best enemy to use it on, maybe planetars/devas and strong demons, while those are vulnerable to int drain though. It could be great if it work on solars.

    Seems like an imprisoned planetar prevent the casting of another one... so i had to use freedom in the last room, planetar despawned right after.
    The slayer from the second challenge died to my death team and myself buffed without being able to inflict any damage. Got regeneration which seems amazing and Dark Taint which looks like a great situationnal debuffer with great save penalty.
    Sendai enclave exterior dealt with using a far away mislead and mindlayer form.
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    Cleared the inside with a mislead at the entrance, then left my character on Auto-attack in hasted mindflayer form. He cleared the whole level with 2x mislead and IH.
    Mislead cleared the whole Thelynn party. Got the amulet of cheetah speed, which might be useful if i need an extra IH.
    Had to kill some drows. Mislead again worked, had to True sight+ secret word+pierce shield + breach a mage, rest died to mindflayer with mislead demons included.
    Lich hacked with MoD through timestop for an easy kill. His saves seemed a bit better so it took a few more swings than usual (Odamaron).
    Didn't notice the second lich and i hacked the first fallen planetar to establich dominance, second lich fell shortly after.
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    Ogremoch got his brain eaten with mislead and critical strike in about a second, the other side with Diaytha too, just lured them one by one into the hallway to kill them. Kept the hive mother last when everything was dead. All their brains were eaten.
    Captain killed in mislead with FoA. Had to run away from the mind flayer ambush as i only had 1x PFMW. So i rested and memorised 4x improved mantle. FoA is a crazy quick mindflayer killer, which is good, entered the room again protected an on alacrity for summons and mislead, then wiped the room.
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    Opened the next room and all my summons got killed again and planetar imprisoned (this is bad...). Fleeing by exiting the room lured a few mindflayers away from the pack. I'm now thinking about some 3x timestop kills until it's manageable.
    Buffed again, entered the room on PFMW and tried that, casting Timestop as soon as i got in. The entrance was clear after resting, so using timestop was pretty easy.
    Managed to get 1x mindflayer and Mithykyl down. This time the thralls decided to follow, so i killed them in mislead in the previous area. They actually all followed, managed to kill 3 more mindlayers with improved mantle. Got all mindflayers down. Had to use amulet of cheetah speed for another IH. Ran to the previous area again and rested in pocket plane to finish the rest in mindflayer form. There was 1 mindflayer left, which got killed on mantle.
    Finally the mindflayer room got cleared safely, didn't have much issues thanks to the area switch and pocket plane.

    For Sendai, i though that maybe her statues could be affected by int drain, so i tried that first, prebuffing before leaving the mindflayer lair. They are! this is great! Also killed the drow in mislead. Tried timestop but only managed to kill 2 statues after transforming, should have kept planetar. (didn't think mislead would work).

    Did a mistake and though Sendai was a drow so i wasted my alacrity and debuffs as he targetted me invisible with a spellstrike. Went to the lower right of the platform and rested in pocket plane.
    Now with 2x timestop instead of shapechange for a quick kill (she's probably immune like all of the 5 so far so i didn't bother trying).
    Added a 3x pierce shield contingency to the mix. Entered the arena, improved alacrity right away then mislead, true sight, ran to Sendai, contingency debuffed her, it was the final statue which i didn't notice...
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    Debuffed her again in timestop after her's instead and used PFMW. She fled before death so i dispelled her sanctuary with the book of spells. Recasted a mislead just in case and IH and finished her as she teleported around the arena. I was about to go rest again but i wanted to see of FoA could interrupt her enough for me to kill her quickly. It did.
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    Still no ToB death and one forced reload due to breaking Abazigal AI, bugging my game. I got pretty good at dealing with dragons and 228 HP is really a life saver. Resting in pocket plane is incredibly strong, it's like a portable wish rest and you can use it as long as there are no enemies in sight. 2 pocket plane challenges left, Balthazar that i'll try to turn as an ally (i've read that i should need 19 wisdom as i am evil, which i should be able to get with an Ioun stone that i kept hopefully). Still hope that ravager can kill himself if i have the shield of reflection, helping with sling of everard. It did work on my non-SCS run but at this point i wouldn't be surprise to see him summon a fallen planetar, 3x Balor's and Mariliths to the fight in addition to bone blades and using timestop every few rounds. Still not even close to needing to use clone items so far, i really only use PI for additionnal summons before rest, feebleminding dragons and simulacrum for increasing damage per round on feebleminded dragons.
  • Grond0Grond0 Member Posts: 7,457
    @Grond0 What about power attack stun? Is there anything that can stun or affect her in any way? Maybe Emotion:Hopelessness ? I'm also thinking about stacking her in incendiary clouds using PI, that could also work if i manage to stay safe somewhere. I probably can reduce her to nothing with Soul Reaver but her timestop and demon summoning are the bosses there. Incendiary cloud could definitely reduce the amount of Delayed Fireball needed too... So many things going on in my head for that fight right now :lol:

