Rhino Beetle in Forest of Wyrms not spawning
Harpagornis
Member Posts: 1,658
Hello! I am playing a solo Cavalier at LoB difficulty at the moment and read about the Rhino Beetle Armor.
Problem is: The Rhino Beetle isnt spawning in the Spider Cave. I moved (and waited) over the given coordinates endless times but nothing happens. What am i doing wrong? Or is it just a bug?
The spiders are all dead, i collected all loot, triggered the trap and even tried it with a full party. Still not working!
Thanks for your help!
Problem is: The Rhino Beetle isnt spawning in the Spider Cave. I moved (and waited) over the given coordinates endless times but nothing happens. What am i doing wrong? Or is it just a bug?
The spiders are all dead, i collected all loot, triggered the trap and even tried it with a full party. Still not working!
Thanks for your help!
1
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EDIT: Okay, put one egg into my inventory - but its still not working. Damn!
Entered the cave, killed all spiders, took all spider eggs (5 of them), the beetle has spawned.
The trigger for the rhino beetle spawn is around x=230, y=720 (westernmost spider nest, just south of a proximity trap). Walk over it to make the bugs appear.
I can't reproduce the issue.
I did everything like you mentioned: Killed all spiders, looted all eggs, moved to the trigger area: Still no spawn!
1. Killed all Spiders
2. Looted everything including the Eggs
3. Moved to the Trigger Area
4. Rhino Beetle spawned
It worked this time - dont ask me why...
I did it again like above - this time the Rhino Bug did NOT spawn!!!
Then i reloaded WITHOUT taking any loot - this time it spawned!!!!
Please - there is something wrong with this bug!
However, since the workaround is simply to try again until it works, I doubt this will get maximum priority. With luck, they'll fix it in the next patch, but that probably won't be for a few months.
The main checks are;
A specific spider killed (one of the three Giant Spiders in the western part of the cave)
- Check via console, looking for a value of 1: C:GetGlobal("Sprite_is_deadBDGiantSpid1","GLOBAL")
Walk over the trigger (where Baeloth is on the attached image)
- May be able to toggle in game with Ctrl/4
If you are moving quickly (wearing boots of speed, hasted, etc.) it is possible to cross triggers and be off them before the check is made (I think traps and skulltraps can also be quirky like that).
Thanks
Is there a way on triggering the event via console?
Please revert your game to v2.3 if you have Siege of Dragonspear installed. Only BG:EE has been updated to v2.5 on desktop at this time and if you try to run that with v2.3 add-on you are likely to encounter various other issues.
This console command should work, from memory. If it isn't, please attach a save.
C:SetGlobal("Sprite_is_deadBDGiantSpid1","GLOBAL",1)
Update: It's fixed now - someone went through my SAV-file and did the trick for me! ^_^