Playing without a mage in party Your thoughts.
PentiumD
Member Posts: 62
In my current play through i went without a mage i dunno wanted to try something different. Seems like dorn hack ns slash is OP.
Current Party.
PC - Oozemaster Druid
Dorn - Blackguard
Vynd - Assassin
Finch - Cleric
Safana - Thief
Faldorn - Druid
Any idea who i should change might get Tiax or Alora over Safana. the lack of haste is not really a issue as Dorn hits hard.
I just finished the cloakwood mines and off to baldurs gate or should i level up more before i go there, i'm level 5 atm close to level 6.
Current Party.
PC - Oozemaster Druid
Dorn - Blackguard
Vynd - Assassin
Finch - Cleric
Safana - Thief
Faldorn - Druid
Any idea who i should change might get Tiax or Alora over Safana. the lack of haste is not really a issue as Dorn hits hard.
I just finished the cloakwood mines and off to baldurs gate or should i level up more before i go there, i'm level 5 atm close to level 6.
1
Comments
As far as level requirement(s) - I wouldn't worry too much about that the only stuff that is going to be like hitting a brick wall (in some circumstances) is the TotSC content.
Between Tiax and Alora, I'd choose Alora. Tiax has some utility thanks to his unique "Summon Ghast" and the fact that he's a cleric. However you've already got plenty of divine spell users in your party. And since he's a dual class, Tiax will gain thief levels much slower than Safana or Alora would. To make matters worse, he only has a 13 in Wisdom, meaning he won't gain any bonus spells and since Clerics can't use any bladed weapons, the only weapon types Tiax can use to backstab are the club and the quarterstaff. Alora on the other hand is a pure thief, meaning she gains levels like nobody's business and her unique item, her lucky rabbit's foot, gives her bonuses to her thief skills (at least in EE). If you plan to play through SoD as well, I would recommend keeping Safana until she gets her find traps skill to 100%. If you recruit her during the course of BG, she'll return in SoD exactly as you left her. While we're on the topic of team comps, have you considered dropping Faldorn for someone else? Between your PC Druid and your Cleric, I think you've got more than enough divine spell support. Kaigan, Kivan and Shar-Teel are all good options that are singular NPCs. If you really like having extra divine spells, you could also go with Yeslick. As a Fighter/Cleric he could give you the some additional bulk while still having access to cleric spells.
Also, all of my party recommendations are from a powergaming perspective. I'm a firm believer in using characters you love over creating the perfect team. So if you love Tiax for the utter insanity he brings to the party, by all means use him. Just giving my 2 cents on his combat abilities.
Yes, Safana's a good Thief, but if you want a change, then Alora is the best Thief in the game (whereas Tiax's additional Clerical support would be little benefit to a party which is already strong on divine casting).
Yes, Dorn's a good warrior and you could surely win with him as sole warrior, but the late stages of the game might prove more challenging than necessary. With a protagonist Druid and an NPC Cleric, you don't desperately need Faldorn as well, even with no Mage support. Also, with Safana (or Alora), you probably don't really need an NPC Assassin as well. Thus you'd have an easier time if you swapped either Faldorn or Vynd for another front-line warrior, although it's not essential. If I were in your shoes, I'd probably take Kivan, since you're currently looking a little lightweight on ranged attack (for which Kivan is excellent) and he can also do melee pretty well.
Just going thru BGEE with a friend as multiplayer. He's a Blackguard, I'm a Fighter-Thief dual-class. No problems, just mage fights have to be a bit more tactical (heavy use of poison and off the mages asap and then it's just a cakewalk to clobber everyone else )
But to the OP. a good archer in BG is far more valuable than a mage.
Arrows of biting/dispelling/detonation take care of all the later game fights where you might consider it more difficult without a mage.
Playing without a mage in BG1 is an ADVANTAGE I reckon, mages are useless in the general grind, they always need babysitting and protecting, their non-aoe damage per round is below par (unless you somehow successfully play a gish using attack/spell cycling), and a low- level mage in big battles are luck reliant for their devastation hoping to pull off a successful save or suck/die spell.
Imho druids make much better "mages" than actual mages in the first game. Mages start to shine and become op in BG2, and finally taper off slightly balancing out in ToB.
I know priest classes in general are insanely powerful in BG1... but at the rate your going you might as well replace your assassin with another priest and parade around as a pure divine party
So yes, you can go without mage. I like both haste and slow with mages, but they aren't a must.