Looking forward to a run with this dude, Aura and Sirene in BG2. Am thinking of dualling him to a fighter. Do you know if his dialogues will still make sense if so, and likewise if he is dualled to a thief? Thanks
You can ask him about his new life choices in PID. Aside from that, he's still treated as though he's a cleric within dialogue. I don't think it's that jarring given he behaves less like a stereotypical cleric and more like... well, himself.
Been interested in trying the mod for a while and now is the time to do it . s2
Question: I know that every now and then someone insists on it , but looking at the bright side it's because people like Drake , so is there any chance for a BG2 Drake coming up this year or maybe early 2020? I was planning on having Drake and Aura for a full playthrough, even if I need to wait a bit after finishing SoD.
Also, may I consider that his BG2 romance will allow any gender as well?
I played BGEE again with Drake, and had loads of fun (again!) Love him to bits.
However I had hassles with SoD. I'd got as far as finding the missing supplies then realise dno sparks were flying between my female fighter and Drake. I realised (too late for BGEE) that my female fighter needed to have Ch of 16+ to be eligible for the SoD romance. There was no way I wanted to redo all of BGEE, so I went back to the end of TotSC. I imported a manual to increase her Charisma from 15 to 16, and then went on tto SoD as per usual. However I think I seriously broke it. I've got a s far as the Coalition Camp but no interaction from Drake at all - no missing supplies and definitely not a sign of romance anywhere.
What I'd like to do most is go back to the start of Dragonspear, fix whatever is broke and then try again. I definitely DON'T want to have to restart BGEE.
@ Wise_Grimwald I've looked already but couldn't see an obvious global or local variable. I may take a guess and go with C0DrakeMatch whiuch is currently set at 1 - maybe 0 or 2 indicates a romantic match is possible.
That would be wrong to change the number to 0 or 2. Breaking it down:
IF
InParty(Myself) -> You are in the party.
Global("C0DrakeMatch","GLOBAL",0) -> Romantic Match not determined possible before.
CheckStatGT(Player1,15,CHR) -> Your Charisma is greater than 15.
!Alignment(Player1,MASK_EVIL) -> You aren't evil.
THEN
RESPONSE #100 -> This Happens
SetGlobal("C0DrakeMatch","GLOBAL",1) -> Romantic Match possible.
END
So you want it at 1.
Instead check these globals:
Global("C02DrakeTalk","GLOBAL",2) -> Regular Talks, see what number it is at.
Global("C0DrakeMatch","GLOBAL",1) -> This is already at one.
GlobalGT("C02DrakeFlirt","GLOBAL",1) ->If this is at 0 or unitialized, you've not indicated interest.
!Global("C0DrakeTalkStopped","GLOBAL",1) -> Definitely make sure this is at 0.
Global("C02DrakeRomance","GLOBAL",0) -> This is your conversation option one. I'd check to see if it's at 0 or uninitialized.
I'm at the Coast Way Crossing - done the Coast Way Forest and most of the small quests - but not the actual bridge, nor the second level of the dwarven dig. I've still only had 2 romance talks - when should I be expecting the third?
Thank you for troubleshooting issues I really should be looking into myself. I hope this isn't caused by a fundamental flaw with my scripting - though it very well may be. I'm going to have to take a look at the mod.
It's actually not an issue with your scripting/dialogue per say, you have it set up so certain lines increase "C02DrakeFlirt" by 1, so the player needs to select at least two of them. If anything, you may want to add more ways to do it so players are less likely to fail.
You're welcome for the troubleshooting help, though. It's actually good for me to practice reading other people's code and find the solution career-wise, so the opportunity was beneficial to me anyway, so I didn't mind looking into it.
Hi! So I'm jumping back into SoD after almost a year-long break and I am trying to make sure I don't muck up my Drake romance. I've gotten to the Coalition Camp and received his quest to find the missing supplies, but so far there have been no real romance talks at all. Is that normal? His C02DrakeFlirt is set to 3, so I think I'm on track?
My main concern is I don't have a journal entry for his quest. I can't remember where I'm supposed to look for the missing supplies - can someone remind me? I've just left the Coalition Camp and can't remember if he mentioned which area to go to.
Thanks! Great mod, btw.
I would check:
That reputation is 10 or higher.
That Global("C0DrakeMatch","GLOBAL") = 1
That you didn't tell him to stop talking.
