Where to put conditions and timers instead of baldur.bcs?
chimeric
Member Posts: 1,163
I have a good number of triggers and timers in the mod that I'm making, with various globals set and so on. They have to do with the party as a whole, not to any particular NPC or area, and may apply at any time. I'd rather avoid putting them all in baldur.bcs, if I can. Any other option for a script that would always accompany the party and react instantly? By the way, what is baldur25.bcs?
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I *think* that DEFAULT slot is now always on and unaffected by on/off party AI switch, so you could use DPLAYER2/3 as well. It can still get deactivated if party member is stunned/paralyzed, though, so may or may not work for you, depending on specifics of the task.
25 is an internal designation for ToB (aka Baldur's Gate 2,5).
That said, if you don't have any local variables, then baldur.bcs is fine. The "don't touch baldur.bcs" rule is not so much about the script itself, but rather to keep low the amount of always-on scripting. If that's impossible to avoid, then it doesn't really matter where you put it.