    I've never faced her in Ascension, but in the standard game she can be stunned, e.g. by using fighter HLAs.
  • histamiinihistamiini Member Posts: 1,473
    @XDarkStrikerX Congratz for beating the LoB+SCS+Ascension challenge the first time! Incendiary Cloud is very powerful, and even when halved with Melissan saves and Fire Resistance one should do 125 average damage. I think it's the first time anybody has beaten Melissan here with it. Scrolls are cast at lv10 so that will halve the damage output again compared to F/I.
  • alice_ashpoolalice_ashpool Member Posts: 261
    Yeah, congrats, thats a nice win. Some inspiration to pick up back up and push through to the crusader attacks with the F/C now.
  • histamiinihistamiini Member Posts: 1,473
    edited March 2021
    I've been testing Movement Rate a little in Baldur's Gate. Monk is still the fastest I think, unbuffed and buffed. Base Movement Rate for all classes is 10 I think, lv40 Monk is 10 + 10 = 20 which equals Fighter with Haste. Monks can double movement rate from Paws of the Cheetah, and although they can't be Hasted, they can be Haste 2'd, which is from Whirlwind. So buffed Monk can reach 10 x2(Paws of Cheetah) x2(Whirlwind) + 10(Monk) = 50 Movement Rate. Barbarian/Thief comes just shy of this, 10 x2(Paws of Cheetah) x2(Haste) + 2(Barbarian) +2(Amulet of Cheetah Speed) +2(Taralash) +3(Silver Dragon Scale) = 49 Movement Rate.

    Movement Rate Bonus (126)
    2 Amulet of Cheetah Speed
    2 Taralash
    2 Tunic of Blindeye
    200% The Paws of the Cheetah
    200% Grandmaster Armor

    Movement Rate Bonus 2 (176)
    2-10 Monk
    2 Barbarian
    3 Silver Dragon Scale
    2 Night Walkers

    Haste (16)
    Greater Werewolf token
    Oil of Speed
    Haste
    Improved Haste

    Haste 2 (317)
    Whirlwind

    Haste doesn't stack itself
    Doubled Movement Rate doesn't stack itself
    Incremental Movement Rate does stack
    Post edited by histamiini on
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    edited March 2021
    histamiini wrote: »
    I've been testing Movement Rate a little in Baldur's Gate. Monk is still the fastest I think, unbuffed and buffed. Base Movement Rate for all classes is 10 I think, lv40 Monk is 10 + 10 = 20 which equals Fighter with Haste. Monks can double movement rate from Paws of the Cheetah, and although they can't be Hasted, they can be Haste 2'd, which is from Whirlwind. So buffed Monk can reach 10 x2(Paws of Cheetah) x2(Whirlwind) + 10(Monk) = 50 Movement Rate. Barbarian/Thief comes just shy of this, 10 x2(Paws of Cheetah) x2(Haste) + 2(Barbarian) +2(Amulet of Cheetah Speed) +2(Taralash) +3(Silver Dragon Scale) = 49 Movement Rate.