And that Global("C02DrakeRomance","GLOBAL",0) is greater than 1.If that's all true you should be fine.
There is no journal entry created by the mod for the quest (Though @AionZ might want to consider adding one.) I think there could be one more romantic talk added to, so a players get some clue in that they are progressing.Their is a bit of a pause until the end of chapter 11, which can make someone uncertain what the state of things are.
Comments
- Fixed several faulty scripts
- Changed overhead comments to no longer interrupt actions
- Fixed a few typos
- Thanks to @ALIEN revealing an issue with the github repository I've fixed things up so people shouldn't be installing outdated versions anymore.
This should be the version that makes all the lines show up where they should and the missing dialogues to go off properly.Ehh, no journal entry for the moment as those are a pain to code. I'll do it later when I'm more inclined to go through the annoying steps.
Dual-classing was bugged before v1.61.
If you updated but were using a save from before with Drake in the party, it won't fix it.
Use this console command:
C:Eval('ActionOverride("C0Drake",AddKit(OHTYR))')
You can ask him about his new life choices in PID. Aside from that, he's still treated as though he's a cleric within dialogue. I don't think it's that jarring given he behaves less like a stereotypical cleric and more like... well, himself.
Been interested in trying the mod for a while and now is the time to do it . s2
Question: I know that every now and then someone insists on it , but looking at the bright side it's because people like Drake , so is there any chance for a BG2 Drake coming up this year or maybe early 2020? I was planning on having Drake and Aura for a full playthrough, even if I need to wait a bit after finishing SoD.
Also, may I consider that his BG2 romance will allow any gender as well?
Cheers!
Drake is a great NPC. The writing and voicing are really brilliant too.
I am thoroughly enjoying it! It is also nice his romance is available to both genders, much appreciated
I cant wait for his BG2EE mod to be ready. Hoping the romance can continue there as well!
However I had hassles with SoD. I'd got as far as finding the missing supplies then realise dno sparks were flying between my female fighter and Drake. I realised (too late for BGEE) that my female fighter needed to have Ch of 16+ to be eligible for the SoD romance. There was no way I wanted to redo all of BGEE, so I went back to the end of TotSC. I imported a manual to increase her Charisma from 15 to 16, and then went on tto SoD as per usual. However I think I seriously broke it. I've got a s far as the Coalition Camp but no interaction from Drake at all - no missing supplies and definitely not a sign of romance anywhere.
What I'd like to do most is go back to the start of Dragonspear, fix whatever is broke and then try again. I definitely DON'T want to have to restart BGEE.
It would be worth having a look.
So you want it at 1.
Instead check these globals:
Global("C02DrakeTalk","GLOBAL",2) -> Regular Talks, see what number it is at.
Global("C0DrakeMatch","GLOBAL",1) -> This is already at one.
GlobalGT("C02DrakeFlirt","GLOBAL",1) ->If this is at 0 or unitialized, you've not indicated interest.
!Global("C0DrakeTalkStopped","GLOBAL",1) -> Definitely make sure this is at 0.
Global("C02DrakeRomance","GLOBAL",0) -> This is your conversation option one. I'd check to see if it's at 0 or uninitialized.
"C02DrakeTalk" -> 3
"C0DrakeMatch" -> 1
"C02DrakeFlirt" -> 1
"C0DrakeTalkStopped" not present
"C02DrakeRomance" not present
Thank you for troubleshooting issues I really should be looking into myself. I hope this isn't caused by a fundamental flaw with my scripting - though it very well may be. I'm going to have to take a look at the mod.
You're welcome for the troubleshooting help, though. It's actually good for me to practice reading other people's code and find the solution career-wise, so the opportunity was beneficial to me anyway, so I didn't mind looking into it.
My main concern is I don't have a journal entry for his quest. I can't remember where I'm supposed to look for the missing supplies - can someone remind me? I've just left the Coalition Camp and can't remember if he mentioned which area to go to.
Thanks! Great mod, btw.
That reputation is 10 or higher.
That Global("C0DrakeMatch","GLOBAL") = 1
That you didn't tell him to stop talking.
And that Global("C02DrakeRomance","GLOBAL",0) is greater than 1.If that's all true you should be fine.
There is no journal entry created by the mod for the quest (Though @AionZ might want to consider adding one.) I think there could be one more romantic talk added to, so a players get some clue in that they are progressing.Their is a bit of a pause until the end of chapter 11, which can make someone uncertain what the state of things are.