Does anybody know how the engine finds "living actors"?
chimeric
Member Posts: 1,163
There is a spell target type - "Living actor." Usually it means creatures, but it includes containers and doors. Knock has this as its target type, and Knock has to be let loose at a container or door. However, area-of-effect Knock does not work, which is unfortunate for the mod that I'm making. Creatures in the area get "knocked" with a visual and a message (only that does nothing), and locks remain locked. Does anyone understand how the engine defines "living actors" or what makes a valid object for that targeting?
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It's projectile controls what it affects - whatever projectile you are using is setup to only target creatures. The second bit at offset 0x200, "Triggered by inanimates", controls whether or not an area effect projectile affects objects.