    Movement Rate Bonus (126)
    2 Amulet of Cheetah Speed
    2 Taralash
    2 Tunic of Blindeye
    200% The Paws of the Cheetah
    200% Grandmaster Armor

    Movement Rate Bonus 2 (176)
    2-10 Monk
    2 Barbarian
    3 Silver Dragon Scale
    2 Night Walkers

    Haste (16)
    Haste 2 (317)

    Haste doesn't stack itself
    Doubled Movement Rate doesn't stack itself
    Incremental Movement Rate does stack

    Have you tested Greater Werewolf token with UAI?
    On my blade it doubles boots of speed modifier.
    edit: probably best on someone with whirlwind.
  • histamiinihistamiini Member Posts: 1,473
    edited March 2021
    Have you tested Greater Werewolf token with UAI?
    On my blade it doubles boots of speed modifier.
    edit: probably best on someone with whirlwind.
    Skipped those because they're not from base game I think. Looking at it, the Werewolf token uses the same resource as Grandmaster armor and Paws of the Cheetah, and those don't stack with each other so I don't know.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    histamiini wrote: »
    Have you tested Greater Werewolf token with UAI?
    On my blade it doubles boots of speed modifier.
    edit: probably best on someone with whirlwind.
    Skipped those because they're not from base game I think. Looking at it, the Werewolf token uses the same resource as Grandmaster armor and Paws of the Cheetah, and those don't stack with each other so I don't know.

    Idk about GM armor but they do stack with boots 100%, unless my perception of speed is VERY wrong.
    They are from Improved shapeshifting, an SCS component, which most people who have SCS probably use?
  • histamiinihistamiini Member Posts: 1,473
    edited March 2021
    Idk about GM armor but they do stack with boots 100%, unless my perception of speed is VERY wrong. They are from Improved shapeshifting, an SCS component, which most people who have SCS probably use?
    Damn my mistake, I was looking the Wolf Token. Greater Werewolf Token uses Haste, and it stacks with doubled Movement Rate from the Boots. Shouldn't stack with Whirlwind though, as Haste doesn't stack itself.
  • XDarkStrikerXXDarkStrikerX Member Posts: 102
    edited March 2021
    histamiini wrote: »
    @XDarkStrikerX Congratz for beating the LoB+SCS+Ascension challenge the first time! Incendiary Cloud is very powerful, and even when halved with Melissan saves and Fire Resistance one should do 125 average damage. I think it's the first time anybody has beaten Melissan here with it. Scrolls are cast at lv10 so that will halve the damage output again compared to F/I.

    @histamiini Thanks! I didn't think about that for scrolls, so i tried using after a 3x pierce shield contingency: 5 clouds (+1 from scrolls), GM, 5 delayed fireball, 6 death fog, 5 ice storm, 6 fire arrows, Sling of everard 5x power attacks and smite (would have been better with +4 ammo). Managed to get her down to 175 HP (no rift device, incendiary cloud alone is more than enough if using it), worst try was around 400 hp. After that, 40 the victor charge after 2x spell striking pierce shield wands reduced her to 30 hp then i finished her fishing for crits. 1 additionnal scroll would have made the whole thing much easier but gathering all of them would have crushed her. I didn't think about that yesterday (stacking all kind of fire and cold damage). So still possible without Wish and rift device, which is good to know.

    Edit: I must precise that i used 2x Improved alacrity to cast all the spells during the pierce shield effectiveness period.
  • alice_ashpoolalice_ashpool Member Posts: 261
    This might be irrelevant, but is she immune to hold effects? the readme says "stun effects, paralysis, sleep," - it doesn't explicitly say hold, so does "stun effects, paralysis, sleep," include Holds like Hold Monster? Vanilla Mel says immune to hold on the wiki but SCS doesn't mention it.

    Also wondering about disease immunity - contagion slow effect?
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    This might be irrelevant, but is she immune to hold effects? the readme says "stun effects, paralysis, sleep," - it doesn't explicitly say hold, so does "stun effects, paralysis, sleep," include Holds like Hold Monster? Vanilla Mel says immune to hold on the wiki but SCS doesn't mention it.

    Also wondering about disease immunity - contagion slow effect?

    Hold is another form of paralysis afaik.
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